ilo: add GEN7 support for 3D pipeline
authorChia-I Wu <olvaffe@gmail.com>
Tue, 16 Apr 2013 10:09:35 +0000 (18:09 +0800)
committerChia-I Wu <olvaffe@gmail.com>
Fri, 26 Apr 2013 08:16:43 +0000 (16:16 +0800)
src/gallium/drivers/ilo/Makefile.sources
src/gallium/drivers/ilo/ilo_3d_pipeline.c
src/gallium/drivers/ilo/ilo_3d_pipeline.h
src/gallium/drivers/ilo/ilo_3d_pipeline_dump.c
src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c
src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c [new file with mode: 0644]
src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.h [new file with mode: 0644]

index 6c7ebe31512abc5938136886da541edfaf4ea67e..448f1d1973614d1c39384c24e6f6873e698c9e94 100644 (file)
@@ -3,6 +3,7 @@ C_SOURCES := \
        ilo_3d_pipeline.c \
        ilo_3d_pipeline_dump.c \
        ilo_3d_pipeline_gen6.c \
+       ilo_3d_pipeline_gen7.c \
        ilo_blit.c \
        ilo_context.c \
        ilo_cp.c \
index 089db0625947400cfa5966a4f1cf6dbcd1cd3bf6..a261eeaaef1933a6f6908883f31c23f534b8d79a 100644 (file)
@@ -32,6 +32,7 @@
 #include "ilo_cp.h"
 #include "ilo_state.h"
 #include "ilo_3d_pipeline_gen6.h"
+#include "ilo_3d_pipeline_gen7.h"
 #include "ilo_3d_pipeline.h"
 
 /* in U0.4 */
@@ -79,6 +80,9 @@ ilo_3d_pipeline_create(struct ilo_cp *cp, int gen, int gt)
    case ILO_GEN(6):
       ilo_3d_pipeline_init_gen6(p);
       break;
+   case ILO_GEN(7):
+      ilo_3d_pipeline_init_gen7(p);
+      break;
    default:
       assert(!"unsupported GEN");
       FREE(p);
index 3ed3304400557798d6d144a3177bf4daf23e7e1d..496b85a13c24c19170863610660e1e47c8b85062 100644 (file)
@@ -31,6 +31,7 @@
 #include "ilo_common.h"
 #include "ilo_context.h"
 #include "ilo_gpe_gen6.h"
+#include "ilo_gpe_gen7.h"
 
 struct pipe_draw_info;
 struct intel_bo;
@@ -143,6 +144,49 @@ struct ilo_3d_pipeline {
    GEN6_EMIT(push_constant_buffer);
 #undef GEN6_EMIT
 
+#define GEN7_EMIT(name) ilo_gpe_gen7_ ## name gen7_ ## name
+   GEN7_EMIT(3DSTATE_DEPTH_BUFFER);
+   GEN7_EMIT(3DSTATE_CC_STATE_POINTERS);
+   GEN7_EMIT(3DSTATE_GS);
+   GEN7_EMIT(3DSTATE_SF);
+   GEN7_EMIT(3DSTATE_WM);
+   GEN7_EMIT(3DSTATE_SAMPLE_MASK);
+   GEN7_EMIT(3DSTATE_CONSTANT_HS);
+   GEN7_EMIT(3DSTATE_CONSTANT_DS);
+   GEN7_EMIT(3DSTATE_HS);
+   GEN7_EMIT(3DSTATE_TE);
+   GEN7_EMIT(3DSTATE_DS);
+   GEN7_EMIT(3DSTATE_STREAMOUT);
+   GEN7_EMIT(3DSTATE_SBE);
+   GEN7_EMIT(3DSTATE_PS);
+   GEN7_EMIT(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP);
+   GEN7_EMIT(3DSTATE_VIEWPORT_STATE_POINTERS_CC);
+   GEN7_EMIT(3DSTATE_BLEND_STATE_POINTERS);
+   GEN7_EMIT(3DSTATE_DEPTH_STENCIL_STATE_POINTERS);
+   GEN7_EMIT(3DSTATE_BINDING_TABLE_POINTERS_VS);
+   GEN7_EMIT(3DSTATE_BINDING_TABLE_POINTERS_HS);
+   GEN7_EMIT(3DSTATE_BINDING_TABLE_POINTERS_DS);
+   GEN7_EMIT(3DSTATE_BINDING_TABLE_POINTERS_GS);
+   GEN7_EMIT(3DSTATE_BINDING_TABLE_POINTERS_PS);
+   GEN7_EMIT(3DSTATE_SAMPLER_STATE_POINTERS_VS);
+   GEN7_EMIT(3DSTATE_SAMPLER_STATE_POINTERS_HS);
+   GEN7_EMIT(3DSTATE_SAMPLER_STATE_POINTERS_DS);
+   GEN7_EMIT(3DSTATE_SAMPLER_STATE_POINTERS_GS);
+   GEN7_EMIT(3DSTATE_SAMPLER_STATE_POINTERS_PS);
+   GEN7_EMIT(3DSTATE_URB_VS);
+   GEN7_EMIT(3DSTATE_URB_HS);
+   GEN7_EMIT(3DSTATE_URB_DS);
+   GEN7_EMIT(3DSTATE_URB_GS);
+   GEN7_EMIT(3DSTATE_PUSH_CONSTANT_ALLOC_VS);
+   GEN7_EMIT(3DSTATE_PUSH_CONSTANT_ALLOC_HS);
+   GEN7_EMIT(3DSTATE_PUSH_CONSTANT_ALLOC_DS);
+   GEN7_EMIT(3DSTATE_PUSH_CONSTANT_ALLOC_GS);
+   GEN7_EMIT(3DSTATE_PUSH_CONSTANT_ALLOC_PS);
+   GEN7_EMIT(3DSTATE_SO_DECL_LIST);
+   GEN7_EMIT(3DSTATE_SO_BUFFER);
+   GEN7_EMIT(SF_CLIP_VIEWPORT);
+#undef GEN7_EMIT
+
    /**
     * HW states.
