-# $Id: Makefile.X11,v 1.40 2001/01/24 00:04:58 brianp Exp $
+# $Id: Makefile.X11,v 1.41 2001/01/29 20:47:39 keithw Exp $
# Mesa 3-D graphics library
# Version: 3.5
CORE_SOURCES = \
+ tnl/t_array_api.c \
+ tnl/t_array_import.c \
+ tnl/t_context.c \
+ tnl/t_eval_api.c \
+ tnl/t_imm_alloc.c \
+ tnl/t_imm_api.c \
+ tnl/t_imm_debug.c \
+ tnl/t_imm_dlist.c \
+ tnl/t_imm_elt.c \
+ tnl/t_imm_eval.c \
+ tnl/t_imm_exec.c \
+ tnl/t_imm_fixup.c \
+ tnl/t_pipeline.c \
+ tnl/t_vb_fog.c \
+ tnl/t_vb_light.c \
+ tnl/t_vb_material.c \
+ tnl/t_vb_normals.c \
+ tnl/t_vb_points.c \
+ tnl/t_vb_render.c \
+ tnl/t_vb_texgen.c \
+ tnl/t_vb_texmat.c \
+ tnl/t_vb_vertex.c \
+ swrast_setup/ss_context.c \
+ swrast_setup/ss_triangle.c \
+ swrast_setup/ss_vb.c \
+ swrast_setup/ss_interp.c \
api_loopback.c \
api_noop.c \
api_validate.c \
X86/common_x86.c \
X86/3dnow.c \
X86/katmai.c \
+ math/m_debug_xform.c \
+ math/m_eval.c \
+ math/m_matrix.c \
+ math/m_translate.c \
+ math/m_vector.c \
+ math/m_vertices.c \
+ math/m_xform.c \
+ array_cache/ac_context.c \
+ array_cache/ac_import.c \
swrast/s_aaline.c \
swrast/s_aatriangle.c \
swrast/s_accum.c \
swrast/s_stencil.c \
swrast/s_texture.c \
swrast/s_triangle.c \
- swrast/s_zoom.c \
- swrast_setup/ss_context.c \
- swrast_setup/ss_triangle.c \
- swrast_setup/ss_vb.c \
- math/m_debug_xform.c \
- math/m_eval.c \
- math/m_matrix.c \
- math/m_translate.c \
- math/m_vector.c \
- math/m_vertices.c \
- math/m_xform.c \
- array_cache/ac_context.c \
- array_cache/ac_import.c \
- tnl/t_array_api.c \
- tnl/t_array_import.c \
- tnl/t_context.c \
- tnl/t_eval_api.c \
- tnl/t_imm_alloc.c \
- tnl/t_imm_api.c \
- tnl/t_imm_debug.c \
- tnl/t_imm_dlist.c \
- tnl/t_imm_elt.c \
- tnl/t_imm_eval.c \
- tnl/t_imm_exec.c \
- tnl/t_imm_fixup.c \
- tnl/t_pipeline.c \
- tnl/t_vb_fog.c \
- tnl/t_vb_light.c \
- tnl/t_vb_material.c \
- tnl/t_vb_normals.c \
- tnl/t_vb_points.c \
- tnl/t_vb_render.c \
- tnl/t_vb_texgen.c \
- tnl/t_vb_texmat.c \
- tnl/t_vb_vertex.c
+ swrast/s_zoom.c
DRIVER_SOURCES = \
/* Clear the color and/or depth buffers */
-static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height )
+static void fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
;
}
- return softwareMask;
+ /* Clear any remaining buffers:
+ */
+ if (softwareMask)
+ _swrast_Clear( ctx, softwareMask, all, x, y, width, height );
}
-static GLboolean fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap)
+static void fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GrLfbInfo_t info;
ctx->Scissor.Enabled ||
( ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
ctx->Color.ColorMask[ACOMP]) ||
- ctx->Color.MultiDrawBuffer)
- return GL_FALSE;
+ ctx->Color.MultiDrawBuffer)
+ {
+ _swrast_Bitmap( ctx, px, py, width, height, unpack, bitmap );
+ return;
+ }
if (ctx->Scissor.Enabled) {
}
if (width <= 0 || height <= 0)
- return GL_TRUE; /* totally scissored away */
+ return;
}
else {
finalUnpack = unpack;
#ifndef FX_SILENT
fprintf(stderr,"fx Driver: error locking the linear frame buffer\n");
#endif
- return GL_TRUE;
+ return;
}
{
}
FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB);
- return GL_TRUE;
}
-static GLboolean fxDDReadPixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *packing,
- GLvoid *dstImage )
+static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *dstImage )
{
- if (ctx->_ImageTransferState) {
- return GL_FALSE; /* can't do this */
- }
- else {
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GrLfbInfo_t info;
- GLboolean result = GL_FALSE;
-
- BEGIN_BOARD_LOCK();
- if (grLfbLock(GR_LFB_READ_ONLY,
- fxMesa->currentFB,
- GR_LFBWRITEMODE_ANY,
- GR_ORIGIN_UPPER_LEFT,
- FXFALSE,
- &info)) {
- const GLint winX = 0;
- const GLint winY = fxMesa->height - 1;
- const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */
- const GLushort *src = (const GLushort *) info.lfbPtr
- + (winY - y) * srcStride + (winX + x);
- GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage,
- width, height, format, type, 0, 0, 0);
- GLint dstStride = _mesa_image_row_stride(packing, width, format, type);
-
- if (format == GL_RGB && type == GL_UNSIGNED_BYTE) {
- /* convert 5R6G5B into 8R8G8B */
- GLint row, col;
