--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "util/u_dual_blend.h"
+#include "intel_reg.h"
+
+#include "ilo_common.h"
+#include "ilo_context.h"
+#include "ilo_cp.h"
+#include "ilo_gpe_gen7.h"
+#include "ilo_shader.h"
+#include "ilo_state.h"
+#include "ilo_3d_pipeline.h"
+#include "ilo_3d_pipeline_gen6.h"
+#include "ilo_3d_pipeline_gen7.h"
+
+static void
+gen7_wa_pipe_control_cs_stall(struct ilo_3d_pipeline *p,
+ bool change_multisample_state,
+ bool change_depth_state)
+{
+ struct intel_bo *bo = NULL;
+ uint32_t dw1 = PIPE_CONTROL_CS_STALL;
+
+ assert(p->gen == ILO_GEN(7));
+
+ /* emit once */
+ if (p->state.has_gen6_wa_pipe_control)
+ return;
+ p->state.has_gen6_wa_pipe_control = true;
+
+ /*
+ * From the Ivy Bridge PRM, volume 2 part 1, page 258:
+ *
+ * "Due to an HW issue driver needs to send a pipe control with stall
+ * when ever there is state change in depth bias related state"
+ *
+ * From the Ivy Bridge PRM, volume 2 part 1, page 292:
+ *
+ * "A PIPE_CONTOL command with the CS Stall bit set must be programmed
+ * in the ring after this instruction
+ * (3DSTATE_PUSH_CONSTANT_ALLOC_PS)."
+ *
+ * From the Ivy Bridge PRM, volume 2 part 1, page 304:
+ *
+ * "Driver must ierarchi that all the caches in the depth pipe are
+ * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
+ * requires driver to send a PIPE_CONTROL with a CS stall along with a
+ * Depth Flush prior to this command.
+ *
+ * From the Ivy Bridge PRM, volume 2 part 1, page 315:
+ *
+ * "Driver must send a least one PIPE_CONTROL command with CS Stall and
+ * a post sync operation prior to the group of depth
+ * commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
+ * 3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)."
+ */
+
+ if (change_multisample_state)
+ dw1 |= PIPE_CONTROL_DEPTH_CACHE_FLUSH;
+
+ if (change_depth_state) {
+ dw1 |= PIPE_CONTROL_WRITE_IMMEDIATE;
+ bo = p->workaround_bo;
+ }
+
+ p->gen6_PIPE_CONTROL(&p->gpe, dw1, bo, 0, false, p->cp);
+}
+
+static void
+gen7_wa_pipe_control_vs_depth_stall(struct ilo_3d_pipeline *p)
+{
+ assert(p->gen == ILO_GEN(7));
+
+ /*
+ * From the Ivy Bridge PRM, volume 2 part 1, page 106:
+ *
+ * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
+ * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
+ * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
+ * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
+ * needs to be sent before any combination of VS associated 3DSTATE."
+ */
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_DEPTH_STALL |
+ PIPE_CONTROL_WRITE_IMMEDIATE,
+ p->workaround_bo, 0, false, p->cp);
+}
+
+static void
+gen7_wa_pipe_control_wm_depth_stall(struct ilo_3d_pipeline *p,
+ bool change_depth_buffer)
+{
+ assert(p->gen == ILO_GEN(7));
+
+ /*
+ * From the Ivy Bridge PRM, volume 2 part 1, page 276:
+ *
+ * "The driver must make sure a PIPE_CONTROL with the Depth Stall
+ * Enable bit set after all the following states are programmed:
+ *
+ * * 3DSTATE_PS
+ * * 3DSTATE_VIEWPORT_STATE_POINTERS_CC
+ * * 3DSTATE_CONSTANT_PS
+ * * 3DSTATE_BINDING_TABLE_POINTERS_PS
+ * * 3DSTATE_SAMPLER_STATE_POINTERS_PS
+ * * 3DSTATE_CC_STATE_POINTERS
+ * * 3DSTATE_BLEND_STATE_POINTERS
+ * * 3DSTATE_DEPTH_STENCIL_STATE_POINTERS"
+ *
+ * From the Ivy Bridge PRM, volume 2 part 1, page 315:
+ *
+ * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
+ * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
+ * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
+ * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
+ * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
+ * Depth Flush Bit set, followed by another pipelined depth stall
+ * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
+ * guarantee that the pipeline from WM onwards is already flushed
+ * (e.g., via a preceding MI_FLUSH)."
