}
static void
-print_shader_time_line(const char *name, int shader_num,
- uint64_t time, uint64_t total)
+print_shader_time_line(const char *stage, const char *name,
+ int shader_num, uint64_t time, uint64_t total)
{
- printf("%s", name);
- for (int i = strlen(name); i < 10; i++)
+ int namelen = printf("%s ", stage);
+
+ while (namelen++ < 6)
printf(" ");
- printf("%4d: ", shader_num);
+
+ namelen += printf("%s ", name);
+
+ while (namelen++ < 13)
+ printf(" ");
+
+ if (shader_num != -1)
+ printf("%4d: ", shader_num);
+ else
+ printf(" : ");
printf("%16lld (%7.2f Gcycles) %4.1f%%\n",
(long long)time,
qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
printf("\n");
- printf("type ID cycles spent %% of total\n");
+ printf("type ID cycles spent %% of total\n");
for (int s = 0; s < brw->shader_time.num_entries; s++) {
+ const char *shader_name;
+ const char *stage;
/* Work back from the sorted pointers times to a time to print. */
int i = sorted[s] - scaled;
int shader_num = -1;
if (brw->shader_time.shader_programs[i]) {
shader_num = brw->shader_time.shader_programs[i]->Name;
+
+ /* The fixed function fragment shader generates GLSL IR with a Name
+ * of 0, and nothing else does.
+ */
+ if (shader_num == 0 &&
+ (brw->shader_time.types[i] == ST_FS8 ||
+ brw->shader_time.types[i] == ST_FS16)) {
+ shader_name = "ff";
+ shader_num = -1;
+ } else {
+ shader_name = "glsl";
+ }
+ } else if (brw->shader_time.programs[i]) {
+ shader_num = brw->shader_time.programs[i]->Id;
+ if (shader_num == 0) {
+ shader_name = "ff";
+ shader_num = -1;
+ } else {
+ shader_name = "prog";
+ }
+ } else {
+ shader_name = "other";
}
switch (brw->shader_time.types[i]) {
case ST_VS:
- print_shader_time_line("vs", shader_num, scaled[i], total);
+ stage = "vs";
break;
case ST_FS8:
- print_shader_time_line("fs8", shader_num, scaled[i], total);
+ stage = "fs8";
break;
case ST_FS16:
- print_shader_time_line("fs16", shader_num, scaled[i], total);
+ stage = "fs16";
break;
default:
- print_shader_time_line("other", shader_num, scaled[i], total);
+ stage = "other";
break;
}
+
+ print_shader_time_line(stage, shader_name, shader_num,
+ scaled[i], total);
}
printf("\n");
- print_shader_time_line("total vs", -1, total_by_type[ST_VS], total);
- print_shader_time_line("total fs8", -1, total_by_type[ST_FS8], total);
- print_shader_time_line("total fs16", -1, total_by_type[ST_FS16], total);
+ print_shader_time_line("total vs", "", -1, total_by_type[ST_VS], total);
+ print_shader_time_line("total fs8", "", -1, total_by_type[ST_FS8], total);
+ print_shader_time_line("total fs16", "", -1, total_by_type[ST_FS16], total);
}
static void