     */
@@ -154,6 +198,7 @@ struct ilo_3d_pipeline {
 
       uint32_t SF_VIEWPORT;
       uint32_t CLIP_VIEWPORT;
+      uint32_t SF_CLIP_VIEWPORT; /* GEN7+ */
       uint32_t CC_VIEWPORT;
 
       uint32_t COLOR_CALC_STATE;
index 7f788521aff742c95d6e4fd6f9014c2b62f8d4d5..bcd4cc43c5496712d7c029b54973057b42fc132c 100644 (file)
@@ -535,7 +535,7 @@ dump_3d_state(struct ilo_3d_pipeline *p)
 
    if (brw.intel.gen >= 7) {
       dump_cc_viewport_state(&brw, p->state.CC_VIEWPORT);
-      dump_sf_clip_viewport_state(&brw, p->state.SF_VIEWPORT);
+      dump_sf_clip_viewport_state(&brw, p->state.SF_CLIP_VIEWPORT);
    }
    else {
       dump_clip_viewport_state(&brw, p->state.CLIP_VIEWPORT);
index 16bd422c40c55ceb11ff29b6d25b342662276c38..cc5668114249861a04b07922394a35a5d89e5922 100644 (file)
@@ -762,8 +762,18 @@ gen6_pipeline_state_viewports(struct ilo_3d_pipeline *p,
                               const struct ilo_context *ilo,
                               struct gen6_pipeline_session *session)
 {
+   /* SF_CLIP_VIEWPORT and CC_VIEWPORT */
+   if (p->gen >= ILO_GEN(7) && DIRTY(VIEWPORT)) {
+      p->state.SF_CLIP_VIEWPORT = p->gen7_SF_CLIP_VIEWPORT(&p->gpe,
+            &ilo->viewport, 1, p->cp);
+
+      p->state.CC_VIEWPORT = p->gen6_CC_VIEWPORT(&p->gpe,
+            &ilo->viewport, 1, p->cp);
+
+      session->viewport_state_changed = true;
+   }
    /* SF_VIEWPORT, CLIP_VIEWPORT, and CC_VIEWPORT */
-   if (DIRTY(VIEWPORT)) {
+   else if (DIRTY(VIEWPORT)) {
       p->state.CLIP_VIEWPORT = p->gen6_CLIP_VIEWPORT(&p->gpe,
             &ilo->viewport, 1, p->cp);
 
diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c
new file mode 100644 (file)
index 0000000..2550e36
--- /dev/null
@@ -0,0 +1,854 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "util/u_dual_blend.h"
+#include "intel_reg.h"
+
+#include "ilo_common.h"
+#include "ilo_context.h"
+#include "ilo_cp.h"
+#include "ilo_gpe_gen7.h"
+#include "ilo_shader.h"
+#include "ilo_state.h"
+#include "ilo_3d_pipeline.h"
+#include "ilo_3d_pipeline_gen6.h"
+#include "ilo_3d_pipeline_gen7.h"
+
+static void
+gen7_wa_pipe_control_cs_stall(struct ilo_3d_pipeline *p,
+                              bool change_multisample_state,
+                              bool change_depth_state)
+{
+   struct intel_bo *bo = NULL;
+   uint32_t dw1 = PIPE_CONTROL_CS_STALL;
+
+   assert(p->gen == ILO_GEN(7));
+
+   /* emit once */
+   if (p->state.has_gen6_wa_pipe_control)
+      return;
+   p->state.has_gen6_wa_pipe_control = true;
+
+   /*
+    * From the Ivy Bridge PRM, volume 2 part 1, page 258:
+    *
+    *     "Due to an HW issue driver needs to send a pipe control with stall
+    *      when ever there is state change in depth bias related state"
+    *
+    * From the Ivy Bridge PRM, volume 2 part 1, page 292:
+    *
+    *     "A PIPE_CONTOL command with the CS Stall bit set must be programmed
+    *      in the ring after this instruction
+    *      (3DSTATE_PUSH_CONSTANT_ALLOC_PS)."
+    *
+    * From the Ivy Bridge PRM, volume 2 part 1, page 304:
+    *
+    *     "Driver must ierarchi that all the caches in the depth pipe are
+    *      flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
+    *      requires driver to send a PIPE_CONTROL with a CS stall along with a
+    *      Depth Flush prior to this command.
+    *
+    * From the Ivy Bridge PRM, volume 2 part 1, page 315:
+    *
+    *     "Driver must send a least one PIPE_CONTROL command with CS Stall and
+    *      a post sync operation prior to the group of depth
+    *      commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
+    *      3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)."
+    */
+
+   if (change_multisample_state)
+      dw1 |= PIPE_CONTROL_DEPTH_CACHE_FLUSH;
+
+   if (change_depth_state) {
+      dw1 |= PIPE_CONTROL_WRITE_IMMEDIATE;
+      bo = p->workaround_bo;
+   }
+
+   p->gen6_PIPE_CONTROL(&p->gpe, dw1, bo, 0, false, p->cp);
+}
+
+static void
+gen7_wa_pipe_control_vs_depth_stall(struct ilo_3d_pipeline *p)
+{
+   assert(p->gen == ILO_GEN(7));
+
+   /*
+    * From the Ivy Bridge PRM, volume 2 part 1, page 106:
+    *
+    *     "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
+    *      needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
+    *      3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
+    *      3DSTATE_SAMPLER_STATE_POINTER_VS command.  Only one PIPE_CONTROL
+    *      needs to be sent before any combination of VS associated 3DSTATE."