+ */
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_DEPTH_STALL,
+ NULL, 0, false, p->cp);
+
+ if (!change_depth_buffer)
+ return;
+
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH,
+ NULL, 0, false, p->cp);
+
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_DEPTH_STALL,
+ NULL, 0, false, p->cp);
+}
+
+static void
+gen7_wa_pipe_control_wm_max_threads_stall(struct ilo_3d_pipeline *p)
+{
+ assert(p->gen == ILO_GEN(7));
+
+ /*
+ * From the Ivy Bridge PRM, volume 2 part 1, page 286:
+ *
+ * "If this field (Maximum Number of Threads in 3DSTATE_WM) is changed
+ * between 3DPRIMITIVE commands, a PIPE_CONTROL command with Stall at
+ * Pixel Scoreboard set is required to be issued."
+ */
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_STALL_AT_SCOREBOARD,
+ NULL, 0, false, p->cp);
+
+}
+
+#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
+
+static void
+gen7_pipeline_common_urb(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_URB_{VS,GS,HS,DS} */
+ if (DIRTY(VERTEX_ELEMENTS) || DIRTY(VS)) {
+ const struct ilo_shader *vs = (ilo->vs) ? ilo->vs->shader : NULL;
+ /* the first 16KB are reserved for VS and PS PCBs */
+ const int offset = 16 * 1024;
+ int vs_entry_size, vs_total_size;
+
+ vs_entry_size = (vs) ? vs->out.count : 0;
+
+ /*
+ * From the Ivy Bridge PRM, volume 2 part 1, page 35:
+ *
+ * "Programming Restriction: As the VS URB entry serves as both the
+ * per-vertex input and output of the VS shader, the VS URB
+ * Allocation Size must be sized to the maximum of the vertex input
+ * and output structures."
+ */
+ if (vs_entry_size < ilo->vertex_elements->num_elements)
+ vs_entry_size = ilo->vertex_elements->num_elements;
+
+ vs_entry_size *= sizeof(float) * 4;
+ vs_total_size = ilo->urb.size * 1024 - offset;
+
+ gen7_wa_pipe_control_vs_depth_stall(p);
+
+ p->gen7_3DSTATE_URB_VS(&p->gpe,
+ offset, vs_total_size, vs_entry_size, p->cp);
+
+ p->gen7_3DSTATE_URB_GS(&p->gpe, offset, 0, 0, p->cp);
+ p->gen7_3DSTATE_URB_HS(&p->gpe, offset, 0, 0, p->cp);
+ p->gen7_3DSTATE_URB_DS(&p->gpe, offset, 0, 0, p->cp);
+ }
+}
+
+static void
+gen7_pipeline_common_pcb_alloc(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */
+ if (session->hw_ctx_changed) {
+ /*
+ * push constant buffers are only allowed to take up at most the first
+ * 16KB of the URB
+ */
+ p->gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(&p->gpe,
+ 0, 8192, p->cp);
+
+ p->gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(&p->gpe,
+ 8192, 8192, p->cp);
+
+ gen7_wa_pipe_control_cs_stall(p, true, true);
+ }
+}
+
+static void
+gen7_pipeline_common_pointers_1(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */
+ if (session->viewport_state_changed) {
+ p->gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(&p->gpe,
+ p->state.CC_VIEWPORT, p->cp);
+
+ p->gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP(&p->gpe,
+ p->state.SF_CLIP_VIEWPORT, p->cp);
+ }
+}
+
+static void
+gen7_pipeline_common_pointers_2(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_BLEND_STATE_POINTERS */
+ if (session->cc_state_blend_changed) {
+ p->gen7_3DSTATE_BLEND_STATE_POINTERS(&p->gpe,
+ p->state.BLEND_STATE, p->cp);
+ }
+
+ /* 3DSTATE_CC_STATE_POINTERS */
