static void
reshape(int width, int height)
{
- glViewport(0, 0, (GLint) width, (GLint) height);
-
GLfloat h = (GLfloat) height / (GLfloat) width;
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
double st = current_time();
double ct = st;
int frames = 0;
+ GLfloat seconds, fps;
+
while (ct - st < ttr)
{
double tt = current_time();
frames++;
}
- GLfloat seconds = ct - st;
- GLfloat fps = frames / seconds;
+ seconds = ct - st;
+ fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
}
double st = current_time();
double ct = st;
int frames = 0;
+ GLfloat seconds, fps;
while (ct - st < ttr)
{
frames++;
}
- GLfloat seconds = ct - st;
- GLfloat fps = frames / seconds;
+ seconds = ct - st;
+ fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
}
static void
reshape(int width, int height)
{
- glViewport(0, 0, (GLint) width, (GLint) height);
-
GLfloat h = (GLfloat) height / (GLfloat) width;
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
double st = current_time();
double ct = st;
int frames = 0;
+ GLfloat seconds, fps;
+
while (ct - st < ttr)
{
double tt = current_time();
frames++;
}
- GLfloat seconds = ct - st;
- GLfloat fps = frames / seconds;
+ seconds = ct - st;
+ fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
}