* FIXME: packed, but they're not in Intel graphics hardware.
*/
intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS;
- i = driQueryOptioni( &intel->intelScreen->optionCache, "allow_large_textures");
+ i = driQueryOptioni( &intel->optionCache, "allow_large_textures");
driCalculateMaxTextureLevels( intel->texture_heaps,
intel->nr_heaps,
&intel->ctx.Const,
* hardware.
*/
ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
- i = driQueryOptioni( &intel->intelScreen->optionCache, "allow_large_textures");
+ i = driQueryOptioni( &intel->optionCache, "allow_large_textures");
driCalculateMaxTextureLevels( intel->texture_heaps,
intel->nr_heaps,
&intel->ctx.Const,
intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
intel->vblank_flags = (intel->intelScreen->irq_active != 0)
- ? driGetDefaultVBlankFlags(&intelScreen->optionCache) : VBLANK_FLAG_NO_IRQ;
+ ? driGetDefaultVBlankFlags(&intel->optionCache) : VBLANK_FLAG_NO_IRQ;
(*dri_interface->getUST)(&intel->swap_ust);
_math_matrix_ctr (&intel->ViewportMatrix);