+ if (session->cc_state_cc_changed) {
+ p->gen7_3DSTATE_CC_STATE_POINTERS(&p->gpe,
+ p->state.COLOR_CALC_STATE, p->cp);
+ }
+
+ /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */
+ if (session->cc_state_dsa_changed) {
+ p->gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(&p->gpe,
+ p->state.DEPTH_STENCIL_STATE, p->cp);
+ }
+}
+
+static void
+gen7_pipeline_vs(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ const bool emit_3dstate_binding_table = session->binding_table_vs_changed;
+ const bool emit_3dstate_sampler_state = session->sampler_state_vs_changed;
+ /* see gen6_pipeline_vs() */
+ const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed;
+ const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(VERTEX_SAMPLERS));
+
+ /* emit depth stall before any of the VS commands */
+ if (emit_3dstate_binding_table || emit_3dstate_sampler_state ||
+ emit_3dstate_constant_vs || emit_3dstate_vs)
+ gen7_wa_pipe_control_vs_depth_stall(p);
+
+ /* 3DSTATE_BINDING_TABLE_POINTERS_VS */
+ if (emit_3dstate_binding_table) {
+ p->gen7_3DSTATE_BINDING_TABLE_POINTERS_VS(&p->gpe,
+ p->state.vs.BINDING_TABLE_STATE, p->cp);
+ }
+
+ /* 3DSTATE_SAMPLER_STATE_POINTERS_VS */
+ if (emit_3dstate_sampler_state) {
+ p->gen7_3DSTATE_SAMPLER_STATE_POINTERS_VS(&p->gpe,
+ p->state.vs.SAMPLER_STATE, p->cp);
+ }
+
+ gen6_pipeline_vs(p, ilo, session);
+}
+
+static void
+gen7_pipeline_hs(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */
+ if (session->hw_ctx_changed) {
+ p->gen7_3DSTATE_CONSTANT_HS(&p->gpe, 0, 0, 0, p->cp);
+ p->gen7_3DSTATE_HS(&p->gpe, NULL, 0, 0, p->cp);
+ }
+
+ /* 3DSTATE_BINDING_TABLE_POINTERS_HS */
+ if (session->hw_ctx_changed)
+ p->gen7_3DSTATE_BINDING_TABLE_POINTERS_HS(&p->gpe, 0, p->cp);
+}
+
+static void
+gen7_pipeline_te(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_TE */
+ if (session->hw_ctx_changed)
+ p->gen7_3DSTATE_TE(&p->gpe, p->cp);
+}
+
+static void
+gen7_pipeline_ds(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */
+ if (session->hw_ctx_changed) {
+ p->gen7_3DSTATE_CONSTANT_DS(&p->gpe, 0, 0, 0, p->cp);
+ p->gen7_3DSTATE_DS(&p->gpe, NULL, 0, 0, p->cp);
+ }
+
+ /* 3DSTATE_BINDING_TABLE_POINTERS_DS */
+ if (session->hw_ctx_changed)
+ p->gen7_3DSTATE_BINDING_TABLE_POINTERS_DS(&p->gpe, 0, p->cp);
+
+}
+
+static void
+gen7_pipeline_gs(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */
+ if (session->hw_ctx_changed) {
+ p->gen6_3DSTATE_CONSTANT_GS(&p->gpe, 0, 0, 0, p->cp);
+ p->gen7_3DSTATE_GS(&p->gpe, NULL, 0, 0, p->cp);
+ }
+
+ /* 3DSTATE_BINDING_TABLE_POINTERS_GS */
+ if (session->binding_table_gs_changed) {
+ p->gen7_3DSTATE_BINDING_TABLE_POINTERS_GS(&p->gpe,
+ p->state.gs.BINDING_TABLE_STATE, p->cp);
+ }
+}
+
+static void
+gen7_pipeline_sol(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ if (session->hw_ctx_changed) {
+ if (ilo->stream_output_targets.num_targets) {
+ int i;
+
+ for (i = 0; i < 4; i++)
+ p->gen7_3DSTATE_SO_BUFFER(&p->gpe, i, false, p->cp);
+
+ p->gen7_3DSTATE_SO_DECL_LIST(&p->gpe, p->cp);
+ }
+
+ p->gen7_3DSTATE_STREAMOUT(&p->gpe, false, false, false, p->cp);
+ }
+}
+
+static void
+gen7_pipeline_sf(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_SBE */
+ if (DIRTY(RASTERIZER) || DIRTY(VS) || DIRTY(GS) || DIRTY(FS)) {
