--- /dev/null
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/macros.h"
+
+#include "brw_draw.h"
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_state.h"
+
+#include "intel_batchbuffer.h"
+#include "intel_buffer_objects.h"
+
+static void
+gen8_emit_vertices(struct brw_context *brw)
+{
+ struct gl_context *ctx = &brw->ctx;
+
+ brw_prepare_vertices(brw);
+
+ if (brw->vs.prog_data->uses_vertexid) {
+ unsigned vue = brw->vb.nr_enabled;
+
+ WARN_ONCE(brw->vs.prog_data->inputs_read & VERT_BIT_EDGEFLAG,
+ "Using VID/IID with edgeflags, need to reorder the "
+ "vertex attributes");
+ WARN_ONCE(vue >= 33,
+ "Trying to insert VID/IID past 33rd vertex element, "
+ "need to reorder the vertex attrbutes.");
+
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
+ OUT_BATCH(GEN8_SGVS_ENABLE_VERTEX_ID |
+ (0 << GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT) | /* .x channel */
+ (vue << GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT) |
+ GEN8_SGVS_ENABLE_INSTANCE_ID |
+ (1 << GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT) | /* .y channel */
+ (vue << GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT));
+ ADVANCE_BATCH();
+ } else {
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ }
+
+ /* If the VS doesn't read any inputs (calculating vertex position from
+ * a state variable for some reason, for example), emit a single pad
+ * VERTEX_ELEMENT struct and bail.
+ *
+ * The stale VB state stays in place, but they don't do anything unless
+ * a VE loads from them.
+ */
+ if (brw->vb.nr_enabled == 0) {
+ BEGIN_BATCH(3);
+ OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (3 - 2));
+ OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
+ GEN6_VE0_VALID |
+ (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
+ (0 << BRW_VE0_SRC_OFFSET_SHIFT));
+ OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
+ (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
+ (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
+ (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
+ ADVANCE_BATCH();
+ return;
+ }
+
+ /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
+ if (brw->vb.nr_buffers) {
+ assert(brw->vb.nr_buffers <= 33);
+
+ perf_debug("Missing MOCS setup for 3DSTATE_VERTEX_BUFFERS.");
+
+ BEGIN_BATCH(1 + 4*brw->vb.nr_buffers);
+ OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4*brw->vb.nr_buffers - 1));
+ for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
+ struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
+ uint32_t dw0 = 0;
+
+ dw0 |= i << GEN6_VB0_INDEX_SHIFT;
+ dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
+ dw0 |= buffer->stride << BRW_VB0_PITCH_SHIFT;
+
+ OUT_BATCH(dw0);
+ OUT_RELOC64(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->offset);
+ OUT_BATCH(buffer->bo->size);
+ }
+ ADVANCE_BATCH();
+ }
+
+ unsigned nr_elements = brw->vb.nr_enabled;
+
+ /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
+ * presumably for VertexID/InstanceID.
+ */
+ assert(nr_elements <= 34);
+
+ struct brw_vertex_element *gen6_edgeflag_input = NULL;
+
+ BEGIN_BATCH(1 + nr_elements * 2);
+ OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
+ for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
+ struct brw_vertex_element *input = brw->vb.enabled[i];
+ uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
+ uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
+ uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
+ uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
+ uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
+
+ /* The gen4 driver expects edgeflag to come in as a float, and passes
+ * that float on to the tests in the clipper. Mesa's current vertex
+ * attribute value for EdgeFlag is stored as a float, which works out.
+ * glEdgeFlagPointer, on the other hand, gives us an unnormalized
+ * integer ubyte. Just rewrite that to convert to a float.
+ */
+ if (input->attrib == VERT_ATTRIB_EDGEFLAG) {
+ /* Gen6+ passes edgeflag as sideband along with the vertex, instead
+ * of in the VUE. We have to upload it sideband as the last vertex
+ * element according to the B-Spec.
+ */
+ gen6_edgeflag_input = input;
+ continue;
+ }
+
+ switch (input->glarray->Size) {
+ case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
+ case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
+ case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
+ case 3: comp3 = input->glarray->Integer ? BRW_VE1_COMPONENT_STORE_1_INT
+ : BRW_VE1_COMPONENT_STORE_1_FLT;
+ break;
+ }
+
+ OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
+ GEN6_VE0_VALID |
+ (format << BRW_VE0_FORMAT_SHIFT) |
+ (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
+
+ OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
+ (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
+ (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
+ (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
+ }
+
+ if (gen6_edgeflag_input) {
+ uint32_t format =
+ brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
+
+ OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
+ GEN6_VE0_VALID |
+ GEN6_VE0_EDGE_FLAG_ENABLE |
+ (format << BRW_VE0_FORMAT_SHIFT) |
+ (gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
+ OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
+ (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
+ (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
+ (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
+ }
+ ADVANCE_BATCH();
+
+ for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
+ const struct brw_vertex_element *input = brw->vb.enabled[i];
+ const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
+
+ BEGIN_BATCH(3);
+ OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
+ OUT_BATCH(i | (buffer->step_rate ? GEN8_VF_INSTANCING_ENABLE : 0));
+ OUT_BATCH(buffer->step_rate);
+ ADVANCE_BATCH();
+ }
+}
+
+const struct brw_tracked_state gen8_vertices = {
+ .dirty = {
+ .mesa = _NEW_POLYGON,
+ .brw = BRW_NEW_BATCH | BRW_NEW_VERTICES,
+ .cache = CACHE_NEW_VS_PROG,
+ },
+ .emit = gen8_emit_vertices,
+};
+
+static void
+gen8_emit_index_buffer(struct brw_context *brw)
+{
+ const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
+
+ if (index_buffer == NULL)
+ return;
+
+ perf_debug("Missing MOCS setup for 3DSTATE_INDEX_BUFFER.");
+
+ BEGIN_BATCH(5);
+ OUT_BATCH(CMD_INDEX_BUFFER << 16 | (5 - 2));
+ OUT_BATCH(brw_get_index_type(index_buffer->type) << 8);
+ OUT_RELOC64(brw->ib.bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
+ OUT_BATCH(brw->ib.bo->size);
+ ADVANCE_BATCH();
+}
+
+const struct brw_tracked_state gen8_index_buffer = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_BATCH | BRW_NEW_INDEX_BUFFER,
+ .cache = 0,
+ },
+ .emit = gen8_emit_index_buffer,
+};
+
+static void
+gen8_emit_vf_topology(struct brw_context *brw)
+{
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_VF_TOPOLOGY << 16 | (2 - 2));
+ OUT_BATCH(brw->primitive);
+ ADVANCE_BATCH();
+}
+
+const struct brw_tracked_state gen8_vf_topology = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_PRIMITIVE,
+ .cache = 0,
+ },
+ .emit = gen8_emit_vf_topology,
+};