return (struct iris_address) { .bo = bo, .offset = offset };
}
-void
+static void
iris_upload_initial_gpu_state(struct iris_batch *batch)
{
iris_emit_cmd(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
{
}
-void
-iris_setup_state_base_address(struct iris_context *ice,
- struct iris_batch *batch,
- struct iris_bo *instruction_bo)
+static void
+iris_emit_state_base_address(struct iris_batch *batch)
{
- if (!(ice->state.dirty & IRIS_DIRTY_STATE_BASE_ADDRESS))
- return;
-
- //iris_batchbuffer_flush(...)
-
- ice->state.dirty &= ~IRIS_DIRTY_STATE_BASE_ADDRESS;
-
/* XXX: PIPE_CONTROLs */
iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
sba.SurfaceStateBaseAddress = ro_bo(batch->statebuf.bo, 0);
sba.DynamicStateBaseAddress = ro_bo(batch->statebuf.bo, 0);
- sba.InstructionBaseAddress = ro_bo(instruction_bo, 0);
sba.GeneralStateBufferSize = 0xfffff000;
- sba.DynamicStateBufferSize = ALIGN(MAX_STATE_SIZE, 4096);
sba.IndirectObjectBufferSize = 0xfffff000;
- sba.InstructionBufferSize = ALIGN(ice->shaders.cache.bo->size, 4096);
- sba.BindlessSurfaceStateSize = 0;
+ sba.InstructionBufferSize = 0xfffff000;
+ sba.DynamicStateBufferSize = ALIGN(MAX_STATE_SIZE, 4096);
}
}
-void
-iris_upload_render_state(struct iris_context *ice,
- struct iris_batch *batch,
- const struct pipe_draw_info *draw)
+static void
+iris_bind_compute_state(struct pipe_context *ctx, void *state)
{
- const uint64_t dirty = ice->state.dirty;
-
- struct brw_wm_prog_data *wm_prog_data = (void *)
- ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
+}
- if (dirty & IRIS_DIRTY_CC_VIEWPORT) {
- struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
- iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), ptr) {
- ptr.CCViewportPointer =
- iris_emit_state(batch, cso->cc_vp, sizeof(cso->cc_vp), 32);
- }
- }
+ //pkt.SamplerCount = \
+ //DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
+ //pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \
+ //ffs(stage_state->per_thread_scratch) - 11; \
- if (dirty & IRIS_DIRTY_SF_CL_VIEWPORT) {
- struct iris_viewport_state *cso = ice->state.cso_vp;
- iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), ptr) {
- ptr.SFClipViewportPointer =
- iris_emit_state(batch, cso->sf_cl_vp, sizeof(cso->sf_cl_vp), 64);
- }
- }
+#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \
+ pkt.KernelStartPointer = shader->prog_offset; \
+ pkt.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; \
+ pkt.FloatingPointMode = prog_data->use_alt_mode; \
+ \
+ pkt.DispatchGRFStartRegisterForURBData = \
+ prog_data->dispatch_grf_start_reg; \
+ pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \
+ pkt.prefix##URBEntryReadOffset = 0; \
+ \
+ pkt.StatisticsEnable = true; \
+ pkt.Enable = true;
- /* XXX: L3 State */
+static void
+iris_set_vs_state(const struct gen_device_info *devinfo,
+ struct iris_compiled_shader *shader)
+{
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
+ struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
- if (dirty & IRIS_DIRTY_URB) {
- /* XXX: URB */
+ iris_pack_command(GENX(3DSTATE_VS), shader->derived_data, vs) {
+ INIT_THREAD_DISPATCH_FIELDS(vs, Vertex);
+ vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
+ vs.SIMD8DispatchEnable = true;
+ vs.UserClipDistanceCullTestEnableBitmask =
+ vue_prog_data->cull_distance_mask;
}
+}
- if (dirty & IRIS_DIRTY_BLEND_STATE) {
- struct iris_blend_state *cso = ice->state.cso_blend;
- // XXX: 3DSTATE_BLEND_STATE_POINTERS - BLEND_STATE
- // -> from iris_blend_state (most) + iris_depth_stencil_alpha_state
- // (alpha test function/enable) + has writeable RT from ???????
- }
+static void
+iris_set_tcs_state(const struct gen_device_info *devinfo,
+ struct iris_compiled_shader *shader)
+{
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
+ struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
+ struct brw_tcs_prog_data *tcs_prog_data = (void *) prog_data;
- if (dirty & IRIS_DIRTY_COLOR_CALC_STATE) {
- struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
- uint32_t cc_offset;
- void *cc_map =
- iris_alloc_state(batch,
- sizeof(uint32_t) * GENX(COLOR_CALC_STATE_length),
- 64, &cc_offset);
- iris_pack_state(GENX(COLOR_CALC_STATE), cc_map, cc) {
- cc.AlphaTestFormat = ALPHATEST_FLOAT32;
- cc.AlphaReferenceValueAsFLOAT32 = cso->alpha.ref_value;
- cc.BlendConstantColorRed = ice->state.blend_color.color[0];
- cc.BlendConstantColorGreen = ice->state.blend_color.color[1];
- cc.BlendConstantColorBlue = ice->state.blend_color.color[2];
- cc.BlendConstantColorAlpha = ice->state.blend_color.color[3];
- }
- iris_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
- ptr.ColorCalcStatePointer = cc_offset;
- ptr.ColorCalcStatePointerValid = true;
- }
+ iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) {
+ INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
+
+ hs.InstanceCount = tcs_prog_data->instances - 1;
+ hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
+ hs.IncludeVertexHandles = true;
}
+}
- // XXX: 3DSTATE_CONSTANT_XS
- // XXX: 3DSTATE_BINDING_TABLE_POINTERS_XS
+static void
+iris_set_tes_state(const struct gen_device_info *devinfo,
+ struct iris_compiled_shader *shader)
+{
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
+ struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
+ struct brw_tes_prog_data *tes_prog_data = (void *) prog_data;
- for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
- if (!(dirty & (IRIS_DIRTY_SAMPLER_STATES_VS << stage)))
- continue;
+ uint32_t *te_state = (void *) shader->derived_data;
+ uint32_t *ds_state = te_state + GENX(3DSTATE_TE_length);
- // XXX: get sampler count from shader; don't emit them all...
