llvmpipe: use llvm for attribute interpolant calculation
authorKeith Whitwell <keithw@vmware.com>
Sun, 5 Sep 2010 12:17:43 +0000 (13:17 +0100)
committerKeith Whitwell <keithw@vmware.com>
Sat, 18 Sep 2010 07:40:17 +0000 (08:40 +0100)
Basically no change relative to hard-coded version, but this will
be useful for other changes later.

22 files changed:
src/gallium/drivers/llvmpipe/SConscript
src/gallium/drivers/llvmpipe/lp_bld_interp.h
src/gallium/drivers/llvmpipe/lp_context.c
src/gallium/drivers/llvmpipe/lp_context.h
src/gallium/drivers/llvmpipe/lp_flush.h
src/gallium/drivers/llvmpipe/lp_limits.h
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_setup.h
src/gallium/drivers/llvmpipe/lp_setup_coef.c [deleted file]
src/gallium/drivers/llvmpipe/lp_setup_coef.h [deleted file]
src/gallium/drivers/llvmpipe/lp_setup_coef_intrin.c [deleted file]
src/gallium/drivers/llvmpipe/lp_setup_context.h
src/gallium/drivers/llvmpipe/lp_setup_line.c
src/gallium/drivers/llvmpipe/lp_setup_point.c
src/gallium/drivers/llvmpipe/lp_setup_tri.c
src/gallium/drivers/llvmpipe/lp_state.h
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/gallium/drivers/llvmpipe/lp_state_fs.h
src/gallium/drivers/llvmpipe/lp_state_setup.c [new file with mode: 0644]
src/gallium/drivers/llvmpipe/lp_state_setup.h [new file with mode: 0644]
src/gallium/drivers/llvmpipe/lp_state_setup_fallback.c [new file with mode: 0644]

index 650435f0f19d0b79c4468e5299826a4e91bae752..6ddce659206f99c71ddc7f2b762ba0b52f577c65 100644 (file)
@@ -61,16 +61,17 @@ llvmpipe = env.ConvenienceLibrary(
                'lp_scene_queue.c',
                'lp_screen.c',
                'lp_setup.c',
+               'lp_setup_debug.c',
                'lp_setup_line.c',
                'lp_setup_point.c',
                'lp_setup_tri.c',
-               'lp_setup_coef.c',
-               'lp_setup_coef_intrin.c',
                'lp_setup_vbuf.c',
                'lp_state_blend.c',
                'lp_state_clip.c',
                'lp_state_derived.c',
                'lp_state_fs.c',
+               'lp_state_setup.c',
+               'lp_state_setup_fallback.c',
                'lp_state_gs.c',
                'lp_state_rasterizer.c',
                'lp_state_sampler.c',
index 3054030f7394f38b3878544e8c0242bd39ee84d2..37479fca9dc7bb53e54344d9a8c24be1b05b36de 100644 (file)
 
 #include "tgsi/tgsi_exec.h"
 
-#include "lp_setup.h"
+/**
+ * Describes how to compute the interpolation coefficients (a0, dadx, dady)
+ * from the vertices passed into our triangle/line/point functions by the
+ * draw module.
+ *
+ * Vertices are treated as an array of float[4] values, indexed by
+ * src_index.
+ *
+ * LP_INTERP_COLOR is translated to either LP_INTERP_CONSTANT or
+ * LINEAR depending on flatshade state.
+ */
+enum lp_interp {
+   LP_INTERP_CONSTANT,
+   LP_INTERP_COLOR,
+   LP_INTERP_LINEAR,
+   LP_INTERP_PERSPECTIVE,
+   LP_INTERP_POSITION,
+   LP_INTERP_FACING
+};
+
+struct lp_shader_input {
+   ushort interp:4;       /* enum lp_interp */
+   ushort usage_mask:4;   /* bitmask of TGSI_WRITEMASK_x flags */
+   ushort src_index:8;    /* where to find values in incoming vertices */
+};
 
 
 struct lp_build_interp_soa_context
index 39f2c6085ef0665fa0db47c233f1ee3058bac18a..763432ed712a197244c515151257d252a8291084 100644 (file)
@@ -82,6 +82,8 @@ static void llvmpipe_destroy( struct pipe_context *pipe )
       }
    }
 
+   lp_delete_setup_variants(llvmpipe);
+
    align_free( llvmpipe );
 }
 
@@ -108,6 +110,7 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv )
    memset(llvmpipe, 0, sizeof *llvmpipe);
 
    make_empty_list(&llvmpipe->fs_variants_list);
+   make_empty_list(&llvmpipe->setup_variants_list);
 
    llvmpipe->pipe.winsys = screen->winsys;
    llvmpipe->pipe.screen = screen;
index 34fa20e204a6e1d22e21ce2d0dcf75b6b935dfbb..db09c95b272c9076675482775d839fefb696192c 100644 (file)
@@ -39,6 +39,7 @@
 #include "lp_jit.h"
 #include "lp_setup.h"
 #include "lp_state_fs.h"
+#include "lp_state_setup.h"
 
 
 struct llvmpipe_vbuf_render;
@@ -48,6 +49,7 @@ struct lp_fragment_shader;
 struct lp_vertex_shader;
 struct lp_blend_state;
 struct lp_setup_context;
+struct lp_setup_variant;
 struct lp_velems_state;
 
 struct llvmpipe_context {
@@ -105,12 +107,9 @@ struct llvmpipe_context {
    /** Which vertex shader output slot contains point size */
    int psize_slot;
 
-   /** Fragment shader input interpolation info */
-   unsigned num_inputs;
-   struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
-
    /** The tiling engine */
    struct lp_setup_context *setup;
+   struct lp_setup_variant setup_variant;
 
    /** The primitive drawing context */
    struct draw_context *draw;
@@ -120,6 +119,9 @@ struct llvmpipe_context {
 
    struct lp_fs_variant_list_item fs_variants_list;
    unsigned nr_fs_variants;
+
+   struct lp_setup_variant_list_item setup_variants_list;
+   unsigned nr_setup_variants;
 };
 
 
index bb538b2bd83d70fa01f4f76d3df98e3c04d5f676..3626ce4a86c6249e5e3293f6b70ffea297837839 100644 (file)
@@ -32,6 +32,7 @@
 
 struct pipe_context;
 struct pipe_fence_handle;
+struct pipe_resource;
 
 void
 llvmpipe_flush(struct pipe_context *pipe,
index d1c431475d8f63cbf283612f1144d81a28701fc0..2538164ffaaf3be5785cc270db2f41a21620006c 100644 (file)
  */
 #define LP_MAX_SHADER_VARIANTS 1024
 
+/**
+ * Max number of setup variants that will be kept around.
+ *
+ * These are determined by the combination of the fragment shader
+ * input signature and a small amount of rasterization state (eg
+ * flatshading).  It is likely that many active fragment shaders will
+ * share the same setup variant.
+ */
+#define LP_MAX_SETUP_VARIANTS 64
+
 #endif /* LP_LIMITS_H */
index 6674d281d1e2c14965962b8ab3fd0594a7520a5d..3854fd70af763067a5dacff624c856f23aa55aad 100644 (file)
@@ -500,14 +500,12 @@ lp_setup_set_point_state( struct lp_setup_context *setup,
 }
 
 void
-lp_setup_set_fs_inputs( struct lp_setup_context *setup,
-                        const struct lp_shader_input *input,
-                        unsigned nr )
+lp_setup_set_setup_variant( struct lp_setup_context *setup,
+                           const struct lp_setup_variant *variant)
 {
-   LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
-
-   memcpy( setup->fs.input, input, nr * sizeof input[0] );
-   setup->fs.nr_inputs = nr;
+   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+   
+   setup->setup.variant = variant;
 }
 
 void
@@ -863,6 +861,13 @@ lp_setup_update_state( struct lp_setup_context *setup,
       setup->psize = lp->psize_slot;
 
       assert(lp->dirty == 0);
+
+      assert(lp->setup_variant.key.size == 
+            setup->setup.variant->key.size);
+
+      assert(memcmp(&lp->setup_variant.key,
+                   &setup->setup.variant->key,
+                   setup->setup.variant->key.size) == 0);
    }
 
    if (update_scene)
index b94061b7d490ef5b41d9e42abb1be7526cbfbc7d..19078ebbcb4be63cb6422e514b8a7e4f298db81e 100644 (file)
 struct draw_context;
 struct vertex_info;
 
-enum lp_interp {
-   LP_INTERP_CONSTANT,
-   LP_INTERP_LINEAR,
-   LP_INTERP_PERSPECTIVE,
-   LP_INTERP_POSITION,
-   LP_INTERP_FACING
-};
-
-
-/**
- * Describes how to compute the interpolation coefficients (a0, dadx, dady)
- * from the vertices passed into our triangle/line/point functions by the
- * draw module.
- *
- * Vertices are treated as an array of float[4] values, indexed by
- * src_index.
- */
-struct lp_shader_input {
-   enum lp_interp interp;       /* how to interpolate values */
-   unsigned src_index;          /* where to find values in incoming vertices */
-   unsigned usage_mask;         /* bitmask of TGSI_WRITEMASK_x flags */
-};
 
 struct pipe_resource;
 struct pipe_query;
@@ -66,7 +44,7 @@ struct lp_fragment_shader_variant;
 struct lp_jit_context;
 struct llvmpipe_query;
 struct pipe_fence_handle;
-
+struct lp_setup_variant;
 
 struct lp_setup_context *
 lp_setup_create( struct pipe_context *pipe,
@@ -110,9 +88,8 @@ lp_setup_set_point_state( struct lp_setup_context *setup,
                           uint sprite);
 
 void
-lp_setup_set_fs_inputs( struct lp_setup_context *setup,
-                        const struct lp_shader_input *interp,
-                        unsigned nr );
+lp_setup_set_setup_variant( struct lp_setup_context *setup,
+                           const struct lp_setup_variant *variant );
 