+    */
+   p->gen6_PIPE_CONTROL(&p->gpe,
+         PIPE_CONTROL_DEPTH_STALL |
+         PIPE_CONTROL_WRITE_IMMEDIATE,
+         p->workaround_bo, 0, false, p->cp);
+}
+
+static void
+gen7_wa_pipe_control_wm_depth_stall(struct ilo_3d_pipeline *p,
+                                    bool change_depth_buffer)
+{
+   assert(p->gen == ILO_GEN(7));
+
+   /*
+    * From the Ivy Bridge PRM, volume 2 part 1, page 276:
+    *
+    *     "The driver must make sure a PIPE_CONTROL with the Depth Stall
+    *      Enable bit set after all the following states are programmed:
+    *
+    *       * 3DSTATE_PS
+    *       * 3DSTATE_VIEWPORT_STATE_POINTERS_CC
+    *       * 3DSTATE_CONSTANT_PS
+    *       * 3DSTATE_BINDING_TABLE_POINTERS_PS
+    *       * 3DSTATE_SAMPLER_STATE_POINTERS_PS
+    *       * 3DSTATE_CC_STATE_POINTERS
+    *       * 3DSTATE_BLEND_STATE_POINTERS
+    *       * 3DSTATE_DEPTH_STENCIL_STATE_POINTERS"
+    *
+    * From the Ivy Bridge PRM, volume 2 part 1, page 315:
+    *
+    *     "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
+    *      any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
+    *      3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
+    *      issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
+    *      set), followed by a pipelined depth cache flush (PIPE_CONTROL with
+    *      Depth Flush Bit set, followed by another pipelined depth stall
+    *      (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
+    *      guarantee that the pipeline from WM onwards is already flushed
+    *      (e.g., via a preceding MI_FLUSH)."
+    */
+   p->gen6_PIPE_CONTROL(&p->gpe,
+         PIPE_CONTROL_DEPTH_STALL,
+         NULL, 0, false, p->cp);
+
+   if (!change_depth_buffer)
+      return;
+
+   p->gen6_PIPE_CONTROL(&p->gpe,
+         PIPE_CONTROL_DEPTH_CACHE_FLUSH,
+         NULL, 0, false, p->cp);
+
+   p->gen6_PIPE_CONTROL(&p->gpe,
+         PIPE_CONTROL_DEPTH_STALL,
+         NULL, 0, false, p->cp);
+}
+
+static void
+gen7_wa_pipe_control_wm_max_threads_stall(struct ilo_3d_pipeline *p)
+{
+   assert(p->gen == ILO_GEN(7));
+
+   /*
+    * From the Ivy Bridge PRM, volume 2 part 1, page 286:
+    *
+    *     "If this field (Maximum Number of Threads in 3DSTATE_WM) is changed
+    *      between 3DPRIMITIVE commands, a PIPE_CONTROL command with Stall at
+    *      Pixel Scoreboard set is required to be issued."
+    */
+   p->gen6_PIPE_CONTROL(&p->gpe,
+         PIPE_CONTROL_STALL_AT_SCOREBOARD,
+         NULL, 0, false, p->cp);
+
+}
+
+#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
+
+static void
+gen7_pipeline_common_urb(struct ilo_3d_pipeline *p,
+                         const struct ilo_context *ilo,
+                         struct gen6_pipeline_session *session)
+{
+   /* 3DSTATE_URB_{VS,GS,HS,DS} */
+   if (DIRTY(VERTEX_ELEMENTS) || DIRTY(VS)) {
+      const struct ilo_shader *vs = (ilo->vs) ? ilo->vs->shader : NULL;
+      /* the first 16KB are reserved for VS and PS PCBs */
+      const int offset = 16 * 1024;
+      int vs_entry_size, vs_total_size;
+
+      vs_entry_size = (vs) ? vs->out.count : 0;
+
+      /*
+       * From the Ivy Bridge PRM, volume 2 part 1, page 35:
+       *
+       *     "Programming Restriction: As the VS URB entry serves as both the
+       *      per-vertex input and output of the VS shader, the VS URB
+       *      Allocation Size must be sized to the maximum of the vertex input
+       *      and output structures."
