mesa: Allow glGet* queries on EXT_texture_lod_bias data in ES 3
authorMatt Turner <mattst88@gmail.com>
Sun, 9 Dec 2012 01:10:50 +0000 (17:10 -0800)
committerMatt Turner <mattst88@gmail.com>
Thu, 10 Jan 2013 18:57:51 +0000 (10:57 -0800)
Fixes the remaining 4 texture_lod_bias failures in es3conform.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/get_hash_params.py

index 055a0730f7a8e44d2ac9e1d1d9e1c8d590746cae..650fb385470300ac78c73a55da38672582fd62f6 100644 (file)
@@ -234,9 +234,6 @@ descriptor=[
 
 # GL_ARB_vertex_shader
   [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
-
-# GL_EXT_texture_lod_bias
-  [ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA" ],
 ]},
 
 
@@ -315,6 +312,13 @@ descriptor=[
   [ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl" ],
 ]},
 
+# GLES3 is not a typo.
+{ "apis": ["GL", "GLES", "GLES3", "GL_CORE"], "params": [
+# GL_EXT_texture_lod_bias
+  [ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA" ],
+]},
+
+
 # Enums in  OpenGL and ES 3.0
 { "apis": ["GL", "GL_CORE", "GLES3"], "params": [
 # GL_ARB_fragment_shader