 void
 lp_setup_set_fs_variant( struct lp_setup_context *setup,
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_coef.c b/src/gallium/drivers/llvmpipe/lp_setup_coef.c
deleted file mode 100644 (file)
index 8dc2688..0000000
+++ /dev/null
@@ -1,279 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2010, VMware.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/*
- * Binning code for triangles
- */
-
-#include "util/u_math.h"
-#include "util/u_memory.h"
-#include "lp_perf.h"
-#include "lp_setup_context.h"
-#include "lp_setup_coef.h"
-#include "lp_rast.h"
-#include "lp_state_fs.h"
-
-#if !defined(PIPE_ARCH_SSE)
-
-/**
- * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
- */
-static void constant_coef( struct lp_rast_shader_inputs *inputs,
-                           unsigned slot,
-                          const float value,
-                           unsigned i )
-{
-   inputs->a0[slot][i] = value;
-   inputs->dadx[slot][i] = 0.0f;
-   inputs->dady[slot][i] = 0.0f;
-}
-
-
-
-static void linear_coef( struct lp_rast_shader_inputs *inputs,
-                         const struct lp_tri_info *info,
-                         unsigned slot,
-                         unsigned vert_attr,
-                         unsigned i)
-{
-   float a0 = info->v0[vert_attr][i];
-   float a1 = info->v1[vert_attr][i];
-   float a2 = info->v2[vert_attr][i];
-
-   float da01 = a0 - a1;
-   float da20 = a2 - a0;
-   float dadx = (da01 * info->dy20_ooa - info->dy01_ooa * da20);
-   float dady = (da20 * info->dx01_ooa - info->dx20_ooa * da01);
-
-   inputs->dadx[slot][i] = dadx;
-   inputs->dady[slot][i] = dady;
-
-   /* calculate a0 as the value which would be sampled for the
-    * fragment at (0,0), taking into account that we want to sample at
-    * pixel centers, in other words (0.5, 0.5).
-    *
-    * this is neat but unfortunately not a good way to do things for
-    * triangles with very large values of dadx or dady as it will
-    * result in the subtraction and re-addition from a0 of a very
-    * large number, which means we'll end up loosing a lot of the
-    * fractional bits and precision from a0.  the way to fix this is
-    * to define a0 as the sample at a pixel center somewhere near vmin
-    * instead - i'll switch to this later.
-    */
-   inputs->a0[slot][i] = a0 - (dadx * info->x0_center +
-                                  dady * info->y0_center);
-}
-
-
-/**
- * Compute a0, dadx and dady for a perspective-corrected interpolant,
- * for a triangle.
- * We basically multiply the vertex value by 1/w before computing
- * the plane coefficients (a0, dadx, dady).
- * Later, when we compute the value at a particular fragment position we'll
- * divide the interpolated value by the interpolated W at that fragment.
- */
-static void perspective_coef( struct lp_rast_shader_inputs *inputs,
-                              const struct lp_tri_info *info,
-                              unsigned slot,
-                             unsigned vert_attr,
-                              unsigned i)
-{
-   /* premultiply by 1/w  (v[0][3] is always 1/w):
-    */
-   float a0 = info->v0[vert_attr][i] * info->v0[0][3];
-   float a1 = info->v1[vert_attr][i] * info->v1[0][3];
-   float a2 = info->v2[vert_attr][i] * info->v2[0][3];
-   float da01 = a0 - a1;
-   float da20 = a2 - a0;
-   float dadx = da01 * info->dy20_ooa - info->dy01_ooa * da20;
-   float dady = da20 * info->dx01_ooa - info->dx20_ooa * da01;
-
-   inputs->dadx[slot][i] = dadx;
-   inputs->dady[slot][i] = dady;
-   inputs->a0[slot][i] = a0 - (dadx * info->x0_center +
-                                  dady * info->y0_center);
-}
-
-
-/**
- * Special coefficient setup for gl_FragCoord.
- * X and Y are trivial
- * Z and W are copied from position_coef which should have already been computed.
- * We could do a bit less work if we'd examine gl_FragCoord's swizzle mask.
- */
-static void
-setup_fragcoord_coef(struct lp_rast_shader_inputs *inputs,
-                     const struct lp_tri_info *info,
-                     unsigned slot,
-                     unsigned usage_mask)
-{
-   /*X*/
-   if (usage_mask & TGSI_WRITEMASK_X) {
-      inputs->a0[slot][0] = 0.0;
-      inputs->dadx[slot][0] = 1.0;
-      inputs->dady[slot][0] = 0.0;
-   }
-
-   /*Y*/
-   if (usage_mask & TGSI_WRITEMASK_Y) {
-      inputs->a0[slot][1] = 0.0;
-      inputs->dadx[slot][1] = 0.0;
-      inputs->dady[slot][1] = 1.0;
-   }
-
-   /*Z*/
-   if (usage_mask & TGSI_WRITEMASK_Z) {
-      linear_coef(inputs, info, slot, 0, 2);
-   }
-
-   /*W*/
-   if (usage_mask & TGSI_WRITEMASK_W) {
-      linear_coef(inputs, info, slot, 0, 3);
-   }
-}
-
-
-/**
- * Setup the fragment input attribute with the front-facing value.
- * \param frontface  is the triangle front facing?
- */
-static void setup_facing_coef( struct lp_rast_shader_inputs *inputs,
-                               unsigned slot,
-                               boolean frontface,
-                               unsigned usage_mask)
-{
-   /* convert TRUE to 1.0 and FALSE to -1.0 */
-   if (usage_mask & TGSI_WRITEMASK_X)
-      constant_coef( inputs, slot, 2.0f * frontface - 1.0f, 0 );
-
-   if (usage_mask & TGSI_WRITEMASK_Y)
-      constant_coef( inputs, slot, 0.0f, 1 ); /* wasted */
-
-   if (usage_mask & TGSI_WRITEMASK_Z)
-      constant_coef( inputs, slot, 0.0f, 2 ); /* wasted */
-
-   if (usage_mask & TGSI_WRITEMASK_W)
-      constant_coef( inputs, slot, 0.0f, 3 ); /* wasted */
-}
-
-
-/**
- * Compute the tri->coef[] array dadx, dady, a0 values.
- */
-void lp_setup_tri_coef( struct lp_setup_context *setup,
-                       struct lp_rast_shader_inputs *inputs,
-                        const float (*v0)[4],
-                        const float (*v1)[4],
-                        const float (*v2)[4],
-                        boolean frontfacing)
-{
-   unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ;
-   unsigned slot;
-   unsigned i;
-   struct lp_tri_info info;
-   float dx01 = v0[0][0] - v1[0][0];
-   float dy01 = v0[0][1] - v1[0][1];
-   float dx20 = v2[0][0] - v0[0][0];
-   float dy20 = v2[0][1] - v0[0][1];
-   float oneoverarea = 1.0f / (dx01 * dy20 - dx20 * dy01);
-
-   info.v0 = v0;
-   info.v1 = v1;
-   info.v2 = v2;
-   info.frontfacing = frontfacing;
-   info.x0_center = v0[0][0] - setup->pixel_offset;
-   info.y0_center = v0[0][1] - setup->pixel_offset;
-   info.dx01_ooa  = dx01 * oneoverarea;
-   info.dx20_ooa  = dx20 * oneoverarea;
-   info.dy01_ooa  = dy01 * oneoverarea;
-   info.dy20_ooa  = dy20 * oneoverarea;
-
-
-   /* setup interpolation for all the remaining attributes:
-    */
-   for (slot = 0; slot < setup->fs.nr_inputs; slot++) {
-      unsigned vert_attr = setup->fs.input[slot].src_index;
-      unsigned usage_mask = setup->fs.input[slot].usage_mask;
-
-      switch (setup->fs.input[slot].interp) {
-      case LP_INTERP_CONSTANT:
-         if (setup->flatshade_first) {
-            for (i = 0; i < NUM_CHANNELS; i++)
-               if (usage_mask & (1 << i))
-                  constant_coef(inputs, slot+1, info.v0[vert_attr][i], i);
-         }
-         else {
-            for (i = 0; i < NUM_CHANNELS; i++)
-               if (usage_mask & (1 << i))
-                  constant_coef(inputs, slot+1, info.v2[vert_attr][i], i);
-         }
-         break;
-
-      case LP_INTERP_LINEAR:
-         for (i = 0; i < NUM_CHANNELS; i++)
-            if (usage_mask & (1 << i))
-               linear_coef(inputs, &info, slot+1, vert_attr, i);
-         break;
-
-      case LP_INTERP_PERSPECTIVE:
-         for (i = 0; i < NUM_CHANNELS; i++)
-            if (usage_mask & (1 << i))
-               perspective_coef(inputs, &info, slot+1, vert_attr, i);
-         fragcoord_usage_mask |= TGSI_WRITEMASK_W;
-         break;
-
-      case LP_INTERP_POSITION:
-         /*
-          * The generated pixel interpolators will pick up the coeffs from
-          * slot 0, so all need to ensure that the usage mask is covers all
-          * usages.
-          */
-         fragcoord_usage_mask |= usage_mask;
-         break;
-
-      case LP_INTERP_FACING:
-         setup_facing_coef(inputs, slot+1, info.frontfacing, usage_mask);
-         break;
-
-      default:
-         assert(0);
-      }
-   }
-
-   /* The internal position input is in slot zero:
-    */
-   setup_fragcoord_coef(inputs, &info, 0, fragcoord_usage_mask);
-}
-
-#else
-extern void lp_setup_coef_dummy(void);
-void lp_setup_coef_dummy(void)
-{
-}
-
-#endif
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_coef.h b/src/gallium/drivers/llvmpipe/lp_setup_coef.h
deleted file mode 100644 (file)
index 87a3255..0000000
+++ /dev/null
@@ -1,64 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2010 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-/**
- * The setup code is concerned with point/line/triangle setup and
- * putting commands/data into the bins.
- */
-
-
-#ifndef LP_SETUP_COEF_H
-#define LP_SETUP_COEF_H
-
-
-struct lp_tri_info {
-
-   float x0_center;
-   float y0_center;
-
-   /* turn these into an aligned float[4] */
-   float dy01_ooa;
-   float dy20_ooa;
-   float dx01_ooa;
-   float dx20_ooa;
-
-   const float (*v0)[4];
-   const float (*v1)[4];
-   const float (*v2)[4];
-
-   boolean frontfacing;                /* remove eventually */
-};
-
-void lp_setup_tri_coef( struct lp_setup_context *setup,
-                       struct lp_rast_shader_inputs *inputs,
-                        const float (*v0)[4],
-                        const float (*v1)[4],
-                        const float (*v2)[4],
-                        boolean frontfacing);
-
-#endif
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_coef_intrin.c b/src/gallium/drivers/llvmpipe/lp_setup_coef_intrin.c
deleted file mode 100644 (file)
index 3742fd6..0000000
+++ /dev/null
@@ -1,228 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2010 VMware.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/*
- * Binning code for triangles
- */
-
-#include "util/u_math.h"
-#include "util/u_memory.h"
-#include "lp_perf.h"
-#include "lp_setup_context.h"
-#include "lp_setup_coef.h"
-#include "lp_rast.h"
-
-#if defined(PIPE_ARCH_SSE)
-#include <emmintrin.h>
-
-
-static void constant_coef4( struct lp_rast_shader_inputs *inputs,
-                           const struct lp_tri_info *info,
-                           unsigned slot,
-                           const float *attr)
-{
-   *(__m128 *)inputs->a0[slot]   = *(__m128 *)attr;
-   *(__m128 *)inputs->dadx[slot] = _mm_set1_ps(0.0);
-   *(__m128 *)inputs->dady[slot] = _mm_set1_ps(0.0);
-}
-
-
-
-/**
- * Setup the fragment input attribute with the front-facing value.
- * \param frontface  is the triangle front facing?
- */
-static void setup_facing_coef( struct lp_rast_shader_inputs *inputs,
-                              const struct lp_tri_info *info,
-                              unsigned slot )
-{
-   /* XXX: just pass frontface directly to the shader, don't bother
-    * treating it as an input.
-    */
-   __m128 a0 = _mm_setr_ps(info->frontfacing ? 1.0 : -1.0,
-                          0, 0, 0);
-
-   *(__m128 *)inputs->a0[slot]   = a0;
-   *(__m128 *)inputs->dadx[slot] = _mm_set1_ps(0.0);
-   *(__m128 *)inputs->dady[slot] = _mm_set1_ps(0.0);
-}
-
-
-
-static void calc_coef4( struct lp_rast_shader_inputs *inputs,
-                       const struct lp_tri_info *info,
-                       unsigned slot,
-                       __m128 a0,
-                       __m128 a1,
-                       __m128 a2)
-{
-   __m128 da01          = _mm_sub_ps(a0, a1);
-   __m128 da20          = _mm_sub_ps(a2, a0);
-
-   __m128 da01_dy20_ooa = _mm_mul_ps(da01, _mm_set1_ps(info->dy20_ooa));
-   __m128 da20_dy01_ooa = _mm_mul_ps(da20, _mm_set1_ps(info->dy01_ooa));   
-   __m128 dadx          = _mm_sub_ps(da01_dy20_ooa, da20_dy01_ooa);
-
-   __m128 da01_dx20_ooa = _mm_mul_ps(da01, _mm_set1_ps(info->dx20_ooa));
-   __m128 da20_dx01_ooa = _mm_mul_ps(da20, _mm_set1_ps(info->dx01_ooa));
-   __m128 dady          = _mm_sub_ps(da20_dx01_ooa, da01_dx20_ooa);
-
-   __m128 dadx_x0       = _mm_mul_ps(dadx, _mm_set1_ps(info->x0_center));
-   __m128 dady_y0       = _mm_mul_ps(dady, _mm_set1_ps(info->y0_center));
-   __m128 attr_v0       = _mm_add_ps(dadx_x0, dady_y0);
-   __m128 attr_0        = _mm_sub_ps(a0, attr_v0);
-
-   *(__m128 *)inputs->a0[slot]   = attr_0;
-   *(__m128 *)inputs->dadx[slot] = dadx;
-   *(__m128 *)inputs->dady[slot] = dady;
-}
-
-
-static void linear_coef( struct lp_rast_shader_inputs *inputs,
-                         const struct lp_tri_info *info,
-                         unsigned slot,
-                         unsigned vert_attr)
-{
-   __m128 a0 = *(const __m128 *)info->v0[vert_attr];
-   __m128 a1 = *(const __m128 *)info->v1[vert_attr];
-   __m128 a2 = *(const __m128 *)info->v2[vert_attr];
-
-   calc_coef4(inputs, info, slot, a0, a1, a2);
-}
-
-
-
-/**
- * Compute a0, dadx and dady for a perspective-corrected interpolant,
- * for a triangle.
- * We basically multiply the vertex value by 1/w before computing
- * the plane coefficients (a0, dadx, dady).
- * Later, when we compute the value at a particular fragment position we'll
- * divide the interpolated value by the interpolated W at that fragment.
- */
-static void perspective_coef( struct lp_rast_shader_inputs *inputs,
-                              const struct lp_tri_info *info,
-                              unsigned slot,
-                             unsigned vert_attr)
-{
-   /* premultiply by 1/w  (v[0][3] is always 1/w):
-    */
-   __m128 a0 = *(const __m128 *)info->v0[vert_attr];
-   __m128 a1 = *(const __m128 *)info->v1[vert_attr];
-   __m128 a2 = *(const __m128 *)info->v2[vert_attr];
-
-   __m128 a0_oow = _mm_mul_ps(a0, _mm_set1_ps(info->v0[0][3]));
-   __m128 a1_oow = _mm_mul_ps(a1, _mm_set1_ps(info->v1[0][3]));
-   __m128 a2_oow = _mm_mul_ps(a2, _mm_set1_ps(info->v2[0][3]));
-
-   calc_coef4(inputs, info, slot, a0_oow, a1_oow, a2_oow);
-}
-
-
-
-
-
-/**
- * Compute the inputs-> dadx, dady, a0 values.
- */
-void lp_setup_tri_coef( struct lp_setup_context *setup,
-                       struct lp_rast_shader_inputs *inputs,
-                        const float (*v0)[4],
-                        const float (*v1)[4],
-                        const float (*v2)[4],
-                        boolean frontfacing)
-{
-   unsigned slot;
-   struct lp_tri_info info;
-   float dx01 = v0[0][0] - v1[0][0];
-   float dy01 = v0[0][1] - v1[0][1];
-   float dx20 = v2[0][0] - v0[0][0];
-   float dy20 = v2[0][1] - v0[0][1];
-   float oneoverarea = 1.0f / (dx01 * dy20 - dx20 * dy01);
-
-   info.v0 = v0;
-   info.v1 = v1;
-   info.v2 = v2;
-   info.frontfacing = frontfacing;
-   info.x0_center = v0[0][0] - setup->pixel_offset;
-   info.y0_center = v0[0][1] - setup->pixel_offset;
-   info.dx01_ooa  = dx01 * oneoverarea;
-   info.dx20_ooa  = dx20 * oneoverarea;
-   info.dy01_ooa  = dy01 * oneoverarea;
-   info.dy20_ooa  = dy20 * oneoverarea;
-
-
-   /* The internal position input is in slot zero:
-    */
-   linear_coef(inputs, &info, 0, 0);
-
-   /* setup interpolation for all the remaining attributes:
-    */
-   for (slot = 0; slot < setup->fs.nr_inputs; slot++) {
-      unsigned vert_attr = setup->fs.input[slot].src_index;
-
-      switch (setup->fs.input[slot].interp) {
-      case LP_INTERP_CONSTANT:
-         if (setup->flatshade_first) {
-           constant_coef4(inputs, &info, slot+1, info.v0[vert_attr]);
-         }
-         else {
-           constant_coef4(inputs, &info, slot+1, info.v2[vert_attr]);
-         }
-         break;
-
-      case LP_INTERP_LINEAR:
-        linear_coef(inputs, &info, slot+1, vert_attr);
-         break;
-
-      case LP_INTERP_PERSPECTIVE:
-        perspective_coef(inputs, &info, slot+1, vert_attr);
-         break;
-
-      case LP_INTERP_POSITION:
-         /*
-          * The generated pixel interpolators will pick up the coeffs from
-          * slot 0.
-          */
-         break;
-
-      case LP_INTERP_FACING:
-         setup_facing_coef(inputs, &info, slot+1);
-         break;
-
-      default:
-         assert(0);
-      }
-   }
-}
-
-#else
-extern void lp_setup_coef_dummy(void);
-void lp_setup_coef_dummy(void)
-{
-}
-#endif
index 80b356476ab07b5acc8c2b3aa918f090b6d4c1d9..ff3b69afa83564e30db79a76720e343a6778d2bc 100644 (file)
@@ -39,6 +39,7 @@
 #include "lp_rast.h"
 #include "lp_tile_soa.h"        /* for TILE_SIZE */
 #include "lp_scene.h"
+#include "lp_bld_interp.h"     /* for struct lp_shader_input */
 
