ADVANCE_BATCH();
}
+/* 3DSTATE_VIEWPORT_STATE_POINTERS */
+void
+gen6_blorp_emit_viewport_state(struct brw_context *brw,
+ const brw_blorp_params *params)
+{
+ struct intel_context *intel = &brw->intel;
+ struct brw_cc_viewport *ccv;
+ uint32_t cc_vp_offset;
+
+ ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
+ sizeof(*ccv), 32,
+ &cc_vp_offset);
+
+ ccv->min_depth = 0.0;
+ ccv->max_depth = 1.0;
+
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
+ GEN6_CC_VIEWPORT_MODIFY);
+ OUT_BATCH(0); /* clip VP */
+ OUT_BATCH(0); /* SF VP */
+ OUT_BATCH(cc_vp_offset);
+ ADVANCE_BATCH();
+}
+
/* 3DPRIMITIVE */
static void
gen6_blorp_emit_wm_config(brw, params, prog_offset, prog_data);
if (params->use_wm_prog)
gen6_blorp_emit_binding_table_pointers(brw, params, wm_bind_bo_offset);
+ gen6_blorp_emit_viewport_state(brw, params);
if (params->depth.mt)
gen6_blorp_emit_depth_stencil_config(brw, params);