mesa/es: Remove redundant element type validation
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 25 Jul 2012 14:26:33 +0000 (07:26 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 20 Aug 2012 23:06:33 +0000 (16:06 -0700)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/APIspec.xml

index 565e766b924eacdf38bcd617eecfffa9dd40ce5c..2a002e9125369e5310bf2e4739e2fbec6f62790f 100644 (file)
                <value name="GL_TRIANGLE_STRIP"/>
                <value name="GL_TRIANGLE_FAN"/>
        </desc>
-
-       <desc name="type">
-               <value name="GL_UNSIGNED_BYTE"/>
-               <value name="GL_UNSIGNED_SHORT"/>
-               <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
-       </desc>
 </template>
 
 <template name="EnableClientState">
                <value name="GL_TRIANGLE_STRIP"/>
                <value name="GL_TRIANGLE_FAN"/>
        </desc>
-
-       <desc name="type">
-               <value name="GL_UNSIGNED_BYTE"/>
-               <value name="GL_UNSIGNED_SHORT"/>
-               <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
-       </desc>
 </template>
 
 <template name="EGLImageTargetTexture2D">