Just for consistency. This should have no effect, because OpenGL textures
always go to VRAM.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D) {
res->domains = RADEON_DOMAIN_VRAM;
flags &= ~RADEON_FLAG_CPU_ACCESS;
- flags |= RADEON_FLAG_NO_CPU_ACCESS;
+ flags |= RADEON_FLAG_NO_CPU_ACCESS |
+ RADEON_FLAG_GTT_WC;
}
/* If VRAM is just stolen system memory, allow both VRAM and GTT,