void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM,
GLuint flag, GLuint count )
{
+ GLuint attr;
+
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
_tnl_print_vert_flags("copy to current", flag);
- /* XXX should be able to replace these conditions with a loop over
- * the 16 vertex attributes.
- */
- if (flag & VERT_BIT_NORMAL)
- COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_NORMAL],
- IM->Attrib[VERT_ATTRIB_NORMAL][count]);
-
- if (flag & VERT_BIT_COLOR0) {
- COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR0],
- IM->Attrib[VERT_ATTRIB_COLOR0][count]);
- if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material( ctx,
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
- TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
- }
- }
-
- if (flag & VERT_BIT_COLOR1)
- COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR1],
- IM->Attrib[VERT_ATTRIB_COLOR1][count]);
-
- if (flag & VERT_BIT_FOG)
- ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = IM->Attrib[VERT_ATTRIB_FOG][count][0];
-
- if (flag & VERT_BIT_SIX)
- COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_SIX], IM->Attrib[VERT_ATTRIB_SIX][count]);
-
- if (flag & VERT_BIT_SEVEN)
- COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_SEVEN], IM->Attrib[VERT_ATTRIB_SEVEN][count]);
-
- if (flag & VERT_BITS_TEX_ANY) {
- GLuint i;
- for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
- if (flag & VERT_BIT_TEX(i)) {
- COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i],
- IM->Attrib[VERT_ATTRIB_TEX0 + i][count]);
- }
+ for (attr = 1; attr < VERT_ATTRIB_MAX; attr++) {
+ if (flag & (1 << attr)) {
+ COPY_4FV(ctx->Current.Attrib[attr], IM->Attrib[attr][count]);
}
}
+ /* special cases */
if (flag & VERT_BIT_INDEX)
ctx->Current.Index = IM->Index[count];
if (flag & VERT_BIT_EDGEFLAG)
ctx->Current.EdgeFlag = IM->EdgeFlag[count];
+ if ((flag & VERT_BIT_COLOR0) & ctx->Light.ColorMaterialEnabled) {
+ _mesa_update_color_material(ctx,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
+ TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
+ }
+
if (flag & VERT_BIT_MATERIAL) {
_mesa_update_material( ctx,
IM->Material[IM->LastMaterial],