It's just an alias of the ARB variant with some GLSL compiler changes.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
state->AMD_conservative_depth_enable = (ext_mode != extension_disable);
state->AMD_conservative_depth_warn = (ext_mode == extension_warn);
unsupported = !state->extensions->AMD_conservative_depth;
+ } else if (strcmp(name, "GL_AMD_shader_stencil_export") == 0) {
+ state->AMD_shader_stencil_export_enable = (ext_mode != extension_disable);
+ state->AMD_shader_stencil_export_warn = (ext_mode == extension_warn);
+
+ /* This extension is only supported in fragment shaders.
+ * Both the ARB and AMD variants share the same ARB flag
+ * in gl_extensions.
+ */
+ unsupported = (state->target != fragment_shader)
+ || !state->extensions->ARB_shader_stencil_export;
} else if (strcmp(name, "GL_OES_texture_3D") == 0 && state->es_shader) {
state->OES_texture_3D_enable = (ext_mode != extension_disable);
state->OES_texture_3D_warn = (ext_mode == extension_warn);
unsigned ARB_shader_stencil_export_warn:1;
unsigned AMD_conservative_depth_enable:1;
unsigned AMD_conservative_depth_warn:1;
+ unsigned AMD_shader_stencil_export_enable:1;
+ unsigned AMD_shader_stencil_export_warn:1;
unsigned OES_texture_3D_enable:1;
unsigned OES_texture_3D_warn:1;
/*@}*/
fd->warn_extension = "GL_ARB_shader_stencil_export";
}
+static void
+generate_AMD_shader_stencil_export_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ bool warn)
+{
+ /* gl_FragStencilRefAMD is only available in the fragment shader.
+ */
+ ir_variable *const fd =
+ add_variable(instructions, state->symbols,
+ "gl_FragStencilRefAMD", glsl_type::int_type,
+ ir_var_out, FRAG_RESULT_STENCIL);
+
+ if (warn)
+ fd->warn_extension = "GL_AMD_shader_stencil_export";
+}
+
static void
generate_120_fs_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
if (state->ARB_shader_stencil_export_enable)
generate_ARB_shader_stencil_export_variables(instructions, state,
state->ARB_shader_stencil_export_warn);
+
+ if (state->AMD_shader_stencil_export_enable)
+ generate_AMD_shader_stencil_export_variables(instructions, state,
+ state->AMD_shader_stencil_export_warn);
}
void
{ "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 },
{ "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL, 2009 },
{ "GL_AMD_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
+ { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
{ "GL_APPLE_client_storage", o(APPLE_client_storage), GL, 2002 },
{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
{ "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 },