+ const struct ilo_shader *fs = (ilo->fs)? ilo->fs->shader : NULL;
+ const struct ilo_shader *last_sh =
+ (ilo->gs)? ilo->gs->shader :
+ (ilo->vs)? ilo->vs->shader : NULL;
+
+ p->gen7_3DSTATE_SBE(&p->gpe,
+ ilo->rasterizer, fs, last_sh, p->cp);
+ }
+
+ /* 3DSTATE_SF */
+ if (DIRTY(RASTERIZER) || DIRTY(FRAMEBUFFER)) {
+ gen7_wa_pipe_control_cs_stall(p, true, true);
+
+ p->gen7_3DSTATE_SF(&p->gpe,
+ ilo->rasterizer, ilo->framebuffer.zsbuf, p->cp);
+ }
+}
+
+static void
+gen7_pipeline_wm(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_WM */
+ if (DIRTY(FS) || DIRTY(BLEND) || DIRTY(DEPTH_STENCIL_ALPHA) ||
+ DIRTY(RASTERIZER)) {
+ const struct ilo_shader *fs = (ilo->fs)? ilo->fs->shader : NULL;
+ const bool cc_may_kill = (ilo->depth_stencil_alpha->alpha.enabled ||
+ ilo->blend->alpha_to_coverage);
+
+ if (fs)
+ assert(!fs->pcb.clip_state_size);
+
+ if (p->gen == ILO_GEN(7) && session->hw_ctx_changed)
+ gen7_wa_pipe_control_wm_max_threads_stall(p);
+
+ p->gen7_3DSTATE_WM(&p->gpe,
+ fs, ilo->rasterizer, cc_may_kill, p->cp);
+ }
+
+ /* 3DSTATE_BINDING_TABLE_POINTERS_PS */
+ if (session->binding_table_fs_changed) {
+ p->gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(&p->gpe,
+ p->state.wm.BINDING_TABLE_STATE, p->cp);
+ }
+
+ /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
+ if (session->sampler_state_fs_changed) {
+ p->gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(&p->gpe,
+ p->state.wm.SAMPLER_STATE, p->cp);
+ }
+
+ /* 3DSTATE_CONSTANT_PS */
+ if (session->pcb_state_fs_changed)
+ p->gen6_3DSTATE_CONSTANT_PS(&p->gpe, NULL, NULL, 0, p->cp);
+
+ /* 3DSTATE_PS */
+ if (DIRTY(FS) || DIRTY(FRAGMENT_SAMPLERS) ||
+ DIRTY(BLEND)) {
+ const struct ilo_shader *fs = (ilo->fs)? ilo->fs->shader : NULL;
+ const int num_samplers =
+ ilo->samplers[PIPE_SHADER_FRAGMENT].num_samplers;
+ const bool dual_blend = (!ilo->blend->logicop_enable &&
+ ilo->blend->rt[0].blend_enable &&
+ util_blend_state_is_dual(ilo->blend, 0));
+
+ if (fs)
+ assert(!fs->pcb.clip_state_size);
+
+ p->gen7_3DSTATE_PS(&p->gpe,
+ fs, ilo->max_wm_threads, num_samplers,
+ dual_blend, p->cp);
+ }
+
+ /* 3DSTATE_SCISSOR_STATE_POINTERS */
+ if (session->scissor_state_changed) {
+ p->gen6_3DSTATE_SCISSOR_STATE_POINTERS(&p->gpe,
+ p->state.SCISSOR_RECT, p->cp);
+ }
+
+ /* XXX what is the best way to know if this workaround is needed? */
+ {
+ const bool emit_3dstate_ps = (DIRTY(FS) ||
+ DIRTY(FRAGMENT_SAMPLERS) ||
+ DIRTY(BLEND));
+ const bool emit_3dstate_depth_buffer =
+ (DIRTY(FRAMEBUFFER) || DIRTY(DEPTH_STENCIL_ALPHA) ||
+ session->state_bo_changed);
+
+ if (emit_3dstate_ps ||
+ emit_3dstate_depth_buffer ||
+ session->pcb_state_fs_changed ||
+ session->viewport_state_changed ||
+ session->binding_table_fs_changed ||
+ session->sampler_state_fs_changed ||
+ session->cc_state_cc_changed ||
+ session->cc_state_blend_changed ||
+ session->cc_state_dsa_changed)
+ gen7_wa_pipe_control_wm_depth_stall(p, emit_3dstate_depth_buffer);
+ }
+
+ /*
+ * glCopyPixels() with GL_DEPTH, which flushes the context before copying
+ * the depth buffer to a temporary texture, could not update the depth
+ * buffer _sometimes_. Reissuing 3DSTATE_DEPTH_BUFFER in the new batch
+ * makes the problem gone.
