nouveau: Add MapTextureImage() implementation.
authorEric Anholt <eric@anholt.net>
Mon, 15 Aug 2011 17:20:25 +0000 (10:20 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 29 Aug 2011 17:10:03 +0000 (10:10 -0700)
This is untested, but should be close to working since it's basically
a copy of nouveau_teximage_map().

Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/drivers/dri/nouveau/nouveau_texture.c

index df1467df69bf2dace69d6ce67f575d4cdd585ac4..38b89de92e3ebd2b598fd618291a5bb004e867aa 100644 (file)
@@ -144,6 +144,85 @@ nouveau_teximage_unmap(struct gl_context *ctx, struct gl_texture_image *ti)
        ti->Data = NULL;
 }
 
+
+static void
+nouveau_map_texture_image(struct gl_context *ctx,
+                         struct gl_texture_image *ti,
+                         GLuint slice,
+                         GLuint x, GLuint y, GLuint w, GLuint h,
+                         GLbitfield mode,
+                         GLubyte **map,
+                         GLint *stride)
+{
+       struct nouveau_teximage *nti = to_nouveau_teximage(ti);
+       struct nouveau_surface *s = &nti->surface;
+       struct nouveau_surface *st = &nti->transfer.surface;
+
+       /* Nouveau has no support for 3D or cubemap textures. */
+       assert(slice == 0);
+
+       if (s->bo) {
+               if (!(mode & GL_MAP_READ_BIT) &&
+                   nouveau_bo_pending(s->bo)) {
+                       /*
+                        * Heuristic: use a bounce buffer to pipeline
+                        * teximage transfers.
+                        */
+                       st->layout = LINEAR;
+                       st->format = s->format;
+                       st->cpp = s->cpp;
+                       st->width = w;
+                       st->height = h;
+                       st->pitch = s->pitch;
+                       nti->transfer.x = x;
+                       nti->transfer.y = y;
+
+                       *map = nouveau_get_scratch(ctx, st->pitch * h,
+                                                  &st->bo, &st->offset);
+                       *stride = st->pitch;
+               } else {
+                       int ret, flags = 0;
+
+                       if (mode & GL_MAP_READ_BIT)
+                               flags |= NOUVEAU_BO_RD;
+                       if (mode & GL_MAP_WRITE_BIT)
+                               flags |= NOUVEAU_BO_WR;
+
+                       if (!s->bo->map) {
+                               ret = nouveau_bo_map(s->bo, flags);
+                               assert(!ret);
+                       }
+
+                       *map = s->bo->map + y * s->pitch + x * s->cpp;
+                       *stride = s->pitch;
+               }
+       } else {
+               *map = ti->Data + y * s->pitch + x * s->cpp;
+               *stride = s->pitch;
+       }
+}
+
+static void
+nouveau_unmap_texture_image(struct gl_context *ctx, struct gl_texture_image *ti,
+                           GLuint slice)
+{
+       struct nouveau_teximage *nti = to_nouveau_teximage(ti);
+       struct nouveau_surface *s = &nti->surface;
+       struct nouveau_surface *st = &nti->transfer.surface;
+
+       if (st->bo) {
+               context_drv(ctx)->surface_copy(ctx, s, st, nti->transfer.x,
+                                              nti->transfer.y, 0, 0,
+                                              st->width, st->height);
+               nouveau_surface_ref(NULL, st);
+
+       } else if (s->bo) {
+               nouveau_bo_unmap(s->bo);
+       }
+
+       ti->Data = NULL;
+}
+
 static gl_format
 nouveau_choose_tex_format(struct gl_context *ctx, GLint internalFormat,
                          GLenum srcFormat, GLenum srcType)
@@ -716,5 +795,7 @@ nouveau_texture_functions_init(struct dd_function_table *functions)
        functions->BindTexture = nouveau_bind_texture;
        functions->MapTexture = nouveau_texture_map;
        functions->UnmapTexture = nouveau_texture_unmap;
+       functions->MapTextureImage = nouveau_map_texture_image;
+       functions->UnmapTextureImage = nouveau_unmap_texture_image;
        functions->GenerateMipmap = nouveau_generate_mipmap;
 }