void draw_destroy( struct draw_context *draw );
+void draw_flush(struct draw_context *draw);
+
void draw_set_viewport_state( struct draw_context *draw,
const struct pipe_viewport_state *viewport );
/***********************************************************************
- * draw_prim.c
+ * draw_pt.c
*/
void draw_arrays(struct draw_context *draw, unsigned prim,
unsigned startInstance,
unsigned instanceCount);
-void draw_flush(struct draw_context *draw);
-
/*******************************************************************************
* Driver backend interface