+ */
+
+ /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
+ if (DIRTY(FRAMEBUFFER) || DIRTY(DEPTH_STENCIL_ALPHA) ||
+ session->state_bo_changed) {
+ p->gen7_3DSTATE_DEPTH_BUFFER(&p->gpe,
+ ilo->framebuffer.zsbuf,
+ ilo->depth_stencil_alpha,
+ false, p->cp);
+
+ /* TODO */
+ p->gen6_3DSTATE_CLEAR_PARAMS(&p->gpe, 0, p->cp);
+ }
+}
+
+static void
+gen7_pipeline_wm_multisample(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */
+ if (DIRTY(SAMPLE_MASK) || DIRTY(FRAMEBUFFER)) {
+ const uint32_t *packed_sample_pos;
+ int num_samples = 1;
+
+ gen7_wa_pipe_control_cs_stall(p, true, true);
+
+ if (ilo->framebuffer.nr_cbufs)
+ num_samples = ilo->framebuffer.cbufs[0]->texture->nr_samples;
+
+ packed_sample_pos =
+ (num_samples > 4) ? p->packed_sample_position_8x :
+ (num_samples > 1) ? &p->packed_sample_position_4x :
+ &p->packed_sample_position_1x;
+
+ p->gen6_3DSTATE_MULTISAMPLE(&p->gpe, num_samples, packed_sample_pos,
+ ilo->rasterizer->half_pixel_center, p->cp);
+
+ p->gen7_3DSTATE_SAMPLE_MASK(&p->gpe,
+ (num_samples > 1) ? ilo->sample_mask : 0x1,
+ num_samples, p->cp);
+ }
+}
+
+static void
+gen7_pipeline_commands(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /*
+ * We try to keep the order of the commands match, as closely as possible,
+ * that of the classic i965 driver. It allows us to compare the command
+ * streams easily.
+ */
+ gen6_pipeline_common_select(p, ilo, session);
+ gen6_pipeline_common_sip(p, ilo, session);
+ gen6_pipeline_vf_statistics(p, ilo, session);
+ gen7_pipeline_common_pcb_alloc(p, ilo, session);
+ gen6_pipeline_common_base_address(p, ilo, session);
+ gen7_pipeline_common_pointers_1(p, ilo, session);
+ gen7_pipeline_common_urb(p, ilo, session);
+ gen7_pipeline_common_pointers_2(p, ilo, session);
+ gen7_pipeline_wm_multisample(p, ilo, session);
+ gen7_pipeline_gs(p, ilo, session);
+ gen7_pipeline_hs(p, ilo, session);
+ gen7_pipeline_te(p, ilo, session);
+ gen7_pipeline_ds(p, ilo, session);
+ gen7_pipeline_vs(p, ilo, session);
+ gen7_pipeline_sol(p, ilo, session);
+ gen6_pipeline_clip(p, ilo, session);
+ gen7_pipeline_sf(p, ilo, session);
+ gen7_pipeline_wm(p, ilo, session);
+ gen6_pipeline_wm_raster(p, ilo, session);
+ gen6_pipeline_sf_rect(p, ilo, session);
+ gen6_pipeline_vf(p, ilo, session);
+ gen6_pipeline_vf_draw(p, ilo, session);
+}
+
+static void
+ilo_3d_pipeline_emit_draw_gen7(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ const struct pipe_draw_info *info)
+{
+ struct gen6_pipeline_session session;
+
+ gen6_pipeline_prepare(p, ilo, info, &session);
+
+ session.emit_draw_states = gen6_pipeline_states;
+ session.emit_draw_commands = gen7_pipeline_commands;
+
+ gen6_pipeline_draw(p, ilo, &session);
