ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, &image);
- /* Initialize the sampler view. */
- u_sampler_view_default_template(&src_templ, src, src->format);
- src_templ.format = util_format_linear(blit_info->src.format);
- src_view = ctx->create_sampler_view(ctx, src, &src_templ);
- ctx->set_sampler_views(ctx, PIPE_SHADER_COMPUTE, 0, 1, &src_view);
-
struct pipe_sampler_state sampler_state={0};
sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler_state_p = ctx->create_sampler_state(ctx, &sampler_state);
ctx->bind_sampler_states(ctx, PIPE_SHADER_COMPUTE, 0, 1, &sampler_state_p);
+ /* Initialize the sampler view. */
+ u_sampler_view_default_template(&src_templ, src, src->format);
+ src_templ.format = util_format_linear(blit_info->src.format);
+ src_view = ctx->create_sampler_view(ctx, src, &src_templ);
+ ctx->set_sampler_views(ctx, PIPE_SHADER_COMPUTE, 0, 1, &src_view);
+
if (!*compute_state)
*compute_state = blit_compute_shader(ctx);
ctx->bind_compute_state(ctx, *compute_state);