- const int count = IRIS_MAX_TEXTURE_SAMPLERS;
+ iris_pack_command(GENX(3DSTATE_TE), te_state, te) {
+ te.Partitioning = tes_prog_data->partitioning;
+ te.OutputTopology = tes_prog_data->output_topology;
+ te.TEDomain = tes_prog_data->domain;
+ te.TEEnable = true;
+ te.MaximumTessellationFactorOdd = 63.0;
+ te.MaximumTessellationFactorNotOdd = 64.0;
+ }
- uint32_t offset;
- uint32_t *map = iris_alloc_state(batch,
- count * 4 * GENX(SAMPLER_STATE_length),
- 32, &offset);
+ iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) {
+ INIT_THREAD_DISPATCH_FIELDS(ds, Patch);
- for (int i = 0; i < count; i++) {
- // XXX: when we have a correct count, these better be bound
- if (!ice->state.samplers[stage][i])
- continue;
- memcpy(map, ice->state.samplers[stage][i]->sampler_state,
- 4 * GENX(SAMPLER_STATE_length));
- map += GENX(SAMPLER_STATE_length);
- }
+ ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
+ ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
+ ds.ComputeWCoordinateEnable =
+ tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
- iris_emit_cmd(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ptr) {
- ptr._3DCommandSubOpcode = 43 + stage;
- ptr.PointertoVSSamplerState = offset;
- }
+ ds.UserClipDistanceCullTestEnableBitmask =
+ vue_prog_data->cull_distance_mask;
}
- if (dirty & IRIS_DIRTY_MULTISAMPLE) {
- iris_emit_cmd(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
- ms.PixelLocation =
- ice->state.cso_rast->half_pixel_center ? CENTER : UL_CORNER;
- if (ice->state.framebuffer.samples > 0)
- ms.NumberofMultisamples = ffs(ice->state.framebuffer.samples) - 1;
- }
- }
+}
- if (dirty & IRIS_DIRTY_SAMPLE_MASK) {
- iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_MASK), ms) {
- ms.SampleMask = ice->state.sample_mask;
- }
- }
+static void
+iris_set_gs_state(const struct gen_device_info *devinfo,
+ struct iris_compiled_shader *shader)
+{
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
+ struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
+ struct brw_gs_prog_data *gs_prog_data = (void *) prog_data;
- for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
- if (!(dirty & (IRIS_DIRTY_VS << stage)))
- continue;
+ iris_pack_command(GENX(3DSTATE_GS), shader->derived_data, gs) {
+ INIT_THREAD_DISPATCH_FIELDS(gs, Vertex);
- if (ice->shaders.prog[stage]) {
- iris_batch_emit(batch, ice->shaders.prog[stage]->derived_data,
- iris_derived_program_state_size(stage));
- } else {
- if (stage == MESA_SHADER_TESS_EVAL) {
- iris_emit_cmd(batch, GENX(3DSTATE_HS), hs);
- iris_emit_cmd(batch, GENX(3DSTATE_TE), te);
- iris_emit_cmd(batch, GENX(3DSTATE_DS), ds);
- } else if (stage == MESA_SHADER_GEOMETRY) {
- iris_emit_cmd(batch, GENX(3DSTATE_GS), gs);
- }
- }
- }
+ gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
+ gs.OutputTopology = gs_prog_data->output_topology;
+ gs.ControlDataHeaderSize =
+ gs_prog_data->control_data_header_size_hwords;
+ gs.InstanceControl = gs_prog_data->invocations - 1;
+ gs.DispatchMode = SIMD8;
+ gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
+ gs.ControlDataFormat = gs_prog_data->control_data_format;
+ gs.ReorderMode = TRAILING;
+ gs.ExpectedVertexCount = gs_prog_data->vertices_in;
+ gs.MaximumNumberofThreads =
+ GEN_GEN == 8 ? (devinfo->max_gs_threads / 2 - 1)
+ : (devinfo->max_gs_threads - 1);
- // XXX: SOL and so on
+ if (gs_prog_data->static_vertex_count != -1) {
+ gs.StaticOutput = true;
+ gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count;
+ }
+ gs.IncludeVertexHandles = vue_prog_data->include_vue_handles;
- if (dirty & IRIS_DIRTY_CLIP) {
- struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
- struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
+ gs.UserClipDistanceCullTestEnableBitmask =
+ vue_prog_data->cull_distance_mask;
- uint32_t dynamic_clip[GENX(3DSTATE_CLIP_length)];
- iris_pack_command(GENX(3DSTATE_CLIP), &dynamic_clip, cl) {
- if (wm_prog_data->barycentric_interp_modes &
- BRW_BARYCENTRIC_NONPERSPECTIVE_BITS)
- cl.NonPerspectiveBarycentricEnable = true;
+ const int urb_entry_write_offset = 1;
+ const uint32_t urb_entry_output_length =
+ DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) -
+ urb_entry_write_offset;
- cl.ForceZeroRTAIndexEnable = cso_fb->layers == 0;
- }
- iris_emit_merge(batch, cso_rast->clip, dynamic_clip,
- ARRAY_SIZE(cso_rast->clip));
+ gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset;
+ gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1);
}
+}
- if (dirty & IRIS_DIRTY_RASTER) {
- struct iris_rasterizer_state *cso = ice->state.cso_rast;
- iris_batch_emit(batch, cso->raster, sizeof(cso->raster));
- iris_batch_emit(batch, cso->sf, sizeof(cso->sf));
+static void
+iris_set_fs_state(const struct gen_device_info *devinfo,
+ struct iris_compiled_shader *shader)
+{
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
+ struct brw_wm_prog_data *wm_prog_data = (void *) shader->prog_data;
- }
+ uint32_t *ps_state = (void *) shader->derived_data;
+ uint32_t *psx_state = ps_state + GENX(3DSTATE_PS_length);
- if (dirty & (IRIS_DIRTY_RASTER | IRIS_DIRTY_FS)) {
- struct iris_rasterizer_state *cso = ice->state.cso_rast;
- uint32_t dynamic_wm[GENX(3DSTATE_WM_length)];
+ iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) {
+ ps.VectorMaskEnable = true;
+ //ps.SamplerCount = ...
