RAST_DEBUG("%s\n", __FUNCTION__);
- /* Use the existing preference for 8x2 (four quads) shading:
+ /* Use the existing preference for 4x4 (four quads) shading:
*/
- for (y = 0; y < TILE_SIZE; y += 2)
- for (x = 0; x < TILE_SIZE; x += 8)
+ for (y = 0; y < TILE_SIZE; y += 4)
+ for (x = 0; x < TILE_SIZE; x += 4)
lp_rast_shade_quads( rast, inputs, rast->x + x, rast->y + y, &masks[0][0]);
}
depth = tile->depth + iy*TILE_SIZE + 2*ix;
/* XXX: This will most likely fail on 32bit x86 without -mstackrealign */
- assert(lp_check_alignment(mask, 16));
+ assert(lp_check_alignment(masks, 16));
assert(lp_check_alignment(depth, 16));
assert(lp_check_alignment(color, 16));