+ gen6_pipeline_end(p, ilo, &session);
+}
+
+static int
+gen7_pipeline_estimate_commands(const struct ilo_3d_pipeline *p,
+ const struct ilo_gpe_gen7 *gen7,
+ const struct ilo_context *ilo)
+{
+ static int size;
+ enum ilo_gpe_gen7_command cmd;
+
+ if (size)
+ return size;
+
+ for (cmd = 0; cmd < ILO_GPE_GEN7_COMMAND_COUNT; cmd++) {
+ int count;
+
+ switch (cmd) {
+ case ILO_GPE_GEN7_PIPE_CONTROL:
+ /* for the workaround */
+ count = 2;
+ /* another one after 3DSTATE_URB */
+ count += 1;
+ /* and another one after 3DSTATE_CONSTANT_VS */
+ count += 1;
+ break;
+ case ILO_GPE_GEN7_3DSTATE_VERTEX_BUFFERS:
+ count = 33;
+ break;
+ case ILO_GPE_GEN7_3DSTATE_VERTEX_ELEMENTS:
+ count = 34;
+ break;
+ case ILO_GPE_GEN7_MEDIA_VFE_STATE:
+ case ILO_GPE_GEN7_MEDIA_CURBE_LOAD:
+ case ILO_GPE_GEN7_MEDIA_INTERFACE_DESCRIPTOR_LOAD:
+ case ILO_GPE_GEN7_MEDIA_STATE_FLUSH:
+ case ILO_GPE_GEN7_GPGPU_WALKER:
+ /* media commands */
+ count = 0;
+ break;
+ default:
+ count = 1;
+ break;
+ }
+
+ if (count) {
+ size += gen7->estimate_command_size(&p->gpe,
+ cmd, count);
+ }
+ }
+
+ return size;
+}
+
+static int
+gen7_pipeline_estimate_states(const struct ilo_3d_pipeline *p,
+ const struct ilo_gpe_gen7 *gen7,
+ const struct ilo_context *ilo)
+{
+ static int static_size;
+ int shader_type, count, size;
+
+ if (!static_size) {
+ struct {
+ enum ilo_gpe_gen7_state state;
+ int count;
+ } static_states[] = {
+ /* viewports */
+ { ILO_GPE_GEN7_SF_CLIP_VIEWPORT, 1 },
+ { ILO_GPE_GEN7_CC_VIEWPORT, 1 },
+ /* cc */
+ { ILO_GPE_GEN7_COLOR_CALC_STATE, 1 },
+ { ILO_GPE_GEN7_BLEND_STATE, ILO_MAX_DRAW_BUFFERS },
+ { ILO_GPE_GEN7_DEPTH_STENCIL_STATE, 1 },
+ /* scissors */
+ { ILO_GPE_GEN7_SCISSOR_RECT, 1 },
+ /* binding table (vs, gs, fs) */
+ { ILO_GPE_GEN7_BINDING_TABLE_STATE, ILO_MAX_VS_SURFACES },
+ { ILO_GPE_GEN7_BINDING_TABLE_STATE, ILO_MAX_GS_SURFACES },
+ { ILO_GPE_GEN7_BINDING_TABLE_STATE, ILO_MAX_WM_SURFACES },
+ };
+ int i;
+
+ for (i = 0; i < Elements(static_states); i++) {
+ static_size += gen7->estimate_state_size(&p->gpe,
+ static_states[i].state,
+ static_states[i].count);
+ }
+ }
+
+ size = static_size;
+
+ /*
+ * render targets (fs)
+ * sampler views (vs, fs)
+ * constant buffers (vs, fs)
+ */
+ count = ilo->framebuffer.nr_cbufs;
+ for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
+ count += ilo->sampler_views[shader_type].num_views;
+ count += ilo->constant_buffers[shader_type].num_buffers;
+ }
+
+ if (count) {
+ size += gen7->estimate_state_size(&p->gpe,
+ ILO_GPE_GEN7_SURFACE_STATE, count);
+ }
+
+ /* samplers (vs, fs) */
+ for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
+ count = ilo->samplers[shader_type].num_samplers;
+ if (count) {