+       */
+      if (vs_entry_size < ilo->vertex_elements->num_elements)
+         vs_entry_size = ilo->vertex_elements->num_elements;
+
+      vs_entry_size *= sizeof(float) * 4;
+      vs_total_size = ilo->urb.size * 1024 - offset;
+
+      gen7_wa_pipe_control_vs_depth_stall(p);
+
+      p->gen7_3DSTATE_URB_VS(&p->gpe,
+            offset, vs_total_size, vs_entry_size, p->cp);
+
+      p->gen7_3DSTATE_URB_GS(&p->gpe, offset, 0, 0, p->cp);
+      p->gen7_3DSTATE_URB_HS(&p->gpe, offset, 0, 0, p->cp);
+      p->gen7_3DSTATE_URB_DS(&p->gpe, offset, 0, 0, p->cp);
+   }
+}
+
+static void
+gen7_pipeline_common_pcb_alloc(struct ilo_3d_pipeline *p,
+                               const struct ilo_context *ilo,
+                               struct gen6_pipeline_session *session)
+{
+   /* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */
+   if (session->hw_ctx_changed) {
+      /*
+       * push constant buffers are only allowed to take up at most the first
+       * 16KB of the URB
+       */
+      p->gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(&p->gpe,
+            0, 8192, p->cp);
+
+      p->gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(&p->gpe,
+            8192, 8192, p->cp);
+
+      gen7_wa_pipe_control_cs_stall(p, true, true);
+   }
+}
+
+static void
+gen7_pipeline_common_pointers_1(struct ilo_3d_pipeline *p,
+                                const struct ilo_context *ilo,
+                                struct gen6_pipeline_session *session)
+{
+   /* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */
+   if (session->viewport_state_changed) {
+      p->gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(&p->gpe,
+            p->state.CC_VIEWPORT, p->cp);
+
+      p->gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP(&p->gpe,
+            p->state.SF_CLIP_VIEWPORT, p->cp);
+   }
+}
+
+static void
+gen7_pipeline_common_pointers_2(struct ilo_3d_pipeline *p,
+                                const struct ilo_context *ilo,
+                                struct gen6_pipeline_session *session)
+{
+   /* 3DSTATE_BLEND_STATE_POINTERS */
+   if (session->cc_state_blend_changed) {
+      p->gen7_3DSTATE_BLEND_STATE_POINTERS(&p->gpe,
+            p->state.BLEND_STATE, p->cp);
+   }
+
+   /* 3DSTATE_CC_STATE_POINTERS */
+   if (session->cc_state_cc_changed) {
+      p->gen7_3DSTATE_CC_STATE_POINTERS(&p->gpe,
+            p->state.COLOR_CALC_STATE, p->cp);
+   }
+
+   /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */
+   if (session->cc_state_dsa_changed) {
+      p->gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(&p->gpe,
+            p->state.DEPTH_STENCIL_STATE, p->cp);
+   }
+}
+
+static void
+gen7_pipeline_vs(struct ilo_3d_pipeline *p,
+                 const struct ilo_context *ilo,
+                 struct gen6_pipeline_session *session)
+{
+   const bool emit_3dstate_binding_table = session->binding_table_vs_changed;
+   const bool emit_3dstate_sampler_state = session->sampler_state_vs_changed;
+   /* see gen6_pipeline_vs() */
+   const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed;
+   const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(VERTEX_SAMPLERS));
+
+   /* emit depth stall before any of the VS commands */
+   if (emit_3dstate_binding_table || emit_3dstate_sampler_state ||
+       emit_3dstate_constant_vs || emit_3dstate_vs)
+       gen7_wa_pipe_control_vs_depth_stall(p);
+
+   /* 3DSTATE_BINDING_TABLE_POINTERS_VS */
+   if (emit_3dstate_binding_table) {
+      p->gen7_3DSTATE_BINDING_TABLE_POINTERS_VS(&p->gpe,
+            p->state.vs.BINDING_TABLE_STATE, p->cp);
+   }
+
+   /* 3DSTATE_SAMPLER_STATE_POINTERS_VS */
+   if (emit_3dstate_sampler_state) {
+      p->gen7_3DSTATE_SAMPLER_STATE_POINTERS_VS(&p->gpe,
+            p->state.vs.SAMPLER_STATE, p->cp);
+   }
+
+   gen6_pipeline_vs(p, ilo, session);
+}
+
+static void
+gen7_pipeline_hs(struct ilo_3d_pipeline *p,
+                 const struct ilo_context *ilo,
+                 struct gen6_pipeline_session *session)
+{
+   /* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */
+   if (session->hw_ctx_changed) {
+      p->gen7_3DSTATE_CONSTANT_HS(&p->gpe, 0, 0, 0, p->cp);
+      p->gen7_3DSTATE_HS(&p->gpe, NULL, 0, 0, p->cp);
+   }
+
+   /* 3DSTATE_BINDING_TABLE_POINTERS_HS */
+   if (session->hw_ctx_changed)
+      p->gen7_3DSTATE_BINDING_TABLE_POINTERS_HS(&p->gpe, 0, p->cp);
+}
+
+static void
+gen7_pipeline_te(struct ilo_3d_pipeline *p,
+                 const struct ilo_context *ilo,
+                 struct gen6_pipeline_session *session)
+{
+   /* 3DSTATE_TE */
+   if (session->hw_ctx_changed)
+      p->gen7_3DSTATE_TE(&p->gpe, p->cp);
+}
+
+static void
+gen7_pipeline_ds(struct ilo_3d_pipeline *p,
+                 const struct ilo_context *ilo,
+                 struct gen6_pipeline_session *session)
+{
+   /* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */
+   if (session->hw_ctx_changed) {
+      p->gen7_3DSTATE_CONSTANT_DS(&p->gpe, 0, 0, 0, p->cp);
+      p->gen7_3DSTATE_DS(&p->gpe, NULL, 0, 0, p->cp);
+   }
+
+   /* 3DSTATE_BINDING_TABLE_POINTERS_DS */
+   if (session->hw_ctx_changed)
+      p->gen7_3DSTATE_BINDING_TABLE_POINTERS_DS(&p->gpe, 0, p->cp);
+
+}
+
+static void
+gen7_pipeline_gs(struct ilo_3d_pipeline *p,
