*/
blorp_emit_3dstate_multisample(batch, params);
+ /* From the BDW PRM Volume 7, Depth Buffer Clear:
+ *
+ * The clear value must be between the min and max depth values
+ * (inclusive) defined in the CC_VIEWPORT. If the depth buffer format is
+ * D32_FLOAT, then +/-DENORM values are also allowed.
+ *
+ * Set the bounds to match our hardware limits, [0.0, 1.0].
+ */
+ if (params->depth.enabled && params->hiz_op == ISL_AUX_OP_FAST_CLEAR) {
+ assert(params->depth.clear_color.f32[0] >= 0.0f);
+ assert(params->depth.clear_color.f32[0] <= 1.0f);
+ blorp_emit_cc_viewport(batch);
+ }
+
/* If we can't alter the depth stencil config and multiple layers are
* involved, the HiZ op will fail. This is because the op requires that a
* new config is emitted for each additional layer.