if (ctx->_ImageTransferState)
return false;
- /* This renderbuffer can come from a texture. In this case, we impose
- * some of the same restrictions we have for textures and adjust for
- * miplevels.
- */
- if (rb->TexImage) {
- if (rb->TexImage->TexObject->Target != GL_TEXTURE_2D &&
- rb->TexImage->TexObject->Target != GL_TEXTURE_RECTANGLE)
- return false;
-
- int level = rb->TexImage->Level + rb->TexImage->TexObject->MinLevel;
-
- /* Adjust x and y offset based on miplevel */
- xoffset += irb->mt->level[level].level_x;
- yoffset += irb->mt->level[level].level_y;
- }
-
/* It is possible that the renderbuffer (or underlying texture) is
* multisampled. Since ReadPixels from a multisampled buffer requires a
* multisample resolve, we can't handle this here
return false;
}
+ xoffset += irb->mt->level[irb->mt_level].slice[irb->mt_layer].x_offset;
+ yoffset += irb->mt->level[irb->mt_level].slice[irb->mt_layer].y_offset;
+
dst_pitch = _mesa_image_row_stride(pack, width, format, type);
/* For a window-system renderbuffer, the buffer is actually flipped
xoffset * cpp, (xoffset + width) * cpp,
yoffset, yoffset + height,
pixels - (ptrdiff_t) yoffset * dst_pitch - (ptrdiff_t) xoffset * cpp,
- bo->virtual,
+ bo->virtual + irb->mt->offset,
dst_pitch, irb->mt->pitch,
brw->has_swizzling,
irb->mt->tiling,