+ ps.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4;
+ ps.FloatingPointMode = prog_data->use_alt_mode;
+ ps.MaximumNumberofThreadsPerPSD = 64 - (GEN_GEN == 8 ? 2 : 1);
- iris_pack_command(GENX(3DSTATE_WM), &dynamic_wm, wm) {
- wm.BarycentricInterpolationMode =
- wm_prog_data->barycentric_interp_modes;
+ ps.PushConstantEnable = prog_data->nr_params > 0 ||
+ prog_data->ubo_ranges[0].length > 0;
- if (wm_prog_data->early_fragment_tests)
- wm.EarlyDepthStencilControl = EDSC_PREPS;
- else if (wm_prog_data->has_side_effects)
- wm.EarlyDepthStencilControl = EDSC_PSEXEC;
- }
- iris_emit_merge(batch, cso->wm, dynamic_wm, ARRAY_SIZE(cso->wm));
- }
+ /* From the documentation for this packet:
+ * "If the PS kernel does not need the Position XY Offsets to
+ * compute a Position Value, then this field should be programmed
+ * to POSOFFSET_NONE."
+ *
+ * "SW Recommendation: If the PS kernel needs the Position Offsets
+ * to compute a Position XY value, this field should match Position
+ * ZW Interpolation Mode to ensure a consistent position.xyzw
+ * computation."
+ *
+ * We only require XY sample offsets. So, this recommendation doesn't
+ * look useful at the moment. We might need this in future.
+ */
+ ps.PositionXYOffsetSelect =
+ wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE;
+ ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
+ ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
+ ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
- // XXX: SBE, SBE_SWIZ
+ // XXX: Disable SIMD32 with 16x MSAA
- if (dirty & IRIS_DIRTY_PS_BLEND) {
- struct iris_blend_state *cso = ice->state.cso_blend;
- iris_batch_emit(batch, cso->ps_blend, sizeof(cso->ps_blend));
+ ps.DispatchGRFStartRegisterForConstantSetupData0 =
+ brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0);
+ ps.DispatchGRFStartRegisterForConstantSetupData1 =
+ brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1);
+ ps.DispatchGRFStartRegisterForConstantSetupData2 =
+ brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
+
+ ps.KernelStartPointer0 =
+ shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
+ ps.KernelStartPointer1 =
+ shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1);
+ ps.KernelStartPointer2 =
+ shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
}
- if (dirty & IRIS_DIRTY_WM_DEPTH_STENCIL) {
- struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
- struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref;
+ iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) {
+ psx.PixelShaderValid = true;
+ psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
+ psx.PixelShaderKillsPixel = wm_prog_data->uses_kill;
+ psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0;
+ psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
+ psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
+ psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
- uint32_t stencil_refs[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
- iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), &stencil_refs, wmds) {
- wmds.StencilReferenceValue = p_stencil_refs->ref_value[0];
- wmds.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1];
+ if (wm_prog_data->uses_sample_mask) {
+ /* TODO: conservative rasterization */
+ if (wm_prog_data->post_depth_coverage)
+ psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
+ else
+ psx.InputCoverageMaskState = ICMS_NORMAL;
}
- iris_emit_merge(batch, cso->wmds, stencil_refs, ARRAY_SIZE(cso->wmds));
- }
- if (dirty & IRIS_DIRTY_SCISSOR) {
- uint32_t scissor_offset =
- iris_emit_state(batch, ice->state.scissors,
- sizeof(struct pipe_scissor_state) *
- ice->state.num_scissors, 32);
+ psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
+ psx.PixelShaderPullsBary = wm_prog_data->pulls_bary;
+ psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
- iris_emit_cmd(batch, GENX(3DSTATE_SCISSOR_STATE_POINTERS), ptr) {
- ptr.ScissorRectPointer = scissor_offset;
- }
+ // XXX: UAV bit
}
+}
- // XXX: 3DSTATE_DEPTH_BUFFER and friends
+static unsigned
+iris_derived_program_state_size(enum iris_program_cache_id cache_id)
+{
+ assert(cache_id <= IRIS_CACHE_CS);
- if (dirty & IRIS_DIRTY_POLYGON_STIPPLE) {
- iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_PATTERN), poly) {
- for (int i = 0; i < 32; i++) {
- poly.PatternRow[i] = ice->state.poly_stipple.stipple[i];
- }
- }
+ static const unsigned dwords[] = {