 #include "draw/draw_vbuf.h"
 #include "util/u_rect.h"
@@ -49,6 +50,8 @@
 #define LP_SETUP_NEW_SCISSOR     0x08
 
 
+struct lp_setup_variant;
+
 
 /** Max number of scenes */
 #define MAX_SCENES 2
@@ -118,9 +121,6 @@ struct lp_setup_context
    } state;
    
    struct {
-      struct lp_shader_input input[PIPE_MAX_ATTRIBS];
-      unsigned nr_inputs;
-
       const struct lp_rast_state *stored; /**< what's in the scene */
       struct lp_rast_state current;  /**< currently set state */
       struct pipe_resource *current_tex[PIPE_MAX_SAMPLERS];
@@ -139,6 +139,10 @@ struct lp_setup_context
    } blend_color;
 
 
+   struct {
+      const struct lp_setup_variant *variant;
+   } setup;
+
    unsigned dirty;   /**< bitmask of LP_SETUP_NEW_x bits */
 
    void (*point)( struct lp_setup_context *,
@@ -181,7 +185,7 @@ lp_setup_print_vertex(struct lp_setup_context *setup,
 
 struct lp_rast_triangle *
 lp_setup_alloc_triangle(struct lp_scene *scene,
-                        unsigned nr_inputs,
+                        unsigned num_inputs,
                         unsigned nr_planes,
                         unsigned *tri_size);
 
index 9f090d1992ef6508090ce757cf6c3d56a21e815c..928ffdc5cb59b3fa34bd29198173a2fc81b7eff4 100644 (file)
@@ -35,6 +35,7 @@
 #include "lp_setup_context.h"
 #include "lp_rast.h"
 #include "lp_state_fs.h"
+#include "lp_state_setup.h"
 
 #define NUM_CHANNELS 4
 
@@ -162,19 +163,20 @@ static void setup_line_coefficients( struct lp_setup_context *setup,
                                      struct lp_rast_triangle *tri,
                                      struct lp_line_info *info)
 {
+   const struct lp_setup_variant_key *key = &setup->setup.variant->key;
    unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ;
    unsigned slot;
 
    /* setup interpolation for all the remaining attributes:
     */
-   for (slot = 0; slot < setup->fs.nr_inputs; slot++) {
-      unsigned vert_attr = setup->fs.input[slot].src_index;
-      unsigned usage_mask = setup->fs.input[slot].usage_mask;
+   for (slot = 0; slot < key->num_inputs; slot++) {
+      unsigned vert_attr = key->inputs[slot].src_index;
+      unsigned usage_mask = key->inputs[slot].usage_mask;
       unsigned i;
            
-      switch (setup->fs.input[slot].interp) {
+      switch (key->inputs[slot].interp) {
       case LP_INTERP_CONSTANT:
-         if (setup->flatshade_first) {
+         if (key->flatshade_first) {
             for (i = 0; i < NUM_CHANNELS; i++)
                if (usage_mask & (1 << i))
                   constant_coef(setup, tri, slot+1, info->v1[vert_attr][i], i);
@@ -235,14 +237,15 @@ print_line(struct lp_setup_context *setup,
            const float (*v1)[4],
            const float (*v2)[4])
 {
+   const struct lp_setup_variant_key *key = &setup->setup.variant->key;
    uint i;
 
    debug_printf("llvmpipe line\n");
-   for (i = 0; i < 1 + setup->fs.nr_inputs; i++) {
+   for (i = 0; i < 1 + key->num_inputs; i++) {
       debug_printf("  v1[%d]:  %f %f %f %f\n", i,
                    v1[i][0], v1[i][1], v1[i][2], v1[i][3]);
    }
-   for (i = 0; i < 1 + setup->fs.nr_inputs; i++) {
+   for (i = 0; i < 1 + key->num_inputs; i++) {
       debug_printf("  v2[%d]:  %f %f %f %f\n", i,
                    v2[i][0], v2[i][1], v2[i][2], v2[i][3]);
    }
@@ -269,6 +272,7 @@ try_setup_line( struct lp_setup_context *setup,
                const float (*v2)[4])
 {
    struct lp_scene *scene = setup->scene;
+   const struct lp_setup_variant_key *key = &setup->setup.variant->key;
    struct lp_rast_triangle *line;
    struct lp_line_info info;
    float width = MAX2(1.0, setup->line_width);
@@ -548,7 +552,7 @@ try_setup_line( struct lp_setup_context *setup,
    u_rect_find_intersection(&setup->draw_region, &bbox);
 
    line = lp_setup_alloc_triangle(scene,
-                                  setup->fs.nr_inputs,
+                                  key->num_inputs,
                                   nr_planes,
                                   &tri_bytes);
    if (!line)
index 553898715185240e99b9e95d0958fc7328537226..c98966022eec410cc90c0bfcc5a0a199848fac58 100644 (file)
@@ -36,6 +36,7 @@
 #include "lp_setup_context.h"
 #include "lp_rast.h"
 #include "lp_state_fs.h"
+#include "lp_state_setup.h"
 #include "tgsi/tgsi_scan.h"
 
 #define NUM_CHANNELS 4
@@ -152,17 +153,18 @@ setup_point_coefficients( struct lp_setup_context *setup,
                           struct lp_rast_triangle *point,
                           const struct point_info *info)
 {
+   const struct lp_setup_variant_key *key = &setup->setup.variant->key;
    unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ;
    unsigned slot;
 
    /* setup interpolation for all the remaining attributes:
     */
-   for (slot = 0; slot < setup->fs.nr_inputs; slot++) {
-      unsigned vert_attr = setup->fs.input[slot].src_index;
-      unsigned usage_mask = setup->fs.input[slot].usage_mask;
+   for (slot = 0; slot < key->num_inputs; slot++) {
+      unsigned vert_attr = key->inputs[slot].src_index;
+      unsigned usage_mask = key->inputs[slot].usage_mask;
       unsigned i;
       
