<value name="GL_TRIANGLE_STRIP"/>
<value name="GL_TRIANGLE_FAN"/>
</desc>
-
- <desc name="type">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
- </desc>
</template>
<template name="EnableClientState">
<value name="GL_TRIANGLE_STRIP"/>
<value name="GL_TRIANGLE_FAN"/>
</desc>
-
- <desc name="type">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
- </desc>
</template>
<template name="EGLImageTargetTexture2D">