*/
#include <stdbool.h>
+#include "main/arrayobj.h"
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/context.h"
struct gl_vertex_array *arrays = save->arrays;
GLuint attr;
GLbitfield varying_inputs = 0x0;
- bool generic_from_pos = false;
const enum vp_mode program_mode = get_vp_mode(ctx);
const GLubyte * const map = _vbo_attribute_alias_map[program_mode];
- /* Install the default (ie Current) attributes first */
- for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
- save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS + attr];
- }
-
- /* Overlay other active attributes */
- switch (program_mode) {
- case VP_FF:
- for (attr = 0; attr < VERT_ATTRIB_MAT0; attr++) {
- save->inputs[VERT_ATTRIB_GENERIC(attr)] =
- &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
- }
- for (attr = 0; attr < VERT_ATTRIB_MAT_MAX; attr++) {
- save->inputs[VERT_ATTRIB_MAT(attr)] =
- &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
- }
- break;
- case VP_SHADER:
- for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
- save->inputs[VERT_ATTRIB_GENERIC(attr)] =
- &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
- }
-
- /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
- * In that case we effectively need to route the data from
- * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
- */
- const GLbitfield64 inputs_read =
- ctx->VertexProgram._Current->info.inputs_read;
- if ((inputs_read & VERT_BIT_POS) == 0 &&
- (inputs_read & VERT_BIT_GENERIC0)) {
- generic_from_pos = true;
- }
- break;
- default:
- unreachable("Bad vertex program mode");
- }
-
+ /* Grab VERT_ATTRIB_{POS,GENERIC0} from VBO_ATTRIB_POS */
+ const gl_attribute_map_mode mode = ATTRIBUTE_MAP_MODE_POSITION;
+ const GLubyte *const array_map = _mesa_vao_attribute_map[mode];
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
- const GLuint src = map[attr];
+ const GLuint src = map[array_map[attr]];
const GLubyte size = node->attrsz[src];
- if (size) {
+ if (size == 0) {
+ save->inputs[attr] = &vbo->currval[map[attr]];
+ } else {
struct gl_vertex_array *array = &arrays[attr];
const GLenum16 type = node->attrtype[src];
}
}
- if (generic_from_pos) {
- varying_inputs |= (varying_inputs & VERT_BIT_POS) << VERT_ATTRIB_GENERIC0;
- save->inputs[VERT_ATTRIB_GENERIC0] = save->inputs[VERT_ATTRIB_POS];
- }
-
_mesa_set_varying_vp_inputs(ctx, varying_inputs);
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
}