+ size += gen7->estimate_state_size(&p->gpe,
+ ILO_GPE_GEN7_SAMPLER_BORDER_COLOR_STATE, count);
+ size += gen7->estimate_state_size(&p->gpe,
+ ILO_GPE_GEN7_SAMPLER_STATE, count);
+ }
+ }
+
+ /* pcb (vs) */
+ if (ilo->vs && ilo->vs->shader->pcb.clip_state_size) {
+ const int pcb_size = ilo->vs->shader->pcb.clip_state_size;
+
+ size += gen7->estimate_state_size(&p->gpe,
+ ILO_GPE_GEN7_PUSH_CONSTANT_BUFFER, pcb_size);
+ }
+
+ return size;
+}
+
+static int
+ilo_3d_pipeline_estimate_size_gen7(struct ilo_3d_pipeline *p,
+ enum ilo_3d_pipeline_action action,
+ const void *arg)
+{
+ const struct ilo_gpe_gen7 *gen7 = ilo_gpe_gen7_get();
+ int size;
+
+ switch (action) {
+ case ILO_3D_PIPELINE_DRAW:
+ {
+ const struct ilo_context *ilo = arg;
+
+ size = gen7_pipeline_estimate_commands(p, gen7, ilo) +
+ gen7_pipeline_estimate_states(p, gen7, ilo);
+ }
+ break;
+ case ILO_3D_PIPELINE_FLUSH:
+ case ILO_3D_PIPELINE_WRITE_TIMESTAMP:
+ case ILO_3D_PIPELINE_WRITE_DEPTH_COUNT:
+ size = gen7->estimate_command_size(&p->gpe,
+ ILO_GPE_GEN7_PIPE_CONTROL, 1);
+ break;
+ default:
+ assert(!"unknown 3D pipeline action");
+ size = 0;
+ break;
+ }
+
+ return size;
+}
+
+void
+ilo_3d_pipeline_init_gen7(struct ilo_3d_pipeline *p)
+{
+ const struct ilo_gpe_gen7 *gen7 = ilo_gpe_gen7_get();
+
+ p->estimate_size = ilo_3d_pipeline_estimate_size_gen7;
+ p->emit_draw = ilo_3d_pipeline_emit_draw_gen7;
+ p->emit_flush = ilo_3d_pipeline_emit_flush_gen6;
+ p->emit_write_timestamp = ilo_3d_pipeline_emit_write_timestamp_gen6;
+ p->emit_write_depth_count = ilo_3d_pipeline_emit_write_depth_count_gen6;
+
+#define GEN6_USE(p, name, from) \
+ p->gen6_ ## name = from->emit_ ## name
+ GEN6_USE(p, STATE_BASE_ADDRESS, gen7);
+ GEN6_USE(p, STATE_SIP, gen7);
+ GEN6_USE(p, PIPELINE_SELECT, gen7);
+ GEN6_USE(p, 3DSTATE_VERTEX_BUFFERS, gen7);
+ GEN6_USE(p, 3DSTATE_VERTEX_ELEMENTS, gen7);
+ GEN6_USE(p, 3DSTATE_INDEX_BUFFER, gen7);
+ GEN6_USE(p, 3DSTATE_VF_STATISTICS, gen7);
+ GEN6_USE(p, 3DSTATE_SCISSOR_STATE_POINTERS, gen7);
+ GEN6_USE(p, 3DSTATE_VS, gen7);
+ GEN6_USE(p, 3DSTATE_CLIP, gen7);
+ GEN6_USE(p, 3DSTATE_CONSTANT_VS, gen7);
+ GEN6_USE(p, 3DSTATE_CONSTANT_GS, gen7);
+ GEN6_USE(p, 3DSTATE_CONSTANT_PS, gen7);
+ GEN6_USE(p, 3DSTATE_DRAWING_RECTANGLE, gen7);
+ GEN6_USE(p, 3DSTATE_POLY_STIPPLE_OFFSET, gen7);
+ GEN6_USE(p, 3DSTATE_POLY_STIPPLE_PATTERN, gen7);
+ GEN6_USE(p, 3DSTATE_LINE_STIPPLE, gen7);
+ GEN6_USE(p, 3DSTATE_AA_LINE_PARAMETERS, gen7);
+ GEN6_USE(p, 3DSTATE_MULTISAMPLE, gen7);
+ GEN6_USE(p, 3DSTATE_STENCIL_BUFFER, gen7);
+ GEN6_USE(p, 3DSTATE_HIER_DEPTH_BUFFER, gen7);
+ GEN6_USE(p, 3DSTATE_CLEAR_PARAMS, gen7);
+ GEN6_USE(p, PIPE_CONTROL, gen7);
+ GEN6_USE(p, 3DPRIMITIVE, gen7);