+ [IRIS_CACHE_VS] = GENX(3DSTATE_VS_length),
+ [IRIS_CACHE_TCS] = GENX(3DSTATE_HS_length),
+ [IRIS_CACHE_TES] = GENX(3DSTATE_TE_length) + GENX(3DSTATE_DS_length),
+ [IRIS_CACHE_GS] = GENX(3DSTATE_GS_length),
+ [IRIS_CACHE_FS] =
+ GENX(3DSTATE_PS_length) + GENX(3DSTATE_PS_EXTRA_length),
+ [IRIS_CACHE_CS] = 0,
+ [IRIS_CACHE_BLORP_BLIT] = 0,
+ };
+
+ return sizeof(uint32_t) * dwords[cache_id];
+}
+
+static void
+iris_set_derived_program_state(const struct gen_device_info *devinfo,
+ enum iris_program_cache_id cache_id,
+ struct iris_compiled_shader *shader)
+{
+ switch (cache_id) {
+ case IRIS_CACHE_VS:
+ iris_set_vs_state(devinfo, shader);
+ break;
+ case IRIS_CACHE_TCS:
+ iris_set_tcs_state(devinfo, shader);
+ break;
+ case IRIS_CACHE_TES:
+ iris_set_tes_state(devinfo, shader);
+ break;
+ case IRIS_CACHE_GS:
+ iris_set_gs_state(devinfo, shader);
+ break;
+ case IRIS_CACHE_FS:
+ iris_set_fs_state(devinfo, shader);
+ break;
+ case IRIS_CACHE_CS:
+ break;
+ default:
+ break;
}
+}
- if (dirty & IRIS_DIRTY_LINE_STIPPLE) {
- struct iris_rasterizer_state *cso = ice->state.cso_rast;
- iris_batch_emit(batch, cso->line_stipple, sizeof(cso->line_stipple));
+static void
+iris_upload_render_state(struct iris_context *ice,
+ struct iris_batch *batch,
+ const struct pipe_draw_info *draw)
+{
+ const uint64_t dirty = ice->state.dirty;
+
+ struct brw_wm_prog_data *wm_prog_data = (void *)
+ ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
+
+ if (dirty & IRIS_DIRTY_CC_VIEWPORT) {
+ struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
+ iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), ptr) {
+ ptr.CCViewportPointer =
+ iris_emit_state(batch, cso->cc_vp, sizeof(cso->cc_vp), 32);
+ }
}
- if (1) {
- iris_emit_cmd(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
- topo.PrimitiveTopologyType =
- translate_prim_type(draw->mode, draw->vertices_per_patch);
+ if (dirty & IRIS_DIRTY_SF_CL_VIEWPORT) {
+ struct iris_viewport_state *cso = ice->state.cso_vp;
+ iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), ptr) {
+ ptr.SFClipViewportPointer =
+ iris_emit_state(batch, cso->sf_cl_vp, sizeof(cso->sf_cl_vp), 64);
}
}
- if (draw->index_size > 0) {
- struct iris_resource *res = (struct iris_resource *)draw->index.resource;
+ /* XXX: L3 State */
- assert(!draw->has_user_indices);
+ if (dirty & IRIS_DIRTY_URB) {
+ /* XXX: URB */
+ }
- iris_emit_cmd(batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
- ib.IndexFormat = draw->index_size;
- ib.MOCS = MOCS_WB;
- ib.BufferSize = res->bo->size;
- ib.BufferStartingAddress = ro_bo(res->bo, 0);
+ if (dirty & IRIS_DIRTY_BLEND_STATE) {
+ struct iris_blend_state *cso = ice->state.cso_blend;
+ // XXX: 3DSTATE_BLEND_STATE_POINTERS - BLEND_STATE
+ // -> from iris_blend_state (most) + iris_depth_stencil_alpha_state
+ // (alpha test function/enable) + has writeable RT from ???????
+ }
+
+ if (dirty & IRIS_DIRTY_COLOR_CALC_STATE) {
+ struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
+ uint32_t cc_offset;
+ void *cc_map =
+ iris_alloc_state(batch,
+ sizeof(uint32_t) * GENX(COLOR_CALC_STATE_length),
+ 64, &cc_offset);
+ iris_pack_state(GENX(COLOR_CALC_STATE), cc_map, cc) {
+ cc.AlphaTestFormat = ALPHATEST_FLOAT32;
+ cc.AlphaReferenceValueAsFLOAT32 = cso->alpha.ref_value;
+ cc.BlendConstantColorRed = ice->state.blend_color.color[0];
+ cc.BlendConstantColorGreen = ice->state.blend_color.color[1];
+ cc.BlendConstantColorBlue = ice->state.blend_color.color[2];
+ cc.BlendConstantColorAlpha = ice->state.blend_color.color[3];
+ }
+ iris_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
+ ptr.ColorCalcStatePointer = cc_offset;
+ ptr.ColorCalcStatePointerValid = true;
}
}
- if (dirty & IRIS_DIRTY_VERTEX_BUFFERS) {
- struct iris_vertex_buffer_state *cso = ice->state.cso_vertex_buffers;
+ // XXX: 3DSTATE_CONSTANT_XS
+ // XXX: 3DSTATE_BINDING_TABLE_POINTERS_XS
- STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_length) == 4);
- STATIC_ASSERT((GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) % 32) == 0);
+ for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
+ if (!(dirty & (IRIS_DIRTY_SAMPLER_STATES_VS << stage)))
+ continue;
- uint64_t *addr = batch->cmdbuf.map_next + sizeof(uint32_t) *
- (GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) / 32);
- uint32_t *delta = cso->vertex_buffers +
- (1 + GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) / 32);
+ // XXX: get sampler count from shader; don't emit them all...