-      switch (setup->fs.input[slot].interp) {
+      switch (key->inputs[slot].interp) {
       case LP_INTERP_POSITION:
          /*
           * The generated pixel interpolators will pick up the coeffs from
@@ -215,6 +217,7 @@ try_setup_point( struct lp_setup_context *setup,
                  const float (*v0)[4] )
 {
    /* x/y positions in fixed point */
+   const struct lp_setup_variant_key *key = &setup->setup.variant->key;
    const int sizeAttr = setup->psize;
    const float size
       = (setup->point_size_per_vertex && sizeAttr > 0) ? v0[sizeAttr][0]
@@ -266,7 +269,7 @@ try_setup_point( struct lp_setup_context *setup,
    u_rect_find_intersection(&setup->draw_region, &bbox);
 
    point = lp_setup_alloc_triangle(scene,
-                                   setup->fs.nr_inputs,
+                                   key->num_inputs,
                                    nr_planes,
                                    &bytes);
    if (!point)
index 5090f82ab5f6d923165d1b9b63a1151f8a500e80..43617a6b672265cc075acbccc0678d2005bead79 100644 (file)
@@ -34,9 +34,9 @@
 #include "util/u_rect.h"
 #include "lp_perf.h"
 #include "lp_setup_context.h"
-#include "lp_setup_coef.h"
 #include "lp_rast.h"
 #include "lp_state_fs.h"
+#include "lp_state_setup.h"
 
 #define NUM_CHANNELS 4
 
@@ -65,16 +65,16 @@ fixed_to_float(int a)
  * immediately after it.
  * The memory is allocated from the per-scene pool, not per-tile.
  * \param tri_size  returns number of bytes allocated
- * \param nr_inputs  number of fragment shader inputs
+ * \param num_inputs  number of fragment shader inputs
  * \return pointer to triangle space
  */
 struct lp_rast_triangle *
 lp_setup_alloc_triangle(struct lp_scene *scene,
-                        unsigned nr_inputs,
+                        unsigned num_inputs,
                         unsigned nr_planes,
                         unsigned *tri_size)
 {
-   unsigned input_array_sz = NUM_CHANNELS * (nr_inputs + 1) * sizeof(float);
+   unsigned input_array_sz = NUM_CHANNELS * (num_inputs + 1) * sizeof(float);
    struct lp_rast_triangle *tri;
    unsigned tri_bytes, bytes;
    char *inputs;
@@ -101,25 +101,26 @@ lp_setup_print_vertex(struct lp_setup_context *setup,
                       const char *name,
                       const float (*v)[4])
 {
+   const struct lp_setup_variant_key *key = &setup->setup.variant->key;
    int i, j;
 
    debug_printf("   wpos (%s[0]) xyzw %f %f %f %f\n",
                 name,
                 v[0][0], v[0][1], v[0][2], v[0][3]);
 
-   for (i = 0; i < setup->fs.nr_inputs; i++) {
-      const float *in = v[setup->fs.input[i].src_index];
+   for (i = 0; i < key->num_inputs; i++) {
+      const float *in = v[key->inputs[i].src_index];
 
       debug_printf("  in[%d] (%s[%d]) %s%s%s%s ",
                    i, 
-                   name, setup->fs.input[i].src_index,
-                   (setup->fs.input[i].usage_mask & 0x1) ? "x" : " ",
-                   (setup->fs.input[i].usage_mask & 0x2) ? "y" : " ",
-                   (setup->fs.input[i].usage_mask & 0x4) ? "z" : " ",
-                   (setup->fs.input[i].usage_mask & 0x8) ? "w" : " ");
+                   name, key->inputs[i].src_index,
+                   (key->inputs[i].usage_mask & 0x1) ? "x" : " ",
+                   (key->inputs[i].usage_mask & 0x2) ? "y" : " ",
+                   (key->inputs[i].usage_mask & 0x4) ? "z" : " ",
+                   (key->inputs[i].usage_mask & 0x8) ? "w" : " ");
 
       for (j = 0; j < 4; j++)
-         if (setup->fs.input[i].usage_mask & (1<<j))
+         if (key->inputs[i].usage_mask & (1<<j))
             debug_printf("%.5f ", in[j]);
 
       debug_printf("\n");
@@ -224,6 +225,7 @@ do_triangle_ccw(struct lp_setup_context *setup,
                boolean frontfacing )
 {
    struct lp_scene *scene = setup->scene;
+   const struct lp_setup_variant_key *key = &setup->setup.variant->key;
    struct lp_rast_triangle *tri;
    int x[3];
    int y[3];
@@ -288,7 +290,7 @@ do_triangle_ccw(struct lp_setup_context *setup,
    u_rect_find_intersection(&setup->draw_region, &bbox);
 
    tri = lp_setup_alloc_triangle(scene,
-                                 setup->fs.nr_inputs,
+                                 key->num_inputs,
                                  nr_planes,
                                  &tri_bytes);
    if (!tri)
@@ -328,13 +330,25 @@ do_triangle_ccw(struct lp_setup_context *setup,
 
    /* Setup parameter interpolants:
     */
-   lp_setup_tri_coef( setup, &tri->inputs, v0, v1, v2, frontfacing );
+   setup->setup.variant->jit_function( v0,
+                                      v1,
+                                      v2,
+                                      frontfacing,
+                                      tri->inputs.a0,
+                                      tri->inputs.dadx,
+                                      tri->inputs.dady,
+                                      &setup->setup.variant->key );
 
    tri->inputs.facing = frontfacing ? 1.0F : -1.0F;
    tri->inputs.disable = FALSE;
    tri->inputs.opaque = setup->fs.current.variant->opaque;
    tri->inputs.state = setup->fs.stored;
 
+   if (0)
+      lp_dump_setup_coef(&setup->setup.variant->key,
+                        (const float (*)[4])tri->inputs.a0,
+                        (const float (*)[4])tri->inputs.dadx,
+                        (const float (*)[4])tri->inputs.dady);
   
    for (i = 0; i < 3; i++) {
       struct lp_rast_plane *plane = &tri->plane[i];
index 86313e1c48469e5efbf7aed40ca238afe5553970..7893e9cdc0c0b5f1b8de41d1f04b314fc1ee8db5 100644 (file)
@@ -97,6 +97,9 @@ llvmpipe_set_framebuffer_state(struct pipe_context *,
 void
 llvmpipe_update_fs(struct llvmpipe_context *lp);
 
+void 
+llvmpipe_update_setup(struct llvmpipe_context *lp);
+
 void
 llvmpipe_update_derived(struct llvmpipe_context *llvmpipe);
 
index edd723f65f28700bad18f187bb340efa1d3a708b..de242aa93ca5dd89a04ff6b81fe8c466c9eee484 100644 (file)
@@ -50,12 +50,13 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
 {
    const struct lp_fragment_shader *lpfs = llvmpipe->fs;
    struct vertex_info *vinfo = &llvmpipe->vertex_info;
-   struct lp_shader_input *inputs = llvmpipe->inputs;
    unsigned vs_index;
    uint i;
 
    /*
-    * Match FS inputs against VS outputs, emitting the necessary attributes.
+    * Match FS inputs against VS outputs, emitting the necessary
+    * attributes.  Could cache these structs and look them up with a
+    * combination of fragment shader, vertex shader ids.
     */
 
    vinfo->num_attribs = 0;
@@ -74,64 +75,10 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
       vs_index = draw_find_shader_output(llvmpipe->draw,
                                          lpfs->info.input_semantic_name[i],
                                          lpfs->info.input_semantic_index[i]);
-      if (vs_index < 0) {
-         /*
-          * This can happen with sprite coordinates - the vertex
-          * shader doesn't need to provide an output as we generate
-          * them internally.  However, lets keep pretending that there
-          * is something there to not confuse other code.
-          */
-         vs_index = 0;
-      }
-
-      /* This can be pre-computed, except for flatshade:
-       */
-      inputs[i].usage_mask = lpfs->info.input_usage_mask[i];
-
-      switch (lpfs->info.input_interpolate[i]) {
-      case TGSI_INTERPOLATE_CONSTANT:
-         inputs[i].interp = LP_INTERP_CONSTANT;
-         break;
-      case TGSI_INTERPOLATE_LINEAR:
-         inputs[i].interp = LP_INTERP_LINEAR;
-         break;
-      case TGSI_INTERPOLATE_PERSPECTIVE:
-         inputs[i].interp = LP_INTERP_PERSPECTIVE;
-         break;
-      default:
-         assert(0);
-         break;
-      }
-
-      switch (lpfs->info.input_semantic_name[i]) {
-      case TGSI_SEMANTIC_FACE:
-         inputs[i].interp = LP_INTERP_FACING;
-         break;
-      case TGSI_SEMANTIC_POSITION:
-         /* Position was already emitted above
-          */
-         inputs[i].interp = LP_INTERP_POSITION;
-         inputs[i].src_index = 0;
-         continue;
-      case TGSI_SEMANTIC_COLOR:
-         /* Colors are linearly inputs[i].interpolated in the fragment shader
-          * even when flatshading is active.  This just tells the
-          * setup module to use coefficients with ddx==0 and
-          * ddy==0.
-          */
-         if (llvmpipe->rasterizer->flatshade)
-            inputs[i].interp = LP_INTERP_CONSTANT;
-         break;
-
-      default:
-         break;
-      }
 
       /*
        * Emit the requested fs attribute for all but position.
        */
-
-      inputs[i].src_index = vinfo->num_attribs;
       draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
    }
 
@@ -145,15 +92,9 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
       draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT, vs_index);
    }
 
-   llvmpipe->num_inputs = lpfs->info.num_inputs;
-
    draw_compute_vertex_size(vinfo);
-
    lp_setup_set_vertex_info(llvmpipe->setup, vinfo);
 
-   lp_setup_set_fs_inputs(llvmpipe->setup,
-                          inputs,
-                          lpfs->info.num_inputs);
 }
 
 
@@ -190,6 +131,10 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
                           LP_NEW_QUERY))
       llvmpipe_update_fs( llvmpipe );
 
+   if (llvmpipe->dirty & (LP_NEW_FS |
+                         LP_NEW_RASTERIZER))
+      llvmpipe_update_setup( llvmpipe );
+
    if (llvmpipe->dirty & LP_NEW_BLEND_COLOR)
       lp_setup_set_blend_color(llvmpipe->setup,
                                &llvmpipe->blend_color);
index e54dd9f0a3c91560a65551090d22efb37d82a43b..ad058e384ad31f4d0f90b4fd9e06264a2f1556e3 100644 (file)
@@ -255,8 +255,7 @@ generate_quad_mask(LLVMBuilderRef builder,
  * \param partial_mask  if 1, do mask_input testing
  */
 static void
-generate_fs(struct llvmpipe_context *lp,
-            struct lp_fragment_shader *shader,
+generate_fs(struct lp_fragment_shader *shader,
             const struct lp_fragment_shader_variant_key *key,
             LLVMBuilderRef builder,
             struct lp_type type,
@@ -468,13 +467,13 @@ generate_blend(const struct pipe_blend_state *blend,
  * 2x2 pixels.
  */
 static void
-generate_fragment(struct llvmpipe_context *lp,
+generate_fragment(struct llvmpipe_screen *screen,
                   struct lp_fragment_shader *shader,
                   struct lp_fragment_shader_variant *variant,
                   unsigned partial_mask)
 {
-   struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
    const struct lp_fragment_shader_variant_key *key = &variant->key;
+   struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
    char func_name[256];
    struct lp_type fs_type;
    struct lp_type blend_type;
@@ -507,6 +506,18 @@ generate_fragment(struct llvmpipe_context *lp,
    unsigned chan;
    unsigned cbuf;
 
+   /* Adjust color input interpolation according to flatshade state:
+    */
+   memcpy(inputs, shader->inputs, shader->info.num_inputs * sizeof inputs[0]);
+   for (i = 0; i < shader->info.num_inputs; i++) {
+      if (inputs[i].interp == LP_INTERP_COLOR) {
+        if (key->flatshade)
+           inputs[i].interp = LP_INTERP_CONSTANT;
+        else
+           inputs[i].interp = LP_INTERP_LINEAR;
+      }
+   }
+
 
