# GL_ARB_vertex_shader
[ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
-
-# GL_EXT_texture_lod_bias
- [ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA" ],
]},
[ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl" ],
]},
+# GLES3 is not a typo.
+{ "apis": ["GL", "GLES", "GLES3", "GL_CORE"], "params": [
+# GL_EXT_texture_lod_bias
+ [ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA" ],
+]},
+
+
# Enums in OpenGL and ES 3.0
{ "apis": ["GL", "GL_CORE", "GLES3"], "params": [
# GL_ARB_fragment_shader