+ const int count = IRIS_MAX_TEXTURE_SAMPLERS;
- iris_batch_emit(batch, cso->vertex_buffers,
- sizeof(uint32_t) * (1 + 4 * cso->num_buffers));
+ uint32_t offset;
+ uint32_t *map = iris_alloc_state(batch,
+ count * 4 * GENX(SAMPLER_STATE_length),
+ 32, &offset);
- for (unsigned i = 0; i < cso->num_buffers; i++) {
- *addr = iris_batch_reloc(batch, (void *) addr - batch->cmdbuf.map,
- cso->bos[i].bo, cso->bos[i].offset +
- *delta, cso->bos[i].reloc_flags);
- addr = (void *) addr + 16;
- delta = (void *) delta + 16;
+ for (int i = 0; i < count; i++) {
+ // XXX: when we have a correct count, these better be bound
+ if (!ice->state.samplers[stage][i])
+ continue;
+ memcpy(map, ice->state.samplers[stage][i]->sampler_state,
+ 4 * GENX(SAMPLER_STATE_length));
+ map += GENX(SAMPLER_STATE_length);
+ }
+
+ iris_emit_cmd(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ptr) {
+ ptr._3DCommandSubOpcode = 43 + stage;
+ ptr.PointertoVSSamplerState = offset;
}
}
- if (dirty & IRIS_DIRTY_VERTEX_ELEMENTS) {
- struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements;
- iris_batch_emit(batch, cso->vertex_elements, sizeof(uint32_t) *
- (1 + cso->count * GENX(VERTEX_ELEMENT_STATE_length)));
- for (int i = 0; i < cso->count; i++) {
- iris_batch_emit(batch, cso->vf_instancing[i], sizeof(uint32_t) *
- (cso->count * GENX(3DSTATE_VF_INSTANCING_length)));
+ if (dirty & IRIS_DIRTY_MULTISAMPLE) {
+ iris_emit_cmd(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
+ ms.PixelLocation =
+ ice->state.cso_rast->half_pixel_center ? CENTER : UL_CORNER;
+ if (ice->state.framebuffer.samples > 0)
+ ms.NumberofMultisamples = ffs(ice->state.framebuffer.samples) - 1;
}
- for (int i = 0; i < cso->count; i++) {
- /* TODO: vertexid, instanceid support */
- iris_emit_cmd(batch, GENX(3DSTATE_VF_SGVS), sgvs);
+ }
+
+ if (dirty & IRIS_DIRTY_SAMPLE_MASK) {
+ iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_MASK), ms) {
+ ms.SampleMask = ice->state.sample_mask;
}
}
- if (1) {
- iris_emit_cmd(batch, GENX(3DSTATE_VF), vf) {
- if (draw->primitive_restart) {
- vf.IndexedDrawCutIndexEnable = true;
- vf.CutIndex = draw->restart_index;
+ for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
+ if (!(dirty & (IRIS_DIRTY_VS << stage)))
+ continue;
+
+ if (ice->shaders.prog[stage]) {
+ iris_batch_emit(batch, ice->shaders.prog[stage]->derived_data,
+ iris_derived_program_state_size(stage));
+ } else {
+ if (stage == MESA_SHADER_TESS_EVAL) {
+ iris_emit_cmd(batch, GENX(3DSTATE_HS), hs);
+ iris_emit_cmd(batch, GENX(3DSTATE_TE), te);
+ iris_emit_cmd(batch, GENX(3DSTATE_DS), ds);
+ } else if (stage == MESA_SHADER_GEOMETRY) {
+ iris_emit_cmd(batch, GENX(3DSTATE_GS), gs);
}
}
}
- // XXX: Gen8 - PMA fix
-
- assert(!draw->indirect); // XXX: indirect support
+ // XXX: SOL and so on
- iris_emit_cmd(batch, GENX(3DPRIMITIVE), prim) {
- prim.StartInstanceLocation = draw->start_instance;
- prim.InstanceCount = draw->instance_count;
- prim.VertexCountPerInstance = draw->count;
- prim.VertexAccessType = draw->index_size > 0 ? RANDOM : SEQUENTIAL;
+ if (dirty & IRIS_DIRTY_CLIP) {
+ struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
+ struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
- // XXX: this is probably bonkers.
- prim.StartVertexLocation = draw->start;
+ uint32_t dynamic_clip[GENX(3DSTATE_CLIP_length)];
+ iris_pack_command(GENX(3DSTATE_CLIP), &dynamic_clip, cl) {
+ if (wm_prog_data->barycentric_interp_modes &
+ BRW_BARYCENTRIC_NONPERSPECTIVE_BITS)
+ cl.NonPerspectiveBarycentricEnable = true;
- if (draw->index_size) {
- prim.BaseVertexLocation += draw->index_bias;
- } else {
- prim.StartVertexLocation += draw->index_bias;
+ cl.ForceZeroRTAIndexEnable = cso_fb->layers == 0;
}
-
- //prim.BaseVertexLocation = ...;
+ iris_emit_merge(batch, cso_rast->clip, dynamic_clip,
+ ARRAY_SIZE(cso_rast->clip));
}
-#if 0
- l3 configuration
- 3DSTATE_URB_*
- -> TODO
+ if (dirty & IRIS_DIRTY_RASTER) {
+ struct iris_rasterizer_state *cso = ice->state.cso_rast;
+ iris_batch_emit(batch, cso->raster, sizeof(cso->raster));
+ iris_batch_emit(batch, cso->sf, sizeof(cso->sf));
- 3DSTATE_CONSTANT_* - push constants
- -> TODO
+ }
- Surfaces:
- - pull constants
- - ubos/ssbos/abos
- - images
- - textures
- - render targets - write and read
- 3DSTATE_BINDING_TABLE_POINTERS_*
- -> TODO
+ if (dirty & (IRIS_DIRTY_RASTER | IRIS_DIRTY_FS)) {
+ struct iris_rasterizer_state *cso = ice->state.cso_rast;
+ uint32_t dynamic_wm[GENX(3DSTATE_WM_length)];
- 3DSTATE_STREAMOUT
- 3DSTATE_SO_BUFFER
- 3DSTATE_SO_DECL_LIST
+ iris_pack_command(GENX(3DSTATE_WM), &dynamic_wm, wm) {
+ wm.BarycentricInterpolationMode =
+ wm_prog_data->barycentric_interp_modes;
- 3DSTATE_SBE
- -> iris_raster_state (point sprite texture coordinate origin)
- -> bunch of shader state...