    /* TODO: actually pick these based on the fs and color buffer
     * characteristics. */
@@ -558,7 +569,6 @@ generate_fragment(struct llvmpipe_context *lp,
 
    variant->function[partial_mask] = function;
 
-
    /* XXX: need to propagate noalias down into color param now we are
     * passing a pointer-to-pointer?
     */
@@ -606,8 +616,8 @@ generate_fragment(struct llvmpipe_context *lp,
     * already included in the shader key.
     */
    lp_build_interp_soa_init(&interp, 
-                            lp->num_inputs,
-                            lp->inputs,
+                            shader->info.num_inputs,
+                            inputs,
                             builder, fs_type,
                             a0_ptr, dadx_ptr, dady_ptr,
                             x, y);
@@ -626,7 +636,7 @@ generate_fragment(struct llvmpipe_context *lp,
 
       depth_ptr_i = LLVMBuildGEP(builder, depth_ptr, &index, 1, "");
 
-      generate_fs(lp, shader, key,
+      generate_fs(shader, key,
                   builder,
                   fs_type,
                   context_ptr,
@@ -823,7 +833,7 @@ lp_debug_fs_variant(const struct lp_fragment_shader_variant *variant)
 }
 
 static struct lp_fragment_shader_variant *
-generate_variant(struct llvmpipe_context *lp,
+generate_variant(struct llvmpipe_screen *screen,
                  struct lp_fragment_shader *shader,
                  const struct lp_fragment_shader_variant_key *key)
 {
@@ -869,11 +879,11 @@ generate_variant(struct llvmpipe_context *lp,
       lp_debug_fs_variant(variant);
    }
 
-   generate_fragment(lp, shader, variant, RAST_EDGE_TEST);
+   generate_fragment(screen, shader, variant, RAST_EDGE_TEST);
 
    if (variant->opaque) {
       /* Specialized shader, which doesn't need to read the color buffer. */
-      generate_fragment(lp, shader, variant, RAST_WHOLE);
+      generate_fragment(screen, shader, variant, RAST_WHOLE);
    } else {
       variant->jit_function[RAST_WHOLE] = variant->jit_function[RAST_EDGE_TEST];
    }
@@ -888,6 +898,7 @@ llvmpipe_create_fs_state(struct pipe_context *pipe,
 {
    struct lp_fragment_shader *shader;
    int nr_samplers;
+   int i;
 
    shader = CALLOC_STRUCT(lp_fragment_shader);
    if (!shader)
@@ -907,6 +918,46 @@ llvmpipe_create_fs_state(struct pipe_context *pipe,
    shader->variant_key_size = Offset(struct lp_fragment_shader_variant_key,
                                     sampler[nr_samplers]);
 
+   for (i = 0; i < shader->info.num_inputs; i++) {
+      shader->inputs[i].usage_mask = shader->info.input_usage_mask[i];
+
+      switch (shader->info.input_interpolate[i]) {
+      case TGSI_INTERPOLATE_CONSTANT:
+        shader->inputs[i].interp = LP_INTERP_CONSTANT;
+        break;
+      case TGSI_INTERPOLATE_LINEAR:
+        shader->inputs[i].interp = LP_INTERP_LINEAR;
+        break;
+      case TGSI_INTERPOLATE_PERSPECTIVE:
+        shader->inputs[i].interp = LP_INTERP_PERSPECTIVE;
+        break;
+      default:
+        assert(0);
+        break;
+      }
+
+      switch (shader->info.input_semantic_name[i]) {
+      case TGSI_SEMANTIC_COLOR:
+         /* Colors may be either linearly or constant interpolated in
+         * the fragment shader, but that information isn't available
+         * here.  Mark color inputs and fix them up later.
+          */
+        shader->inputs[i].interp = LP_INTERP_COLOR;
+         break;
+      case TGSI_SEMANTIC_FACE:
+        shader->inputs[i].interp = LP_INTERP_FACING;
+        break;
+      case TGSI_SEMANTIC_POSITION:
+        /* Position was already emitted above
+         */
+        shader->inputs[i].interp = LP_INTERP_POSITION;
+        shader->inputs[i].src_index = 0;
+        continue;
+      }
+
+      shader->inputs[i].src_index = i+1;
+   }
+
    if (LP_DEBUG & DEBUG_TGSI) {
       unsigned attrib;
       debug_printf("llvmpipe: Create fragment shader #%u %p:\n", shader->no, (void *) shader);
@@ -1161,6 +1212,7 @@ make_variant_key(struct llvmpipe_context *lp,
 void 
 llvmpipe_update_fs(struct llvmpipe_context *lp)
 {
+   struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
    struct lp_fragment_shader *shader = lp->fs;
    struct lp_fragment_shader_variant_key key;
    struct lp_fragment_shader_variant *variant = NULL;
@@ -1201,7 +1253,7 @@ llvmpipe_update_fs(struct llvmpipe_context *lp)
       }
       t0 = os_time_get();
 
-      variant = generate_variant(lp, shader, &key);
+      variant = generate_variant(screen, shader, &key);
 
       t1 = os_time_get();
       dt = t1 - t0;
@@ -1221,6 +1273,10 @@ llvmpipe_update_fs(struct llvmpipe_context *lp)
 
 
 
+
+
+
+
 void
 llvmpipe_init_fs_funcs(struct llvmpipe_context *llvmpipe)
 {
index 2914e7d7efd7cfacc7b8706643aaf396fd3d5b4c..f73c7801c004f5763432654d2141399217569a5a 100644 (file)
@@ -34,6 +34,7 @@
 #include "pipe/p_state.h"
 #include "tgsi/tgsi_scan.h" /* for tgsi_shader_info */
 #include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */
+#include "lp_bld_interp.h" /* for struct lp_shader_input */
 
 
 struct tgsi_token;
@@ -105,6 +106,9 @@ struct lp_fragment_shader
    unsigned no;
    unsigned variants_created;
    unsigned variants_cached;
+
+   /** Fragment shader input interpolation info */
+   struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
 };
 