+ GEN6_USE(p, INTERFACE_DESCRIPTOR_DATA, gen7);
+ GEN6_USE(p, CC_VIEWPORT, gen7);
+ GEN6_USE(p, COLOR_CALC_STATE, gen7);
+ GEN6_USE(p, BLEND_STATE, gen7);
+ GEN6_USE(p, DEPTH_STENCIL_STATE, gen7);
+ GEN6_USE(p, SCISSOR_RECT, gen7);
+ GEN6_USE(p, BINDING_TABLE_STATE, gen7);
+ GEN6_USE(p, surf_SURFACE_STATE, gen7);
+ GEN6_USE(p, view_SURFACE_STATE, gen7);
+ GEN6_USE(p, cbuf_SURFACE_STATE, gen7);
+ GEN6_USE(p, SAMPLER_STATE, gen7);
+ GEN6_USE(p, SAMPLER_BORDER_COLOR_STATE, gen7);
+ GEN6_USE(p, push_constant_buffer, gen7);
+#undef GEN6_USE
+
+#define GEN7_USE(p, name, from) \
+ p->gen7_ ## name = from->emit_ ## name
+ GEN7_USE(p, 3DSTATE_DEPTH_BUFFER, gen7);
+ GEN7_USE(p, 3DSTATE_CC_STATE_POINTERS, gen7);
+ GEN7_USE(p, 3DSTATE_GS, gen7);
+ GEN7_USE(p, 3DSTATE_SF, gen7);
+ GEN7_USE(p, 3DSTATE_WM, gen7);
+ GEN7_USE(p, 3DSTATE_SAMPLE_MASK, gen7);
+ GEN7_USE(p, 3DSTATE_CONSTANT_HS, gen7);
+ GEN7_USE(p, 3DSTATE_CONSTANT_DS, gen7);
+ GEN7_USE(p, 3DSTATE_HS, gen7);
+ GEN7_USE(p, 3DSTATE_TE, gen7);
+ GEN7_USE(p, 3DSTATE_DS, gen7);
+ GEN7_USE(p, 3DSTATE_STREAMOUT, gen7);
+ GEN7_USE(p, 3DSTATE_SBE, gen7);
+ GEN7_USE(p, 3DSTATE_PS, gen7);
+ GEN7_USE(p, 3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP, gen7);
+ GEN7_USE(p, 3DSTATE_VIEWPORT_STATE_POINTERS_CC, gen7);
+ GEN7_USE(p, 3DSTATE_BLEND_STATE_POINTERS, gen7);
+ GEN7_USE(p, 3DSTATE_DEPTH_STENCIL_STATE_POINTERS, gen7);
+ GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_VS, gen7);
+ GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_HS, gen7);
+ GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_DS, gen7);
+ GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_GS, gen7);
+ GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_PS, gen7);
+ GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_VS, gen7);
+ GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_HS, gen7);
+ GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_DS, gen7);
+ GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_GS, gen7);
+ GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_PS, gen7);
+ GEN7_USE(p, 3DSTATE_URB_VS, gen7);
+ GEN7_USE(p, 3DSTATE_URB_HS, gen7);
+ GEN7_USE(p, 3DSTATE_URB_DS, gen7);
+ GEN7_USE(p, 3DSTATE_URB_GS, gen7);
+ GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_VS, gen7);
+ GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_HS, gen7);
+ GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_DS, gen7);
+ GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_GS, gen7);
+ GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_PS, gen7);
+ GEN7_USE(p, 3DSTATE_SO_DECL_LIST, gen7);
+ GEN7_USE(p, 3DSTATE_SO_BUFFER, gen7);
+ GEN7_USE(p, SF_CLIP_VIEWPORT, gen7);
+#undef GEN7_USE
+}