- 3DSTATE_SBE_SWIZ
- -> FS state
+ if (wm_prog_data->early_fragment_tests)
+ wm.EarlyDepthStencilControl = EDSC_PREPS;
+ else if (wm_prog_data->has_side_effects)
+ wm.EarlyDepthStencilControl = EDSC_PSEXEC;
+ }
+ iris_emit_merge(batch, cso->wm, dynamic_wm, ARRAY_SIZE(cso->wm));
+ }
- 3DSTATE_DEPTH_BUFFER
- 3DSTATE_HIER_DEPTH_BUFFER
- 3DSTATE_STENCIL_BUFFER
- 3DSTATE_CLEAR_PARAMS
- -> iris_framebuffer_state?
-#endif
-}
+ // XXX: SBE, SBE_SWIZ
-static void
-iris_bind_compute_state(struct pipe_context *ctx, void *state)
-{
-}
+ if (dirty & IRIS_DIRTY_PS_BLEND) {
+ struct iris_blend_state *cso = ice->state.cso_blend;
+ iris_batch_emit(batch, cso->ps_blend, sizeof(cso->ps_blend));
+ }
- //pkt.SamplerCount = \
- //DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
- //pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \
- //ffs(stage_state->per_thread_scratch) - 11; \
+ if (dirty & IRIS_DIRTY_WM_DEPTH_STENCIL) {
+ struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
+ struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref;
-#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \
- pkt.KernelStartPointer = shader->prog_offset; \
- pkt.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; \
- pkt.FloatingPointMode = prog_data->use_alt_mode; \
- \
- pkt.DispatchGRFStartRegisterForURBData = \
- prog_data->dispatch_grf_start_reg; \
- pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \
- pkt.prefix##URBEntryReadOffset = 0; \
- \
- pkt.StatisticsEnable = true; \
- pkt.Enable = true;
+ uint32_t stencil_refs[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
+ iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), &stencil_refs, wmds) {
+ wmds.StencilReferenceValue = p_stencil_refs->ref_value[0];
+ wmds.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1];
+ }
+ iris_emit_merge(batch, cso->wmds, stencil_refs, ARRAY_SIZE(cso->wmds));
+ }
-static void
-iris_set_vs_state(const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
-{
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
+ if (dirty & IRIS_DIRTY_SCISSOR) {
+ uint32_t scissor_offset =
+ iris_emit_state(batch, ice->state.scissors,
+ sizeof(struct pipe_scissor_state) *
+ ice->state.num_scissors, 32);
- iris_pack_command(GENX(3DSTATE_VS), shader->derived_data, vs) {
- INIT_THREAD_DISPATCH_FIELDS(vs, Vertex);
- vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
- vs.SIMD8DispatchEnable = true;
- vs.UserClipDistanceCullTestEnableBitmask =
- vue_prog_data->cull_distance_mask;
+ iris_emit_cmd(batch, GENX(3DSTATE_SCISSOR_STATE_POINTERS), ptr) {
+ ptr.ScissorRectPointer = scissor_offset;
+ }
}
-}
-
-static void
-iris_set_tcs_state(const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
-{
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
- struct brw_tcs_prog_data *tcs_prog_data = (void *) prog_data;
- iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) {
- INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
+ // XXX: 3DSTATE_DEPTH_BUFFER and friends
- hs.InstanceCount = tcs_prog_data->instances - 1;
- hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
- hs.IncludeVertexHandles = true;
+ if (dirty & IRIS_DIRTY_POLYGON_STIPPLE) {
+ iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_PATTERN), poly) {
+ for (int i = 0; i < 32; i++) {
+ poly.PatternRow[i] = ice->state.poly_stipple.stipple[i];
+ }
+ }
}
-}
-
-static void
-iris_set_tes_state(const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
-{
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
- struct brw_tes_prog_data *tes_prog_data = (void *) prog_data;
- uint32_t *te_state = (void *) shader->derived_data;
- uint32_t *ds_state = te_state + GENX(3DSTATE_TE_length);
+ if (dirty & IRIS_DIRTY_LINE_STIPPLE) {
+ struct iris_rasterizer_state *cso = ice->state.cso_rast;
+ iris_batch_emit(batch, cso->line_stipple, sizeof(cso->line_stipple));
+ }
- iris_pack_command(GENX(3DSTATE_TE), te_state, te) {
- te.Partitioning = tes_prog_data->partitioning;
- te.OutputTopology = tes_prog_data->output_topology;
- te.TEDomain = tes_prog_data->domain;
- te.TEEnable = true;
- te.MaximumTessellationFactorOdd = 63.0;
- te.MaximumTessellationFactorNotOdd = 64.0;
+ if (1) {
+ iris_emit_cmd(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
+ topo.PrimitiveTopologyType =
+ translate_prim_type(draw->mode, draw->vertices_per_patch);
+ }
}
- iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) {
- INIT_THREAD_DISPATCH_FIELDS(ds, Patch);
+ if (draw->index_size > 0) {
+ struct iris_resource *res = (struct iris_resource *)draw->index.resource;
- ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
- ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
- ds.ComputeWCoordinateEnable =
- tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