 
diff --git a/src/gallium/drivers/llvmpipe/lp_state_setup.c b/src/gallium/drivers/llvmpipe/lp_state_setup.c
new file mode 100644 (file)
index 0000000..aa9147a
--- /dev/null
@@ -0,0 +1,768 @@
+/**************************************************************************
+ *
+ * Copyright 2010 VMware.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_simple_list.h"
+#include "os/os_time.h"
+#include "gallivm/lp_bld_debug.h"
+#include "gallivm/lp_bld_init.h"
+#include "gallivm/lp_bld_intr.h"
+#include <llvm-c/Analysis.h>   /* for LLVMVerifyFunction */
+
+#include "lp_perf.h"
+#include "lp_debug.h"
+#include "lp_flush.h"
+#include "lp_screen.h"
+#include "lp_context.h"
+#include "lp_setup_context.h"
+#include "lp_rast.h"
+#include "lp_state.h"
+#include "lp_state_fs.h"
+#include "lp_state_setup.h"
+
+
+
+/* currently organized to interpolate full float[4] attributes even
+ * when some elements are unused.  Later, can pack vertex data more
+ * closely.
+ */
+
+
+struct lp_setup_args
+{
+   /* Function arguments:
+    */
+   LLVMValueRef v0;
+   LLVMValueRef v1;
+   LLVMValueRef v2;
+   LLVMValueRef facing;                /* boolean */
+   LLVMValueRef a0;
+   LLVMValueRef dadx;
+   LLVMValueRef dady;
+
+   /* Derived:
+    */
+   LLVMValueRef x0_center;
+   LLVMValueRef y0_center;
+   LLVMValueRef dy20_ooa;
+   LLVMValueRef dy01_ooa;
+   LLVMValueRef dx20_ooa;
+   LLVMValueRef dx01_ooa;
+};
+
+static LLVMTypeRef type4f(void)
+{
+   return LLVMVectorType(LLVMFloatType(), 4);
+}
+
+
+/* Equivalent of _mm_setr_ps(a,b,c,d)
+ */
+static LLVMValueRef vec4f(LLVMBuilderRef bld,
+                         LLVMValueRef a, LLVMValueRef b, LLVMValueRef c, LLVMValueRef d,
+                         const char *name)
+{
+   LLVMValueRef i0 = LLVMConstInt(LLVMInt32Type(), 0, 0);
+   LLVMValueRef i1 = LLVMConstInt(LLVMInt32Type(), 1, 0);
+   LLVMValueRef i2 = LLVMConstInt(LLVMInt32Type(), 2, 0);
+   LLVMValueRef i3 = LLVMConstInt(LLVMInt32Type(), 3, 0);
+
+   LLVMValueRef res = LLVMGetUndef(type4f());
+
+   res = LLVMBuildInsertElement(bld, res, a, i0, "");
+   res = LLVMBuildInsertElement(bld, res, b, i1, "");
+   res = LLVMBuildInsertElement(bld, res, c, i2, "");
+   res = LLVMBuildInsertElement(bld, res, d, i3, name);
+
+   return res;
+}
+
+/* Equivalent of _mm_set1_ps(a)
+ */
+static LLVMValueRef vec4f_from_scalar(LLVMBuilderRef bld,
+                                     LLVMValueRef a,
+                                     const char *name)
+{
+   LLVMValueRef res = LLVMGetUndef(type4f());
+   int i;
+
+   for(i = 0; i < 4; ++i) {
+      LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
+      res = LLVMBuildInsertElement(bld, res, a, index, i == 3 ? name : "");
+   }
+
+   return res;
+}
+
+static void
+store_coef(LLVMBuilderRef builder,
+          struct lp_setup_args *args,
+          unsigned slot,
+          LLVMValueRef a0,
+          LLVMValueRef dadx,
+          LLVMValueRef dady)
+{
+   LLVMValueRef idx = LLVMConstInt(LLVMInt32Type(), slot, 0);
+   
+   LLVMBuildStore(builder,
+                 a0, 
+                 LLVMBuildGEP(builder, args->a0, &idx, 1, ""));
+
+   LLVMBuildStore(builder,
+                 dadx, 
+                 LLVMBuildGEP(builder, args->dadx, &idx, 1, ""));
+
+   LLVMBuildStore(builder,
+                 dady, 
+                 LLVMBuildGEP(builder, args->dady, &idx, 1, ""));
+}
+
+
+
+static void 
+emit_constant_coef4( LLVMBuilderRef builder,
+                    struct lp_setup_args *args,
+                    unsigned slot,
+                    LLVMValueRef vert,
+                    unsigned attr)
+{
+   LLVMValueRef zero      = LLVMConstReal(LLVMFloatType(), 0.0);
+   LLVMValueRef zerovec   = vec4f_from_scalar(builder, zero, "zero");
+   LLVMValueRef idx       = LLVMConstInt(LLVMInt32Type(), attr, 0);
+   LLVMValueRef attr_ptr  = LLVMBuildGEP(builder, vert, &idx, 1, "attr_ptr");
+   LLVMValueRef vert_attr = LLVMBuildLoad(builder, attr_ptr, "vert_attr");
+
+   store_coef(builder, args, slot, vert_attr, zerovec, zerovec);
+}
+
+
+
+/**
+ * Setup the fragment input attribute with the front-facing value.
+ * \param frontface  is the triangle front facing?
+ */
+static void 
+emit_facing_coef( LLVMBuilderRef builder,
+                 struct lp_setup_args *args,
+                 unsigned slot )
+{
+   LLVMValueRef a0_0 = args->facing;
+   LLVMValueRef zero = LLVMConstReal(LLVMFloatType(), 0.0);
+   LLVMValueRef a0      = vec4f(builder, a0_0, zero, zero, zero, "facing");
+   LLVMValueRef zerovec = vec4f_from_scalar(builder, zero, "zero");
+
+   store_coef(builder, args, slot, a0, zerovec, zerovec);
+}
+
+
+static LLVMValueRef
+vert_attrib(LLVMBuilderRef b,
+           LLVMValueRef vert,
+           int attr,
+           int elem,
+           const char *name)
+{
+   LLVMValueRef idx[2];
+   idx[0] = LLVMConstInt(LLVMInt32Type(), attr, 0);
+   idx[1] = LLVMConstInt(LLVMInt32Type(), elem, 0);
+   return LLVMBuildLoad(b, LLVMBuildGEP(b, vert, idx, 2, ""), name);
+}
+
+
+
+static void 
+emit_coef4( LLVMBuilderRef b,
+           struct lp_setup_args *args,
+           unsigned slot,
+           LLVMValueRef a0,
+           LLVMValueRef a1,
+           LLVMValueRef a2)
+{
+   LLVMValueRef dy20_ooa = args->dy20_ooa;
+   LLVMValueRef dy01_ooa = args->dy01_ooa;
+   LLVMValueRef dx20_ooa = args->dx20_ooa;
+   LLVMValueRef dx01_ooa = args->dx01_ooa;
+   LLVMValueRef x0_center = args->x0_center;
+   LLVMValueRef y0_center = args->y0_center;
+
+   /* XXX: using fsub, fmul on vector types -- does this work??
+    */
+   LLVMValueRef da01 = LLVMBuildFSub(b, a0, a1, "da01");
+   LLVMValueRef da20 = LLVMBuildFSub(b, a2, a0, "da20");
+
+   /* Calculate dadx (vec4f)
+    */
+   LLVMValueRef da01_dy20_ooa = LLVMBuildFMul(b, da01, dy20_ooa, "da01_dy20_ooa");
+   LLVMValueRef da20_dy01_ooa = LLVMBuildFMul(b, da20, dy01_ooa, "da20_dy01_ooa");
+   LLVMValueRef dadx          = LLVMBuildFSub(b, da01_dy20_ooa, da20_dy01_ooa, "dadx");
+
+   /* Calculate dady (vec4f)
+    */
+   LLVMValueRef da01_dx20_ooa = LLVMBuildFMul(b, da01, dx20_ooa, "da01_dx20_ooa");
+   LLVMValueRef da20_dx01_ooa = LLVMBuildFMul(b, da20, dx01_ooa, "da20_dx01_ooa");
+   LLVMValueRef dady          = LLVMBuildFSub(b, da20_dx01_ooa, da01_dx20_ooa, "dady");
+
+   /* Calculate a0 - the attribute value at the origin
+    */
+   LLVMValueRef dadx_x0       = LLVMBuildFMul(b, dadx, x0_center, "dadx_x0"); 
+   LLVMValueRef dady_y0       = LLVMBuildFMul(b, dady, y0_center, "dady_y0"); 
+   LLVMValueRef attr_v0       = LLVMBuildFAdd(b, dadx_x0, dady_y0, "attr_v0"); 
+   LLVMValueRef attr_0        = LLVMBuildFSub(b, a0, attr_v0, "attr_0"); 
+
+   store_coef(b, args, slot, attr_0, dadx, dady);
+}
+
+
+static void 
+emit_linear_coef( LLVMBuilderRef b,
+                 struct lp_setup_args *args,
+                 unsigned slot,
+                 unsigned vert_attr)
+{
+   LLVMValueRef idx = LLVMConstInt(LLVMInt32Type(), vert_attr, 0);
+
+   LLVMValueRef a0 = LLVMBuildLoad(b, LLVMBuildGEP(b, args->v0, &idx, 1, ""), "v0a");
+   LLVMValueRef a1 = LLVMBuildLoad(b, LLVMBuildGEP(b, args->v1, &idx, 1, ""), "v1a");
+   LLVMValueRef a2 = LLVMBuildLoad(b, LLVMBuildGEP(b, args->v2, &idx, 1, ""), "v2a");
+
+   emit_coef4(b, args, slot, a0, a1, a2);
+}
+
+
+
+/**
+ * Compute a0, dadx and dady for a perspective-corrected interpolant,
+ * for a triangle.
+ * We basically multiply the vertex value by 1/w before computing
+ * the plane coefficients (a0, dadx, dady).
+ * Later, when we compute the value at a particular fragment position we'll
+ * divide the interpolated value by the interpolated W at that fragment.
+ */
+static void 
+emit_perspective_coef( LLVMBuilderRef b,
+                      struct lp_setup_args *args,
+                      unsigned slot,
+                      unsigned vert_attr)
+{
+   /* premultiply by 1/w  (v[0][3] is always 1/w):
+    */
+   LLVMValueRef idx = LLVMConstInt(LLVMInt32Type(), vert_attr, 0);
+
+   LLVMValueRef v0a = LLVMBuildLoad(b, LLVMBuildGEP(b, args->v0, &idx, 1, ""), "v0a");
+   LLVMValueRef v1a = LLVMBuildLoad(b, LLVMBuildGEP(b, args->v1, &idx, 1, ""), "v1a");
+   LLVMValueRef v2a = LLVMBuildLoad(b, LLVMBuildGEP(b, args->v2, &idx, 1, ""), "v2a");
+
+   LLVMValueRef v0_oow = vec4f_from_scalar(b, vert_attrib(b, args->v0, 0, 3, ""), "v0_oow");
+   LLVMValueRef v1_oow = vec4f_from_scalar(b, vert_attrib(b, args->v1, 0, 3, ""), "v1_oow");
+   LLVMValueRef v2_oow = vec4f_from_scalar(b, vert_attrib(b, args->v2, 0, 3, ""), "v2_oow");
+
+   LLVMValueRef v0_oow_v0a = LLVMBuildFMul(b, v0a, v0_oow, "v0_oow_v0a");
+   LLVMValueRef v1_oow_v1a = LLVMBuildFMul(b, v1a, v1_oow, "v1_oow_v1a");
+   LLVMValueRef v2_oow_v2a = LLVMBuildFMul(b, v2a, v2_oow, "v2_oow_v2a");
+
+   emit_coef4(b, args, slot, v0_oow_v0a, v1_oow_v1a, v2_oow_v2a);
+}
+
+
+static void
+emit_position_coef( LLVMBuilderRef builder,
+                   struct lp_setup_args *args,
+                   int slot, int attrib )
+{
+   emit_linear_coef(builder, args, slot, attrib);
+}
+
+
+
+
+/**
+ * Compute the inputs-> dadx, dady, a0 values.
+ */
+static void 
+emit_tri_coef( LLVMBuilderRef builder,
+              const struct lp_setup_variant_key *key,
+              struct lp_setup_args *args )
+{
+   unsigned slot;
+
+   /* The internal position input is in slot zero:
+    */
+   emit_position_coef(builder, args, 0, 0);
+
+   /* setup interpolation for all the remaining attributes:
+    */
+   for (slot = 0; slot < key->num_inputs; slot++) {
+      unsigned vert_attr = key->inputs[slot].src_index;
+
+      switch (key->inputs[slot].interp) {
+      case LP_INTERP_CONSTANT:
+        if (key->flatshade_first) {
+           emit_constant_coef4(builder, args, slot+1, args->v0, vert_attr);
+        }
+        else {
+           emit_constant_coef4(builder, args, slot+1, args->v2, vert_attr);
+        }
+        break;
+
+      case LP_INTERP_LINEAR:
+        emit_linear_coef(builder, args, slot+1, vert_attr);
+         break;
+
+      case LP_INTERP_PERSPECTIVE:
+        emit_perspective_coef(builder, args, slot+1, vert_attr);
+         break;
+
+      case LP_INTERP_POSITION:
+         /*
+          * The generated pixel interpolators will pick up the coeffs from
+          * slot 0.
+          */
+         break;
+
+      case LP_INTERP_FACING:
+         emit_facing_coef(builder, args, slot+1);
+         break;
+
+      default:
+         assert(0);
+      }
+   }
+}
+
+
+/* XXX: This is generic code, share with fs/vs codegen:
+ */
+static lp_jit_setup_triangle
+finalize_function(struct llvmpipe_screen *screen,
+                 LLVMBuilderRef builder,
+                 LLVMValueRef function)
+{
+   void *f;
+
+   /* Verify the LLVM IR.  If invalid, dump and abort */
+#ifdef DEBUG
+   if (LLVMVerifyFunction(function, LLVMPrintMessageAction)) {
+      if (1)
+         lp_debug_dump_value(function);
+      abort();
+   }
+#endif
+
+   /* Apply optimizations to LLVM IR */
+   LLVMRunFunctionPassManager(screen->pass, function);
+
+   if (gallivm_debug & GALLIVM_DEBUG_IR)
+   {
+      /* Print the LLVM IR to stderr */
+      lp_debug_dump_value(function);