+                 const struct ilo_context *ilo,
+                 struct gen6_pipeline_session *session)
+{
+   /* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */
+   if (session->hw_ctx_changed) {
+      p->gen6_3DSTATE_CONSTANT_GS(&p->gpe, 0, 0, 0, p->cp);
+      p->gen7_3DSTATE_GS(&p->gpe, NULL, 0, 0, p->cp);
+   }
+
+   /* 3DSTATE_BINDING_TABLE_POINTERS_GS */
+   if (session->binding_table_gs_changed) {
+      p->gen7_3DSTATE_BINDING_TABLE_POINTERS_GS(&p->gpe,
+            p->state.gs.BINDING_TABLE_STATE, p->cp);
+   }
+}
+
+static void
+gen7_pipeline_sol(struct ilo_3d_pipeline *p,
+                  const struct ilo_context *ilo,
+                  struct gen6_pipeline_session *session)
+{
+   if (session->hw_ctx_changed) {
+      if (ilo->stream_output_targets.num_targets) {
+         int i;
+
+         for (i = 0; i < 4; i++)
+            p->gen7_3DSTATE_SO_BUFFER(&p->gpe, i, false, p->cp);
+
+         p->gen7_3DSTATE_SO_DECL_LIST(&p->gpe, p->cp);
+      }
+
+      p->gen7_3DSTATE_STREAMOUT(&p->gpe, false, false, false, p->cp);
+   }
+}
+
+static void
+gen7_pipeline_sf(struct ilo_3d_pipeline *p,
+                 const struct ilo_context *ilo,
+                 struct gen6_pipeline_session *session)
+{
+   /* 3DSTATE_SBE */
+   if (DIRTY(RASTERIZER) || DIRTY(VS) || DIRTY(GS) || DIRTY(FS)) {
+      const struct ilo_shader *fs = (ilo->fs)? ilo->fs->shader : NULL;
+      const struct ilo_shader *last_sh =
+         (ilo->gs)? ilo->gs->shader :
+         (ilo->vs)? ilo->vs->shader : NULL;
+
+      p->gen7_3DSTATE_SBE(&p->gpe,
+            ilo->rasterizer, fs, last_sh, p->cp);
+   }
+
+   /* 3DSTATE_SF */
+   if (DIRTY(RASTERIZER) || DIRTY(FRAMEBUFFER)) {
+      gen7_wa_pipe_control_cs_stall(p, true, true);
+
+      p->gen7_3DSTATE_SF(&p->gpe,
+            ilo->rasterizer, ilo->framebuffer.zsbuf, p->cp);
+   }
+}
+
+static void
+gen7_pipeline_wm(struct ilo_3d_pipeline *p,
+                 const struct ilo_context *ilo,
+                 struct gen6_pipeline_session *session)
+{
+   /* 3DSTATE_WM */
+   if (DIRTY(FS) || DIRTY(BLEND) || DIRTY(DEPTH_STENCIL_ALPHA) ||
+       DIRTY(RASTERIZER)) {
+      const struct ilo_shader *fs = (ilo->fs)? ilo->fs->shader : NULL;
+      const bool cc_may_kill = (ilo->depth_stencil_alpha->alpha.enabled ||
+                                   ilo->blend->alpha_to_coverage);
+
+      if (fs)
+         assert(!fs->pcb.clip_state_size);
+
+      if (p->gen == ILO_GEN(7) && session->hw_ctx_changed)
+         gen7_wa_pipe_control_wm_max_threads_stall(p);
+
+      p->gen7_3DSTATE_WM(&p->gpe,
+            fs, ilo->rasterizer, cc_may_kill, p->cp);
+   }
+
+   /* 3DSTATE_BINDING_TABLE_POINTERS_PS */
+   if (session->binding_table_fs_changed) {
+      p->gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(&p->gpe,
+            p->state.wm.BINDING_TABLE_STATE, p->cp);
+   }
+
+   /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
+   if (session->sampler_state_fs_changed) {
+      p->gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(&p->gpe,
+            p->state.wm.SAMPLER_STATE, p->cp);
+   }
+
+   /* 3DSTATE_CONSTANT_PS */
+   if (session->pcb_state_fs_changed)
+      p->gen6_3DSTATE_CONSTANT_PS(&p->gpe, NULL, NULL, 0, p->cp);
+
+   /* 3DSTATE_PS */
+   if (DIRTY(FS) || DIRTY(FRAGMENT_SAMPLERS) ||
+       DIRTY(BLEND)) {
+      const struct ilo_shader *fs = (ilo->fs)? ilo->fs->shader : NULL;
+      const int num_samplers =
+         ilo->samplers[PIPE_SHADER_FRAGMENT].num_samplers;
+      const bool dual_blend = (!ilo->blend->logicop_enable &&
+                                  ilo->blend->rt[0].blend_enable &&
+                                  util_blend_state_is_dual(ilo->blend, 0));
+
+      if (fs)
+         assert(!fs->pcb.clip_state_size);
+
+      p->gen7_3DSTATE_PS(&p->gpe,
+            fs, ilo->max_wm_threads, num_samplers,
+            dual_blend, p->cp);
+   }
+
+   /* 3DSTATE_SCISSOR_STATE_POINTERS */
+   if (session->scissor_state_changed) {
+      p->gen6_3DSTATE_SCISSOR_STATE_POINTERS(&p->gpe,
+            p->state.SCISSOR_RECT, p->cp);
+   }
+
+   /* XXX what is the best way to know if this workaround is needed? */
+   {
+      const bool emit_3dstate_ps = (DIRTY(FS) ||
+                                       DIRTY(FRAGMENT_SAMPLERS) ||
+                                       DIRTY(BLEND));
+      const bool emit_3dstate_depth_buffer =
+         (DIRTY(FRAMEBUFFER) || DIRTY(DEPTH_STENCIL_ALPHA) ||
+          session->state_bo_changed);
+
+      if (emit_3dstate_ps ||
+          emit_3dstate_depth_buffer ||
+          session->pcb_state_fs_changed ||
+          session->viewport_state_changed ||
+          session->binding_table_fs_changed ||
+          session->sampler_state_fs_changed ||
+          session->cc_state_cc_changed ||
+          session->cc_state_blend_changed ||
+          session->cc_state_dsa_changed)
+         gen7_wa_pipe_control_wm_depth_stall(p, emit_3dstate_depth_buffer);
+   }
+
+   /*
+    * glCopyPixels() with GL_DEPTH, which flushes the context before copying
+    * the depth buffer to a temporary texture, could not update the depth
+    * buffer _sometimes_.  Reissuing 3DSTATE_DEPTH_BUFFER in the new batch
+    * makes the problem gone.