+ assert(!draw->has_user_indices);
- ds.UserClipDistanceCullTestEnableBitmask =
- vue_prog_data->cull_distance_mask;
+ iris_emit_cmd(batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
+ ib.IndexFormat = draw->index_size;
+ ib.MOCS = MOCS_WB;
+ ib.BufferSize = res->bo->size;
+ ib.BufferStartingAddress = ro_bo(res->bo, 0);
+ }
}
-}
+ if (dirty & IRIS_DIRTY_VERTEX_BUFFERS) {
+ struct iris_vertex_buffer_state *cso = ice->state.cso_vertex_buffers;
-static void
-iris_set_gs_state(const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
-{
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
- struct brw_gs_prog_data *gs_prog_data = (void *) prog_data;
+ STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_length) == 4);
+ STATIC_ASSERT((GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) % 32) == 0);
- iris_pack_command(GENX(3DSTATE_GS), shader->derived_data, gs) {
- INIT_THREAD_DISPATCH_FIELDS(gs, Vertex);
+ uint64_t *addr = batch->cmdbuf.map_next + sizeof(uint32_t) *
+ (GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) / 32);
+ uint32_t *delta = cso->vertex_buffers +
+ (1 + GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) / 32);
- gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
- gs.OutputTopology = gs_prog_data->output_topology;
- gs.ControlDataHeaderSize =
- gs_prog_data->control_data_header_size_hwords;
- gs.InstanceControl = gs_prog_data->invocations - 1;
- gs.DispatchMode = SIMD8;
- gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
- gs.ControlDataFormat = gs_prog_data->control_data_format;
- gs.ReorderMode = TRAILING;
- gs.ExpectedVertexCount = gs_prog_data->vertices_in;
- gs.MaximumNumberofThreads =
- GEN_GEN == 8 ? (devinfo->max_gs_threads / 2 - 1)
- : (devinfo->max_gs_threads - 1);
+ iris_batch_emit(batch, cso->vertex_buffers,
+ sizeof(uint32_t) * (1 + 4 * cso->num_buffers));
- if (gs_prog_data->static_vertex_count != -1) {
- gs.StaticOutput = true;
- gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count;
+ for (unsigned i = 0; i < cso->num_buffers; i++) {
+ *addr = iris_batch_reloc(batch, (void *) addr - batch->cmdbuf.map,
+ cso->bos[i].bo, cso->bos[i].offset +
+ *delta, cso->bos[i].reloc_flags);
+ addr = (void *) addr + 16;
+ delta = (void *) delta + 16;
}
- gs.IncludeVertexHandles = vue_prog_data->include_vue_handles;
-
- gs.UserClipDistanceCullTestEnableBitmask =
- vue_prog_data->cull_distance_mask;
-
- const int urb_entry_write_offset = 1;
- const uint32_t urb_entry_output_length =
- DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) -
- urb_entry_write_offset;
-
- gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset;
- gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1);
}
-}
-static void
-iris_set_fs_state(const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
-{
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_wm_prog_data *wm_prog_data = (void *) shader->prog_data;
+ if (dirty & IRIS_DIRTY_VERTEX_ELEMENTS) {
+ struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements;
+ iris_batch_emit(batch, cso->vertex_elements, sizeof(uint32_t) *
+ (1 + cso->count * GENX(VERTEX_ELEMENT_STATE_length)));
+ for (int i = 0; i < cso->count; i++) {
+ iris_batch_emit(batch, cso->vf_instancing[i], sizeof(uint32_t) *
+ (cso->count * GENX(3DSTATE_VF_INSTANCING_length)));
+ }
+ for (int i = 0; i < cso->count; i++) {
+ /* TODO: vertexid, instanceid support */
+ iris_emit_cmd(batch, GENX(3DSTATE_VF_SGVS), sgvs);
+ }
+ }
- uint32_t *ps_state = (void *) shader->derived_data;
- uint32_t *psx_state = ps_state + GENX(3DSTATE_PS_length);
+ if (1) {
+ iris_emit_cmd(batch, GENX(3DSTATE_VF), vf) {
+ if (draw->primitive_restart) {
+ vf.IndexedDrawCutIndexEnable = true;
+ vf.CutIndex = draw->restart_index;
+ }
+ }
+ }
- iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) {
- ps.VectorMaskEnable = true;
- //ps.SamplerCount = ...
- ps.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4;
- ps.FloatingPointMode = prog_data->use_alt_mode;
- ps.MaximumNumberofThreadsPerPSD = 64 - (GEN_GEN == 8 ? 2 : 1);
+ // XXX: Gen8 - PMA fix
- ps.PushConstantEnable = prog_data->nr_params > 0 ||
- prog_data->ubo_ranges[0].length > 0;
+ assert(!draw->indirect); // XXX: indirect support
- /* From the documentation for this packet:
- * "If the PS kernel does not need the Position XY Offsets to
- * compute a Position Value, then this field should be programmed
- * to POSOFFSET_NONE."
- *
- * "SW Recommendation: If the PS kernel needs the Position Offsets
- * to compute a Position XY value, this field should match Position
- * ZW Interpolation Mode to ensure a consistent position.xyzw
- * computation."
- *
- * We only require XY sample offsets. So, this recommendation doesn't
- * look useful at the moment. We might need this in future.