+      debug_printf("\n");
+   }
+
+   /*
+    * Translate the LLVM IR into machine code.
+    */
+   f = LLVMGetPointerToGlobal(screen->engine, function);
+
+   if (gallivm_debug & GALLIVM_DEBUG_ASM)
+   {
+      lp_disassemble(f);
+   }
+
+   lp_func_delete_body(function);
+
+   return f;
+}
+
+/* XXX: Generic code:
+ */
+static void
+lp_emit_emms(LLVMBuilderRef builder)
+{
+#ifdef PIPE_ARCH_X86
+   /* Avoid corrupting the FPU stack on 32bit OSes. */
+   lp_build_intrinsic(builder, "llvm.x86.mmx.emms", LLVMVoidType(), NULL, 0);
+#endif
+}
+
+
+/* XXX: generic code:
+ */
+static void
+set_noalias(LLVMBuilderRef builder,
+           LLVMValueRef function,
+           const LLVMTypeRef *arg_types,
+           int nr_args)
+{
+   int i;
+   for(i = 0; i < Elements(arg_types); ++i)
+      if(LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind)
+         LLVMAddAttribute(LLVMGetParam(function, i),
+                         LLVMNoAliasAttribute);
+}
+
+static void
+init_args(LLVMBuilderRef b, 
+         struct lp_setup_args *args,
+         const struct lp_setup_variant *variant)
+{
+   LLVMValueRef v0_x = vert_attrib(b, args->v0, 0, 0, "v0_x");
+   LLVMValueRef v0_y = vert_attrib(b, args->v0, 0, 1, "v0_y");
+
+   LLVMValueRef v1_x = vert_attrib(b, args->v1, 0, 0, "v1_x");
+   LLVMValueRef v1_y = vert_attrib(b, args->v1, 0, 1, "v1_y");
+
+   LLVMValueRef v2_x = vert_attrib(b, args->v2, 0, 0, "v2_x");
+   LLVMValueRef v2_y = vert_attrib(b, args->v2, 0, 1, "v2_y");
+
+   LLVMValueRef pixel_center = LLVMConstReal(LLVMFloatType(),
+                                            variant->key.pixel_center_half ? 0.5 : 0);
+
+   LLVMValueRef x0_center = LLVMBuildFSub(b, v0_x, pixel_center, "x0_center" );
+   LLVMValueRef y0_center = LLVMBuildFSub(b, v0_y, pixel_center, "y0_center" );
+   
+   LLVMValueRef dx01 = LLVMBuildFSub(b, v0_x, v1_x, "dx01");
+   LLVMValueRef dy01 = LLVMBuildFSub(b, v0_y, v1_y, "dy01");
+   LLVMValueRef dx20 = LLVMBuildFSub(b, v2_x, v0_x, "dx20");
+   LLVMValueRef dy20 = LLVMBuildFSub(b, v2_y, v0_y, "dy20");
+
+   LLVMValueRef one  = LLVMConstReal(LLVMFloatType(), 1.0);
+   LLVMValueRef e    = LLVMBuildFMul(b, dx01, dy20, "e");
+   LLVMValueRef f    = LLVMBuildFMul(b, dx20, dy01, "f");
+   LLVMValueRef ooa  = LLVMBuildFDiv(b, one, LLVMBuildFSub(b, e, f, ""), "ooa");
+
+   LLVMValueRef dy20_ooa = LLVMBuildFMul(b, dy20, ooa, "dy20_ooa");
+   LLVMValueRef dy01_ooa = LLVMBuildFMul(b, dy01, ooa, "dy01_ooa");
+   LLVMValueRef dx20_ooa = LLVMBuildFMul(b, dx20, ooa, "dx20_ooa");
+   LLVMValueRef dx01_ooa = LLVMBuildFMul(b, dx01, ooa, "dx01_ooa");
+
+   args->dy20_ooa  = vec4f_from_scalar(b, dy20_ooa, "dy20_ooa_4f");
+   args->dy01_ooa  = vec4f_from_scalar(b, dy01_ooa, "dy01_ooa_4f");
+
+   args->dx20_ooa  = vec4f_from_scalar(b, dx20_ooa, "dx20_ooa_4f");
+   args->dx01_ooa  = vec4f_from_scalar(b, dx01_ooa, "dx01_ooa_4f");
+
+   args->x0_center = vec4f_from_scalar(b, x0_center, "x0_center_4f");
+   args->y0_center = vec4f_from_scalar(b, y0_center, "y0_center_4f");
+}
+
+/**
+ * Generate the runtime callable function for the coefficient calculation.
+ *
+ */
+static struct lp_setup_variant *
+generate_setup_variant(struct llvmpipe_screen *screen,
+                      struct lp_setup_variant_key *key)
+{
+   struct lp_setup_variant *variant = NULL;
+   struct lp_setup_args args;
+   char func_name[256];
+   LLVMTypeRef vec4f_type;
+   LLVMTypeRef func_type;
+   LLVMTypeRef arg_types[8];
+   LLVMBasicBlockRef block;
+   LLVMBuilderRef builder;
+   int64_t t0, t1;
+
+   if (0)
+      goto fail;
+
+   variant = CALLOC_STRUCT(lp_setup_variant);
+   if (variant == NULL)
+      goto fail;
+
+   if (LP_DEBUG & DEBUG_COUNTERS) {
+      t0 = os_time_get();
+   }
+
+   memcpy(&variant->key, key, key->size);
+   variant->list_item_global.base = variant;
+
+   util_snprintf(func_name, sizeof(func_name), "fs%u_setup%u",
+                0,
+                variant->no);
+
+   /* Currently always deal with full 4-wide vertex attributes from
+    * the vertices.
+    */
+
+   vec4f_type = LLVMVectorType(LLVMFloatType(), 4);
+
+   arg_types[0] = LLVMPointerType(vec4f_type, 0);        /* v0 */
+   arg_types[1] = LLVMPointerType(vec4f_type, 0);        /* v1 */
+   arg_types[2] = LLVMPointerType(vec4f_type, 0);        /* v2 */
+   arg_types[3] = LLVMInt32Type();                     /* facing */
+   arg_types[4] = LLVMPointerType(vec4f_type, 0);      /* a0, aligned */
+   arg_types[5] = LLVMPointerType(vec4f_type, 0);      /* dadx, aligned */
+   arg_types[6] = LLVMPointerType(vec4f_type, 0);      /* dady, aligned */
+   arg_types[7] = LLVMPointerType(LLVMVoidType(), 0);      /* key, unused */
+
+   func_type = LLVMFunctionType(LLVMVoidType(), arg_types, Elements(arg_types), 0);
+
+   variant->function = LLVMAddFunction(screen->module, func_name, func_type);
+   if (!variant->function)
+      goto fail;
+
+   LLVMSetFunctionCallConv(variant->function, LLVMCCallConv);
+
+   args.v0       = LLVMGetParam(variant->function, 0);
+   args.v1       = LLVMGetParam(variant->function, 1);
+   args.v2       = LLVMGetParam(variant->function, 2);
+   args.facing   = LLVMGetParam(variant->function, 3);
+   args.a0       = LLVMGetParam(variant->function, 4);
+   args.dadx     = LLVMGetParam(variant->function, 5);
+   args.dady     = LLVMGetParam(variant->function, 6);
+
+   lp_build_name(args.v0, "in_v0");
+   lp_build_name(args.v1, "in_v1");
+   lp_build_name(args.v2, "in_v2");
+   lp_build_name(args.facing, "in_facing");
+   lp_build_name(args.a0, "out_a0");
+   lp_build_name(args.dadx, "out_dadx");
+   lp_build_name(args.dady, "out_dady");
+
+   /*
+    * Function body
+    */
+   block = LLVMAppendBasicBlock(variant->function, "entry");
+   builder = LLVMCreateBuilder();
+   LLVMPositionBuilderAtEnd(builder, block);
+
+   set_noalias(builder, variant->function, arg_types, Elements(arg_types));
+   init_args(builder, &args, variant);
+   emit_tri_coef(builder, &variant->key, &args);
+
+   lp_emit_emms(builder);
+   LLVMBuildRetVoid(builder);
+   LLVMDisposeBuilder(builder);
+
+   variant->jit_function = finalize_function(screen, builder,
+                                            variant->function);
+   if (!variant->jit_function)
+      goto fail;
+
+   /*
+    * Update timing information:
+    */
+   if (LP_DEBUG & DEBUG_COUNTERS) {
+      t1 = os_time_get();
+      LP_COUNT_ADD(llvm_compile_time, t1 - t0);
+      LP_COUNT_ADD(nr_llvm_compiles, 1);
+   }
+   
+   return variant;
+
+fail:
+   if (variant) {
+      if (variant->function) {
+        if (variant->jit_function)
+           LLVMFreeMachineCodeForFunction(screen->engine,
+                                          variant->function);
+        LLVMDeleteFunction(variant->function);
+      }
+      FREE(variant);
+   }
+   
+   return NULL;
+}
+
+
+
+static void
+lp_make_setup_variant_key(struct llvmpipe_context *lp,
+                         struct lp_setup_variant_key *key)
+{
+   struct lp_fragment_shader *fs = lp->fs;
+   unsigned i;
+
+   assert(sizeof key->inputs[0] == sizeof(ushort));
+   
+   key->num_inputs = fs->info.num_inputs;
+   key->flatshade_first = lp->rasterizer->flatshade_first;
+   key->pixel_center_half = lp->rasterizer->gl_rasterization_rules;
+   key->size = Offset(struct lp_setup_variant_key,
+                     inputs[key->num_inputs]);
+   key->pad = 0;
+
+   memcpy(key->inputs, fs->inputs, key->num_inputs * sizeof key->inputs[0]);
+   for (i = 0; i < key->num_inputs; i++) {
+      if (key->inputs[i].interp == LP_INTERP_COLOR) {
+        if (lp->rasterizer->flatshade)
+           key->inputs[i].interp = LP_INTERP_CONSTANT;
+        else
+           key->inputs[i].interp = LP_INTERP_LINEAR;
+      }
+   }
+
+}
+
+
+static void
+remove_setup_variant(struct llvmpipe_context *lp,
+                    struct lp_setup_variant *variant)
+{
+   struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
+
+   if (gallivm_debug & GALLIVM_DEBUG_IR) {
+      debug_printf("llvmpipe: del setup_variant #%u total %u\n",
+                  variant->no, lp->nr_setup_variants);
+   }
+
+   if (variant->function) {
+      if (variant->jit_function)
+        LLVMFreeMachineCodeForFunction(screen->engine,
+                                       variant->function);
+      LLVMDeleteFunction(variant->function);
+   }
+
+   remove_from_list(&variant->list_item_global);
+   lp->nr_setup_variants--;
+   FREE(variant);
+}
+
+
+
+/* When the number of setup variants exceeds a threshold, cull a
+ * fraction (currently a quarter) of them.
+ */
+static void
+cull_setup_variants(struct llvmpipe_context *lp)
+{
+   struct pipe_context *pipe = &lp->pipe;
+   int i;
+
+   /*
+    * XXX: we need to flush the context until we have some sort of reference
+    * counting in fragment shaders as they may still be binned
+    * Flushing alone might not be sufficient we need to wait on it too.
+    */
+   llvmpipe_finish(pipe, __FUNCTION__);
+
+   for (i = 0; i < LP_MAX_SETUP_VARIANTS / 4; i++) {
+      struct lp_setup_variant_list_item *item = last_elem(&lp->setup_variants_list);
+      remove_setup_variant(lp, item->base);
+   }
+}
+
+
+/**
+ * Update fragment/vertex shader linkage state.  This is called just
+ * prior to drawing something when some fragment-related state has
+ * changed.
+ */
+void 
+llvmpipe_update_setup(struct llvmpipe_context *lp)
+{
+   struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
+
+   struct lp_setup_variant_key *key = &lp->setup_variant.key;
+   struct lp_setup_variant *variant = NULL;
+   struct lp_setup_variant_list_item *li;
+
+   lp_make_setup_variant_key(lp, key);
+
+   foreach(li, &lp->setup_variants_list) {
+      if(li->base->key.size == key->size &&
+        memcmp(&li->base->key, key, key->size) == 0) {
+         variant = li->base;
+         break;
+      }
+   }
+
+   if (variant) {
+      move_to_head(&lp->setup_variants_list, &variant->list_item_global);
+   }
+   else {
+      if (lp->nr_setup_variants >= LP_MAX_SETUP_VARIANTS) {
+        cull_setup_variants(lp);
+      }
+
+      variant = generate_setup_variant(screen, key);
+      if (variant) {
+         insert_at_head(&lp->setup_variants_list, &variant->list_item_global);
+         lp->nr_setup_variants++;
+      }
+      else {
+        /* Keep the old path around for debugging, and also perhaps
+         * in case malloc fails during compilation.
+         */
+        variant = &lp->setup_variant;
+        variant->jit_function = lp_setup_tri_fallback;
+      }
+   }
+
+   lp_setup_set_setup_variant(lp->setup,
+                             variant);
+}
+
+void
+lp_delete_setup_variants(struct llvmpipe_context *lp)
+{
+   struct lp_setup_variant_list_item *li;
+   li = first_elem(&lp->setup_variants_list);
+   while(!at_end(&lp->setup_variants_list, li)) {
+      struct lp_setup_variant_list_item *next = next_elem(li);
+      remove_setup_variant(lp, li->base);
+      li = next;
+   }
+}
+
+void
+lp_dump_setup_coef( const struct lp_setup_variant_key *key,
+                   const float (*sa0)[4],
+                   const float (*sdadx)[4],