+    */
+
+   /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
+   if (DIRTY(FRAMEBUFFER) || DIRTY(DEPTH_STENCIL_ALPHA) ||
+       session->state_bo_changed) {
+      p->gen7_3DSTATE_DEPTH_BUFFER(&p->gpe,
+            ilo->framebuffer.zsbuf,
+            ilo->depth_stencil_alpha,
+            false, p->cp);
+
+      /* TODO */
+      p->gen6_3DSTATE_CLEAR_PARAMS(&p->gpe, 0, p->cp);
+   }
+}
+
+static void
+gen7_pipeline_wm_multisample(struct ilo_3d_pipeline *p,
+                             const struct ilo_context *ilo,
+                             struct gen6_pipeline_session *session)
+{
+   /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */
+   if (DIRTY(SAMPLE_MASK) || DIRTY(FRAMEBUFFER)) {
+      const uint32_t *packed_sample_pos;
+      int num_samples = 1;
+
+      gen7_wa_pipe_control_cs_stall(p, true, true);
+
+      if (ilo->framebuffer.nr_cbufs)
+         num_samples = ilo->framebuffer.cbufs[0]->texture->nr_samples;
+
+      packed_sample_pos =
+         (num_samples > 4) ? p->packed_sample_position_8x :
+         (num_samples > 1) ? &p->packed_sample_position_4x :
+         &p->packed_sample_position_1x;
+
+      p->gen6_3DSTATE_MULTISAMPLE(&p->gpe, num_samples, packed_sample_pos,
+            ilo->rasterizer->half_pixel_center, p->cp);
+
+      p->gen7_3DSTATE_SAMPLE_MASK(&p->gpe,
+            (num_samples > 1) ? ilo->sample_mask : 0x1,
+            num_samples, p->cp);
+   }
+}
+
+static void
+gen7_pipeline_commands(struct ilo_3d_pipeline *p,
+                       const struct ilo_context *ilo,
+                       struct gen6_pipeline_session *session)
+{
+   /*
+    * We try to keep the order of the commands match, as closely as possible,
+    * that of the classic i965 driver.  It allows us to compare the command
+    * streams easily.
+    */
+   gen6_pipeline_common_select(p, ilo, session);
+   gen6_pipeline_common_sip(p, ilo, session);
+   gen6_pipeline_vf_statistics(p, ilo, session);
+   gen7_pipeline_common_pcb_alloc(p, ilo, session);
+   gen6_pipeline_common_base_address(p, ilo, session);
+   gen7_pipeline_common_pointers_1(p, ilo, session);
+   gen7_pipeline_common_urb(p, ilo, session);
+   gen7_pipeline_common_pointers_2(p, ilo, session);
+   gen7_pipeline_wm_multisample(p, ilo, session);
+   gen7_pipeline_gs(p, ilo, session);
+   gen7_pipeline_hs(p, ilo, session);
+   gen7_pipeline_te(p, ilo, session);
+   gen7_pipeline_ds(p, ilo, session);
+   gen7_pipeline_vs(p, ilo, session);
+   gen7_pipeline_sol(p, ilo, session);
+   gen6_pipeline_clip(p, ilo, session);
+   gen7_pipeline_sf(p, ilo, session);
+   gen7_pipeline_wm(p, ilo, session);
+   gen6_pipeline_wm_raster(p, ilo, session);
+   gen6_pipeline_sf_rect(p, ilo, session);
+   gen6_pipeline_vf(p, ilo, session);
+   gen6_pipeline_vf_draw(p, ilo, session);
+}
+
+static void
+ilo_3d_pipeline_emit_draw_gen7(struct ilo_3d_pipeline *p,
+                               const struct ilo_context *ilo,
+                               const struct pipe_draw_info *info)
+{
+   struct gen6_pipeline_session session;
+
+   gen6_pipeline_prepare(p, ilo, info, &session);
+
+   session.emit_draw_states = gen6_pipeline_states;
+   session.emit_draw_commands = gen7_pipeline_commands;
+
+   gen6_pipeline_draw(p, ilo, &session);
+   gen6_pipeline_end(p, ilo, &session);
+}
+
+static int
+gen7_pipeline_estimate_commands(const struct ilo_3d_pipeline *p,
+                                const struct ilo_gpe_gen7 *gen7,
+                                const struct ilo_context *ilo)
+{
+   static int size;
+   enum ilo_gpe_gen7_command cmd;
+
+   if (size)
+      return size;
+
+   for (cmd = 0; cmd < ILO_GPE_GEN7_COMMAND_COUNT; cmd++) {
+      int count;
+
+      switch (cmd) {
+      case ILO_GPE_GEN7_PIPE_CONTROL:
+         /* for the workaround */
+         count = 2;
+         /* another one after 3DSTATE_URB */
+         count += 1;
+         /* and another one after 3DSTATE_CONSTANT_VS */
+         count += 1;
+         break;
+      case ILO_GPE_GEN7_3DSTATE_VERTEX_BUFFERS:
+         count = 33;
+         break;
+      case ILO_GPE_GEN7_3DSTATE_VERTEX_ELEMENTS:
+         count = 34;
+         break;
+      case ILO_GPE_GEN7_MEDIA_VFE_STATE:
+      case ILO_GPE_GEN7_MEDIA_CURBE_LOAD:
+      case ILO_GPE_GEN7_MEDIA_INTERFACE_DESCRIPTOR_LOAD:
+      case ILO_GPE_GEN7_MEDIA_STATE_FLUSH:
+      case ILO_GPE_GEN7_GPGPU_WALKER:
+         /* media commands */
+         count = 0;
+         break;
+      default:
+         count = 1;
+         break;
+      }
+
+      if (count) {
+         size += gen7->estimate_command_size(&p->gpe,
+               cmd, count);
+      }
+   }
+
+   return size;
+}
+
+static int
+gen7_pipeline_estimate_states(const struct ilo_3d_pipeline *p,
+                              const struct ilo_gpe_gen7 *gen7,
+                              const struct ilo_context *ilo)
+{
+   static int static_size;
+   int shader_type, count, size;
+
+   if (!static_size) {
+      struct {
+         enum ilo_gpe_gen7_state state;
+         int count;
+      } static_states[] = {
+         /* viewports */
+         { ILO_GPE_GEN7_SF_CLIP_VIEWPORT,            1 },
+         { ILO_GPE_GEN7_CC_VIEWPORT,                 1 },
+         /* cc */
+         { ILO_GPE_GEN7_COLOR_CALC_STATE,            1 },
+         { ILO_GPE_GEN7_BLEND_STATE,                 ILO_MAX_DRAW_BUFFERS },
+         { ILO_GPE_GEN7_DEPTH_STENCIL_STATE,         1 },
+         /* scissors */
+         { ILO_GPE_GEN7_SCISSOR_RECT,                1 },
+         /* binding table (vs, gs, fs) */
+         { ILO_GPE_GEN7_BINDING_TABLE_STATE,         ILO_MAX_VS_SURFACES },
+         { ILO_GPE_GEN7_BINDING_TABLE_STATE,         ILO_MAX_GS_SURFACES },
+         { ILO_GPE_GEN7_BINDING_TABLE_STATE,         ILO_MAX_WM_SURFACES },
+      };
+      int i;
+
+      for (i = 0; i < Elements(static_states); i++) {
+         static_size += gen7->estimate_state_size(&p->gpe,
+               static_states[i].state,
+               static_states[i].count);
+      }
+   }
+
+   size = static_size;
+
+   /*
+    * render targets (fs)
+    * sampler views (vs, fs)
+    * constant buffers (vs, fs)
+    */
+   count = ilo->framebuffer.nr_cbufs;
+   for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
+      count += ilo->sampler_views[shader_type].num_views;
+      count += ilo->constant_buffers[shader_type].num_buffers;
+   }
+
+   if (count) {
+      size += gen7->estimate_state_size(&p->gpe,
+            ILO_GPE_GEN7_SURFACE_STATE, count);
+   }
+
+   /* samplers (vs, fs) */
+   for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
+      count = ilo->samplers[shader_type].num_samplers;
+      if (count) {
+         size += gen7->estimate_state_size(&p->gpe,
+               ILO_GPE_GEN7_SAMPLER_BORDER_COLOR_STATE, count);
+         size += gen7->estimate_state_size(&p->gpe,
+               ILO_GPE_GEN7_SAMPLER_STATE, count);
+      }
+   }
+
+   /* pcb (vs) */
+   if (ilo->vs && ilo->vs->shader->pcb.clip_state_size) {
+      const int pcb_size = ilo->vs->shader->pcb.clip_state_size;
+
+      size += gen7->estimate_state_size(&p->gpe,
+            ILO_GPE_GEN7_PUSH_CONSTANT_BUFFER, pcb_size);
+   }
+
+   return size;
+}
+
+static int
+ilo_3d_pipeline_estimate_size_gen7(struct ilo_3d_pipeline *p,
+                                   enum ilo_3d_pipeline_action action,
+                                   const void *arg)
+{
+   const struct ilo_gpe_gen7 *gen7 = ilo_gpe_gen7_get();
+   int size;
+
+   switch (action) {
+   case ILO_3D_PIPELINE_DRAW:
+      {
+         const struct ilo_context *ilo = arg;
+
+         size = gen7_pipeline_estimate_commands(p, gen7, ilo) +
+            gen7_pipeline_estimate_states(p, gen7, ilo);
+      }
+      break;
+   case ILO_3D_PIPELINE_FLUSH:
+   case ILO_3D_PIPELINE_WRITE_TIMESTAMP:
+   case ILO_3D_PIPELINE_WRITE_DEPTH_COUNT:
+      size = gen7->estimate_command_size(&p->gpe,
+            ILO_GPE_GEN7_PIPE_CONTROL, 1);
+      break;
+   default:
+      assert(!"unknown 3D pipeline action");
+      size = 0;
+      break;
+   }
+
+   return size;
+}
+
+void
+ilo_3d_pipeline_init_gen7(struct ilo_3d_pipeline *p)
+{
+   const struct ilo_gpe_gen7 *gen7 = ilo_gpe_gen7_get();
+
+   p->estimate_size = ilo_3d_pipeline_estimate_size_gen7;
+   p->emit_draw = ilo_3d_pipeline_emit_draw_gen7;
+   p->emit_flush = ilo_3d_pipeline_emit_flush_gen6;
+   p->emit_write_timestamp = ilo_3d_pipeline_emit_write_timestamp_gen6;
+   p->emit_write_depth_count = ilo_3d_pipeline_emit_write_depth_count_gen6;
+
+#define GEN6_USE(p, name, from) \
+   p->gen6_ ## name = from->emit_ ## name
+   GEN6_USE(p, STATE_BASE_ADDRESS, gen7);