- */
- ps.PositionXYOffsetSelect =
- wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE;
- ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
- ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
- ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
+ iris_emit_cmd(batch, GENX(3DPRIMITIVE), prim) {
+ prim.StartInstanceLocation = draw->start_instance;
+ prim.InstanceCount = draw->instance_count;
+ prim.VertexCountPerInstance = draw->count;
+ prim.VertexAccessType = draw->index_size > 0 ? RANDOM : SEQUENTIAL;
- // XXX: Disable SIMD32 with 16x MSAA
+ // XXX: this is probably bonkers.
+ prim.StartVertexLocation = draw->start;
- ps.DispatchGRFStartRegisterForConstantSetupData0 =
- brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0);
- ps.DispatchGRFStartRegisterForConstantSetupData1 =
- brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1);
- ps.DispatchGRFStartRegisterForConstantSetupData2 =
- brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
+ if (draw->index_size) {
+ prim.BaseVertexLocation += draw->index_bias;
+ } else {
+ prim.StartVertexLocation += draw->index_bias;
+ }
- ps.KernelStartPointer0 =
- shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
- ps.KernelStartPointer1 =
- shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1);
- ps.KernelStartPointer2 =
- shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
+ //prim.BaseVertexLocation = ...;
}
+#if 0
+ l3 configuration
- iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) {
- psx.PixelShaderValid = true;
- psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
- psx.PixelShaderKillsPixel = wm_prog_data->uses_kill;
- psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0;
- psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
- psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
- psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
-
- if (wm_prog_data->uses_sample_mask) {
- /* TODO: conservative rasterization */
- if (wm_prog_data->post_depth_coverage)
- psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
- else
- psx.InputCoverageMaskState = ICMS_NORMAL;
- }
+ 3DSTATE_URB_*
+ -> TODO
- psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
- psx.PixelShaderPullsBary = wm_prog_data->pulls_bary;
- psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
+ 3DSTATE_CONSTANT_* - push constants
+ -> TODO
- // XXX: UAV bit
- }
-}
+ Surfaces:
+ - pull constants
+ - ubos/ssbos/abos
+ - images
+ - textures
+ - render targets - write and read
+ 3DSTATE_BINDING_TABLE_POINTERS_*
+ -> TODO
-unsigned
-iris_derived_program_state_size(enum iris_program_cache_id cache_id)
-{
- assert(cache_id <= IRIS_CACHE_CS);
+ 3DSTATE_STREAMOUT
+ 3DSTATE_SO_BUFFER
+ 3DSTATE_SO_DECL_LIST
- static const unsigned dwords[] = {
- [IRIS_CACHE_VS] = GENX(3DSTATE_VS_length),
- [IRIS_CACHE_TCS] = GENX(3DSTATE_HS_length),
- [IRIS_CACHE_TES] = GENX(3DSTATE_TE_length) + GENX(3DSTATE_DS_length),
- [IRIS_CACHE_GS] = GENX(3DSTATE_GS_length),
- [IRIS_CACHE_FS] =
- GENX(3DSTATE_PS_length) + GENX(3DSTATE_PS_EXTRA_length),
- [IRIS_CACHE_CS] = 0,
- [IRIS_CACHE_BLORP_BLIT] = 0,
- };
+ 3DSTATE_SBE
+ -> iris_raster_state (point sprite texture coordinate origin)
+ -> bunch of shader state...
+ 3DSTATE_SBE_SWIZ
+ -> FS state
- return sizeof(uint32_t) * dwords[cache_id];
+ 3DSTATE_DEPTH_BUFFER
+ 3DSTATE_HIER_DEPTH_BUFFER
+ 3DSTATE_STENCIL_BUFFER
+ 3DSTATE_CLEAR_PARAMS
+ -> iris_framebuffer_state?
+#endif
}
-void
-iris_set_derived_program_state(const struct gen_device_info *devinfo,
- enum iris_program_cache_id cache_id,
- struct iris_compiled_shader *shader)
-{
- switch (cache_id) {
- case IRIS_CACHE_VS:
- iris_set_vs_state(devinfo, shader);
- break;
- case IRIS_CACHE_TCS:
- iris_set_tcs_state(devinfo, shader);
- break;
- case IRIS_CACHE_TES:
- iris_set_tes_state(devinfo, shader);
- break;
- case IRIS_CACHE_GS:
- iris_set_gs_state(devinfo, shader);
- break;
- case IRIS_CACHE_FS:
- iris_set_fs_state(devinfo, shader);
- break;
- case IRIS_CACHE_CS:
- break;
- default:
- break;
- }
-}
-void
+
+static void
iris_destroy_state(struct iris_context *ice)
{
// XXX: unreference resources/surfaces.
}
void
-iris_init_state(struct iris_context *ice)
+genX(init_state)(struct iris_context *ice)
{
struct pipe_context *ctx = &ice->ctx;
- ice->state.dirty = ~0ull;
-
ctx->create_blend_state = iris_create_blend_state;
ctx->create_depth_stencil_alpha_state = iris_create_zsa_state;
ctx->create_rasterizer_state = iris_create_rasterizer_state;
ctx->create_stream_output_target = iris_create_stream_output_target;
ctx->stream_output_target_destroy = iris_stream_output_target_destroy;
ctx->set_stream_output_targets = iris_set_stream_output_targets;
+
+ ice->render_batch.emit_state_base_address = iris_emit_state_base_address;
+ ice->state.upload_render_state = iris_upload_render_state;
+ ice->state.derived_program_state_size = iris_derived_program_state_size;
+ ice->state.set_derived_program_state = iris_set_derived_program_state;
+ ice->state.destroy_state = iris_destroy_state;
+
+ ice->state.dirty = ~0ull;
+
+ iris_upload_initial_gpu_state(&ice->render_batch);
}