glsl: Remove prototypes for nonexistent functions
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 14 Oct 2016 17:38:04 +0000 (10:38 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 17 Oct 2016 18:32:03 +0000 (11:32 -0700)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
src/compiler/glsl/ir.h

index 83b810bba91318d5314a21476ea5d3d069496a8f..7e06d42a787c1e63f8aa477018408cc5c0c0d435 100644 (file)
@@ -2356,9 +2356,6 @@ extern void
 _mesa_glsl_initialize_derived_variables(struct gl_context *ctx,
                                         gl_shader *shader);
 
-extern void
-_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state);
-
 extern void
 _mesa_glsl_initialize_builtin_functions();
 
@@ -2375,9 +2372,6 @@ _mesa_glsl_get_builtin_function_shader(void);
 extern ir_function_signature *
 _mesa_get_main_function_signature(glsl_symbol_table *symbols);
 
-extern void
-_mesa_glsl_release_functions(void);
-
 extern void
 _mesa_glsl_release_builtin_functions(void);
 
@@ -2390,9 +2384,6 @@ extern void
 import_prototypes(const exec_list *source, exec_list *dest,
                  struct glsl_symbol_table *symbols, void *mem_ctx);
 
-extern bool
-ir_has_call(ir_instruction *ir);
-
 extern void
 do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
                       gl_shader_stage shader_stage);