+   GEN6_USE(p, STATE_SIP, gen7);
+   GEN6_USE(p, PIPELINE_SELECT, gen7);
+   GEN6_USE(p, 3DSTATE_VERTEX_BUFFERS, gen7);
+   GEN6_USE(p, 3DSTATE_VERTEX_ELEMENTS, gen7);
+   GEN6_USE(p, 3DSTATE_INDEX_BUFFER, gen7);
+   GEN6_USE(p, 3DSTATE_VF_STATISTICS, gen7);
+   GEN6_USE(p, 3DSTATE_SCISSOR_STATE_POINTERS, gen7);
+   GEN6_USE(p, 3DSTATE_VS, gen7);
+   GEN6_USE(p, 3DSTATE_CLIP, gen7);
+   GEN6_USE(p, 3DSTATE_CONSTANT_VS, gen7);
+   GEN6_USE(p, 3DSTATE_CONSTANT_GS, gen7);
+   GEN6_USE(p, 3DSTATE_CONSTANT_PS, gen7);
+   GEN6_USE(p, 3DSTATE_DRAWING_RECTANGLE, gen7);
+   GEN6_USE(p, 3DSTATE_POLY_STIPPLE_OFFSET, gen7);
+   GEN6_USE(p, 3DSTATE_POLY_STIPPLE_PATTERN, gen7);
+   GEN6_USE(p, 3DSTATE_LINE_STIPPLE, gen7);
+   GEN6_USE(p, 3DSTATE_AA_LINE_PARAMETERS, gen7);
+   GEN6_USE(p, 3DSTATE_MULTISAMPLE, gen7);
+   GEN6_USE(p, 3DSTATE_STENCIL_BUFFER, gen7);
+   GEN6_USE(p, 3DSTATE_HIER_DEPTH_BUFFER, gen7);
+   GEN6_USE(p, 3DSTATE_CLEAR_PARAMS, gen7);
+   GEN6_USE(p, PIPE_CONTROL, gen7);
+   GEN6_USE(p, 3DPRIMITIVE, gen7);
+   GEN6_USE(p, INTERFACE_DESCRIPTOR_DATA, gen7);
+   GEN6_USE(p, CC_VIEWPORT, gen7);
+   GEN6_USE(p, COLOR_CALC_STATE, gen7);
+   GEN6_USE(p, BLEND_STATE, gen7);
+   GEN6_USE(p, DEPTH_STENCIL_STATE, gen7);
+   GEN6_USE(p, SCISSOR_RECT, gen7);
+   GEN6_USE(p, BINDING_TABLE_STATE, gen7);
+   GEN6_USE(p, surf_SURFACE_STATE, gen7);
+   GEN6_USE(p, view_SURFACE_STATE, gen7);
+   GEN6_USE(p, cbuf_SURFACE_STATE, gen7);
+   GEN6_USE(p, SAMPLER_STATE, gen7);
+   GEN6_USE(p, SAMPLER_BORDER_COLOR_STATE, gen7);
+   GEN6_USE(p, push_constant_buffer, gen7);
+#undef GEN6_USE
+
+#define GEN7_USE(p, name, from) \
+   p->gen7_ ## name = from->emit_ ## name
+   GEN7_USE(p, 3DSTATE_DEPTH_BUFFER, gen7);
+   GEN7_USE(p, 3DSTATE_CC_STATE_POINTERS, gen7);
+   GEN7_USE(p, 3DSTATE_GS, gen7);
+   GEN7_USE(p, 3DSTATE_SF, gen7);
+   GEN7_USE(p, 3DSTATE_WM, gen7);
+   GEN7_USE(p, 3DSTATE_SAMPLE_MASK, gen7);
+   GEN7_USE(p, 3DSTATE_CONSTANT_HS, gen7);
+   GEN7_USE(p, 3DSTATE_CONSTANT_DS, gen7);
+   GEN7_USE(p, 3DSTATE_HS, gen7);
+   GEN7_USE(p, 3DSTATE_TE, gen7);
+   GEN7_USE(p, 3DSTATE_DS, gen7);
+   GEN7_USE(p, 3DSTATE_STREAMOUT, gen7);
+   GEN7_USE(p, 3DSTATE_SBE, gen7);
+   GEN7_USE(p, 3DSTATE_PS, gen7);
+   GEN7_USE(p, 3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP, gen7);
+   GEN7_USE(p, 3DSTATE_VIEWPORT_STATE_POINTERS_CC, gen7);
+   GEN7_USE(p, 3DSTATE_BLEND_STATE_POINTERS, gen7);
+   GEN7_USE(p, 3DSTATE_DEPTH_STENCIL_STATE_POINTERS, gen7);
+   GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_VS, gen7);
+   GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_HS, gen7);
+   GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_DS, gen7);
+   GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_GS, gen7);
+   GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_PS, gen7);
+   GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_VS, gen7);
+   GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_HS, gen7);
+   GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_DS, gen7);
+   GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_GS, gen7);
+   GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_PS, gen7);
+   GEN7_USE(p, 3DSTATE_URB_VS, gen7);
+   GEN7_USE(p, 3DSTATE_URB_HS, gen7);
+   GEN7_USE(p, 3DSTATE_URB_DS, gen7);
+   GEN7_USE(p, 3DSTATE_URB_GS, gen7);
+   GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_VS, gen7);
+   GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_HS, gen7);
+   GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_DS, gen7);
+   GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_GS, gen7);
+   GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_PS, gen7);
+   GEN7_USE(p, 3DSTATE_SO_DECL_LIST, gen7);
+   GEN7_USE(p, 3DSTATE_SO_BUFFER, gen7);
+   GEN7_USE(p, SF_CLIP_VIEWPORT, gen7);
+#undef GEN7_USE
+}
diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.h b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.h
new file mode 100644 (file)
index 0000000..a59f966
--- /dev/null
@@ -0,0 +1,38 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Chia-I Wu <olv@lunarg.com>
+ */
+
+#ifndef ILO_3D_PIPELINE_GEN7_H
+#define ILO_3D_PIPELINE_GEN7_H
+
+#include "ilo_common.h"
+
+struct ilo_3d_pipeline;
+
+void
+ilo_3d_pipeline_init_gen7(struct ilo_3d_pipeline *p);
+
+#endif /* ILO_3D_PIPELINE_GEN7_H */