EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
EXT(ARB_shader_precision, true, false, ARB_shader_precision),
EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
- EXT(ARB_shader_storage_buffer_object, true, false, ARB_shader_storage_buffer_object),
+ EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
bool has_shader_storage_buffer_objects() const
{
- return ARB_shader_storage_buffer_object_enable || is_version(430, 0);
+ return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
}
bool has_separate_shader_objects() const