#include "hash_table.h"
#include "linker.h"
+static ir_function_signature *
+find_matching_signature(const char *name, const exec_list *actual_parameters,
+ gl_shader **shader_list, unsigned num_shaders);
+
class call_link_visitor : public ir_hierarchical_visitor {
public:
call_link_visitor(gl_shader_program *prog, gl_shader **shader_list,
const char *const name = callee->function_name();
- ir_function_signature *sig = const_cast<ir_function_signature *>
- (this->find_matching_signature(name, &ir->actual_parameters));
+ ir_function_signature *sig =
+ find_matching_signature(name, &ir->actual_parameters, shader_list,
+ num_shaders);
if (sig == NULL) {
/* FINISHME: Log the full signature of unresolved function.
*/
/** Number of shaders available for linking. */
unsigned num_shaders;
- /**
- * Searches all shaders for a particular function definition
- */
- const ir_function_signature *
- find_matching_signature(const char *name, exec_list *actual_parameters)
- {
- for (unsigned i = 0; i < this->num_shaders; i++) {
- ir_function *const f =
- this->shader_list[i]->symbols->get_function(name);
+};
+
- if (f == NULL)
- continue;
+/**
+ * Searches a list of shaders for a particular function definition
+ */
+ir_function_signature *
+find_matching_signature(const char *name, const exec_list *actual_parameters,
+ gl_shader **shader_list, unsigned num_shaders)
+{
+ for (unsigned i = 0; i < num_shaders; i++) {
+ ir_function *const f = shader_list[i]->symbols->get_function(name);
- const ir_function_signature *sig =
- f->matching_signature(actual_parameters);
+ if (f == NULL)
+ continue;
- if ((sig == NULL) || !sig->is_defined)
- continue;
+ ir_function_signature *sig = f->matching_signature(actual_parameters);
- return sig;
- }
+ if ((sig == NULL) || !sig->is_defined)
+ continue;
- return NULL;
+ return sig;
}
-};
+
+ return NULL;
+}
bool