+                   const float (*sdady)[4])
+{
+   int i, slot;
+
+   for (i = 0; i < NUM_CHANNELS; i++) {
+      float a0   = sa0  [0][i];
+      float dadx = sdadx[0][i];
+      float dady = sdady[0][i];
+
+      debug_printf("POS.%c: a0 = %f, dadx = %f, dady = %f\n",
+                  "xyzw"[i],
+                  a0, dadx, dady);
+   }
+
+   for (slot = 0; slot < key->num_inputs; slot++) {
+      unsigned usage_mask = key->inputs[slot].usage_mask;
+      for (i = 0; i < NUM_CHANNELS; i++) {
+        if (usage_mask & (1 << i)) {
+           float a0   = sa0  [1 + slot][i];
+           float dadx = sdadx[1 + slot][i];
+           float dady = sdady[1 + slot][i];
+
+           debug_printf("IN[%u].%c: a0 = %f, dadx = %f, dady = %f\n",
+                        slot,
+                        "xyzw"[i],
+                        a0, dadx, dady);
+        }
+      }
+   }
+}
diff --git a/src/gallium/drivers/llvmpipe/lp_state_setup.h b/src/gallium/drivers/llvmpipe/lp_state_setup.h
new file mode 100644 (file)
index 0000000..2b080fb
--- /dev/null
@@ -0,0 +1,81 @@
+#ifndef LP_STATE_SETUP_H
+#define LP_STATE_SETUP_H
+
+#include "lp_bld_interp.h"
+
+
+struct llvmpipe_context;
+struct lp_setup_variant;
+
+struct lp_setup_variant_list_item
+{
+   struct lp_setup_variant *base;
+   struct lp_setup_variant_list_item *next, *prev;
+};
+
+
+struct lp_setup_variant_key {   
+   unsigned num_inputs:8;
+   unsigned flatshade_first:1;
+   unsigned pixel_center_half:1;
+   unsigned pad:7;
+   unsigned size:16;
+   struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
+};
+
+
+typedef void (*lp_jit_setup_triangle)( const float (*v0)[4],
+                                      const float (*v1)[4],
+                                      const float (*v2)[4],
+                                      boolean front_facing,
+                                      float (*a0)[4],
+                                      float (*dadx)[4],
+                                      float (*dady)[4],
+                                      const struct lp_setup_variant_key *key );
+
+
+
+
+/* At this stage, for a given variant key, we create a
+ * draw_vertex_info struct telling the draw module how to format the
+ * vertices, and an llvm-generated function which calculates the
+ * attribute interpolants (a0, dadx, dady) from three of those
+ * vertices.
+ */
+struct lp_setup_variant {
+   struct lp_setup_variant_key key;
+   
+   struct lp_setup_variant_list_item list_item_global;
+
+   /* XXX: this is a pointer to the LLVM IR.  Once jit_function is
+    * generated, we never need to use the IR again - need to find a
+    * way to release this data without destroying the generated
+    * assembly.
+    */
+   LLVMValueRef function;
+
+   /* The actual generated setup function:
+    */
+   lp_jit_setup_triangle jit_function;
+
+   unsigned no;
+};
+
+void lp_setup_tri_fallback( const float (*v0)[4],
+                           const float (*v1)[4],
+                           const float (*v2)[4],
+                           boolean front_facing,
+                           float (*a0)[4],
+                           float (*dadx)[4],
+                           float (*dady)[4],
+                           const struct lp_setup_variant_key *key );
+
+void lp_delete_setup_variants(struct llvmpipe_context *lp);
+
+void
+lp_dump_setup_coef( const struct lp_setup_variant_key *key,
+                   const float (*sa0)[4],
+                   const float (*sdadx)[4],
+                   const float (*sdady)[4]);
+
+#endif
diff --git a/src/gallium/drivers/llvmpipe/lp_state_setup_fallback.c b/src/gallium/drivers/llvmpipe/lp_state_setup_fallback.c
new file mode 100644 (file)
index 0000000..1922efc
--- /dev/null
@@ -0,0 +1,265 @@
+/**************************************************************************
+ *
+ * Copyright 2010, VMware.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * Fallback (non-llvm) path for triangle setup.  Will remove once llvm
+ * is up and running.
+ *
+ * TODO: line/point setup.
+ */
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "lp_state_setup.h"
+
+
+
+#if defined(PIPE_ARCH_SSE)
+#include <emmintrin.h>
+
+struct setup_args {
+   float (*a0)[4];             /* aligned */
+   float (*dadx)[4];           /* aligned */
+   float (*dady)[4];           /* aligned */
+
+   float x0_center;
+   float y0_center;
+
+   /* turn these into an aligned float[4] */
+   float dy01_ooa;
+   float dy20_ooa;
+   float dx01_ooa;
+   float dx20_ooa;
+
+   const float (*v0)[4];       /* aligned */
+   const float (*v1)[4];       /* aligned */
+   const float (*v2)[4];       /* aligned */
+
+   boolean frontfacing;                /* remove eventually */
+};
+
+
+static void constant_coef4( struct setup_args *args,
+                           unsigned slot,
+                           const float *attr)
+{
+   *(__m128 *)args->a0[slot]   = *(__m128 *)attr;
+   *(__m128 *)args->dadx[slot] = _mm_set1_ps(0.0);
+   *(__m128 *)args->dady[slot] = _mm_set1_ps(0.0);
+}
+
+
+
+/**
+ * Setup the fragment input attribute with the front-facing value.
+ * \param frontface  is the triangle front facing?
+ */
+static void setup_facing_coef( struct setup_args *args,
+                              unsigned slot )
+{
+   /* XXX: just pass frontface directly to the shader, don't bother
+    * treating it as an input.
+    */
+   __m128 a0 = _mm_setr_ps(args->frontfacing ? 1.0 : -1.0,
+                          0, 0, 0);
+
+   *(__m128 *)args->a0[slot]   = a0;
+   *(__m128 *)args->dadx[slot] = _mm_set1_ps(0.0);
+   *(__m128 *)args->dady[slot] = _mm_set1_ps(0.0);
+}
+
+
+
+static void calc_coef4( struct setup_args *args,
+                       unsigned slot,
+                       __m128 a0,
+                       __m128 a1,
+                       __m128 a2)
+{
+   __m128 da01          = _mm_sub_ps(a0, a1);
+   __m128 da20          = _mm_sub_ps(a2, a0);
+
+   __m128 da01_dy20_ooa = _mm_mul_ps(da01, _mm_set1_ps(args->dy20_ooa));
+   __m128 da20_dy01_ooa = _mm_mul_ps(da20, _mm_set1_ps(args->dy01_ooa));   
+   __m128 dadx          = _mm_sub_ps(da01_dy20_ooa, da20_dy01_ooa);
+
+   __m128 da01_dx20_ooa = _mm_mul_ps(da01, _mm_set1_ps(args->dx20_ooa));
+   __m128 da20_dx01_ooa = _mm_mul_ps(da20, _mm_set1_ps(args->dx01_ooa));
+   __m128 dady          = _mm_sub_ps(da20_dx01_ooa, da01_dx20_ooa);
+
+   __m128 dadx_x0       = _mm_mul_ps(dadx, _mm_set1_ps(args->x0_center));
+   __m128 dady_y0       = _mm_mul_ps(dady, _mm_set1_ps(args->y0_center));
+   __m128 attr_v0       = _mm_add_ps(dadx_x0, dady_y0);
+   __m128 attr_0        = _mm_sub_ps(a0, attr_v0);
+
+   *(__m128 *)args->a0[slot]   = attr_0;
+   *(__m128 *)args->dadx[slot] = dadx;
+   *(__m128 *)args->dady[slot] = dady;
+}
+
+
+static void linear_coef( struct setup_args *args,
+                         unsigned slot,
+                         unsigned vert_attr)
+{
+   __m128 a0 = *(const __m128 *)args->v0[vert_attr];
+   __m128 a1 = *(const __m128 *)args->v1[vert_attr];
+   __m128 a2 = *(const __m128 *)args->v2[vert_attr];
+
+   calc_coef4(args, slot, a0, a1, a2);
+}
+
+
+
+/**
+ * Compute a0, dadx and dady for a perspective-corrected interpolant,
+ * for a triangle.
+ * We basically multiply the vertex value by 1/w before computing
+ * the plane coefficients (a0, dadx, dady).
+ * Later, when we compute the value at a particular fragment position we'll
+ * divide the interpolated value by the interpolated W at that fragment.
+ */
+static void perspective_coef( struct setup_args *args,
+                              unsigned slot,
+                             unsigned vert_attr)
+{
+   /* premultiply by 1/w  (v[0][3] is always 1/w):
+    */
+   __m128 a0 = *(const __m128 *)args->v0[vert_attr];
+   __m128 a1 = *(const __m128 *)args->v1[vert_attr];
+   __m128 a2 = *(const __m128 *)args->v2[vert_attr];
+
+   __m128 a0_oow = _mm_mul_ps(a0, _mm_set1_ps(args->v0[0][3]));
+   __m128 a1_oow = _mm_mul_ps(a1, _mm_set1_ps(args->v1[0][3]));
+   __m128 a2_oow = _mm_mul_ps(a2, _mm_set1_ps(args->v2[0][3]));
+
+   calc_coef4(args, slot, a0_oow, a1_oow, a2_oow);
+}
+
+
+
+
+
+/**
+ * Compute the args-> dadx, dady, a0 values.
+ *
+ * Note that this was effectively a little interpreted program, where
+ * the opcodes were LP_INTERP_*.  This is the program which is now
+ * being code-generated in lp_state_setup.c.
+ */
+void lp_setup_tri_fallback( const float (*v0)[4],
+                           const float (*v1)[4],
+                           const float (*v2)[4],
+                           boolean front_facing,
+                           float (*a0)[4],
+                           float (*dadx)[4],
+                           float (*dady)[4],
+                           const struct lp_setup_variant_key *key )
+{
+   struct setup_args args;
+   float pixel_offset = key->pixel_center_half ? 0.5 : 0.0;
+   float dx01 = v0[0][0] - v1[0][0];
+   float dy01 = v0[0][1] - v1[0][1];
+   float dx20 = v2[0][0] - v0[0][0];
+   float dy20 = v2[0][1] - v0[0][1];
+   float oneoverarea = 1.0f / (dx01 * dy20 - dx20 * dy01);
+   unsigned slot;
+
+   args.v0 = v0;
+   args.v1 = v1;
+   args.v2 = v2;
+   args.frontfacing = front_facing;
+   args.a0 = a0;
+   args.dadx = dadx;
+   args.dady = dady;
+
+   args.x0_center = v0[0][0] - pixel_offset;
+   args.y0_center = v0[0][1] - pixel_offset;
+   args.dx01_ooa  = dx01 * oneoverarea;
+   args.dx20_ooa  = dx20 * oneoverarea;
+   args.dy01_ooa  = dy01 * oneoverarea;
+   args.dy20_ooa  = dy20 * oneoverarea;
+
+   /* The internal position input is in slot zero:
+    */
+   linear_coef(&args, 0, 0);
+
+   /* setup interpolation for all the remaining attributes:
+    */
+   for (slot = 0; slot < key->num_inputs; slot++) {
+      unsigned vert_attr = key->inputs[slot].src_index;
+
+      switch (key->inputs[slot].interp) {
+      case LP_INTERP_CONSTANT:
+         if (key->flatshade_first) {
+           constant_coef4(&args, slot+1, args.v0[vert_attr]);
+         }
+         else {
+           constant_coef4(&args, slot+1, args.v2[vert_attr]);
+         }
+         break;
+
+      case LP_INTERP_LINEAR:
+        linear_coef(&args, slot+1, vert_attr);
+         break;
+
+      case LP_INTERP_PERSPECTIVE:
+        perspective_coef(&args, slot+1, vert_attr);
+         break;
+
+      case LP_INTERP_POSITION:
+         /*
+          * The generated pixel interpolators will pick up the coeffs from
+          * slot 0.
+          */
+         break;
+
+      case LP_INTERP_FACING:
+         setup_facing_coef(&args, slot+1);
+         break;
+
+      default:
+         assert(0);
+      }
+   }
+}
+
+#else
+
+void lp_setup_tri_fallback( const float (*v0)[4],
+                           const float (*v1)[4],
+                           const float (*v2)[4],
+                           boolean front_facing,
+                           float (*a0)[4],
+                           float (*dadx)[4],
+                           float (*dady)[4],
+                           const struct lp_setup_variant_key *key )
+{
+   /* this path for debugging only, don't need a non-sse version. */
+}
+
+#endif