- const GLint halfWidth = width >> 1;
- const GLint extraPixel = (width & 1);
- for (row = 0; row < height; row++) {
- GLubyte *d = dst;
- for (col = 0; col < halfWidth; col++) {
- const GLuint pixel = ((const GLuint *) src)[col];
- const GLint pixel0 = pixel & 0xffff;
- const GLint pixel1 = pixel >> 16;
- *d++ = FX_PixelToR[pixel0];
- *d++ = FX_PixelToG[pixel0];
- *d++ = FX_PixelToB[pixel0];
- *d++ = FX_PixelToR[pixel1];
- *d++ = FX_PixelToG[pixel1];
- *d++ = FX_PixelToB[pixel1];
- }
- if (extraPixel) {
- GLushort pixel = src[width-1];
- *d++ = FX_PixelToR[pixel];
- *d++ = FX_PixelToG[pixel];
- *d++ = FX_PixelToB[pixel];
- }
- dst += dstStride;
- src -= srcStride;
- }
- result = GL_TRUE;
- }
- else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
- /* convert 5R6G5B into 8R8G8B8A */
- GLint row, col;
- const GLint halfWidth = width >> 1;
- const GLint extraPixel = (width & 1);
- for (row = 0; row < height; row++) {
- GLubyte *d = dst;
- for (col = 0; col < halfWidth; col++) {
- const GLuint pixel = ((const GLuint *) src)[col];
- const GLint pixel0 = pixel & 0xffff;
- const GLint pixel1 = pixel >> 16;
- *d++ = FX_PixelToR[pixel0];
- *d++ = FX_PixelToG[pixel0];
- *d++ = FX_PixelToB[pixel0];
- *d++ = 255;
- *d++ = FX_PixelToR[pixel1];
- *d++ = FX_PixelToG[pixel1];
- *d++ = FX_PixelToB[pixel1];
- *d++ = 255;
- }
- if (extraPixel) {
- const GLushort pixel = src[width-1];
- *d++ = FX_PixelToR[pixel];
- *d++ = FX_PixelToG[pixel];
- *d++ = FX_PixelToB[pixel];
- *d++ = 255;
- }
- dst += dstStride;
- src -= srcStride;
- }
- result = GL_TRUE;
- }
- else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
- /* directly memcpy 5R6G5B pixels into client's buffer */
- const GLint widthInBytes = width * 2;
- GLint row;
- for (row = 0; row < height; row++) {
- MEMCPY(dst, src, widthInBytes);
- dst += dstStride;
- src -= srcStride;
- }
- result = GL_TRUE;
- }
- else {
- result = GL_FALSE;
+ if (ctx->_ImageTransferState) {
+ _swrast_ReadPixels( ctx, x, y, width, height, format, type,
+ packing, dstImage );
+ return;
+ }
+ else {
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GrLfbInfo_t info;
+
+ BEGIN_BOARD_LOCK();
+ if (grLfbLock(GR_LFB_READ_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_ANY,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ const GLint winX = 0;
+ const GLint winY = fxMesa->height - 1;
+ const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */
+ const GLushort *src = (const GLushort *) info.lfbPtr
+ + (winY - y) * srcStride + (winX + x);
+ GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage,
+ width, height, format, type, 0, 0, 0);
+ GLint dstStride = _mesa_image_row_stride(packing, width, format, type);
+
+ if (format == GL_RGB && type == GL_UNSIGNED_BYTE) {
+ /* convert 5R6G5B into 8R8G8B */
+ GLint row, col;
+ const GLint halfWidth = width >> 1;
+ const GLint extraPixel = (width & 1);
+ for (row = 0; row < height; row++) {
+ GLubyte *d = dst;
+ for (col = 0; col < halfWidth; col++) {
+ const GLuint pixel = ((const GLuint *) src)[col];
+ const GLint pixel0 = pixel & 0xffff;
+ const GLint pixel1 = pixel >> 16;
+ *d++ = FX_PixelToR[pixel0];
+ *d++ = FX_PixelToG[pixel0];
+ *d++ = FX_PixelToB[pixel0];
+ *d++ = FX_PixelToR[pixel1];
+ *d++ = FX_PixelToG[pixel1];
+ *d++ = FX_PixelToB[pixel1];
+ }
+ if (extraPixel) {
+ GLushort pixel = src[width-1];
+ *d++ = FX_PixelToR[pixel];
+ *d++ = FX_PixelToG[pixel];
+ *d++ = FX_PixelToB[pixel];
+ }
+ dst += dstStride;
+ src -= srcStride;
+ }
+ }
+ else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ /* convert 5R6G5B into 8R8G8B8A */
+ GLint row, col;
+ const GLint halfWidth = width >> 1;
+ const GLint extraPixel = (width & 1);
+ for (row = 0; row < height; row++) {
+ GLubyte *d = dst;
+ for (col = 0; col < halfWidth; col++) {
+ const GLuint pixel = ((const GLuint *) src)[col];
+ const GLint pixel0 = pixel & 0xffff;
+ const GLint pixel1 = pixel >> 16;
+ *d++ = FX_PixelToR[pixel0];
+ *d++ = FX_PixelToG[pixel0];
+ *d++ = FX_PixelToB[pixel0];
+ *d++ = 255;
+ *d++ = FX_PixelToR[pixel1];
+ *d++ = FX_PixelToG[pixel1];
+ *d++ = FX_PixelToB[pixel1];
+ *d++ = 255;
+ }
+ if (extraPixel) {
+ const GLushort pixel = src[width-1];
+ *d++ = FX_PixelToR[pixel];
+ *d++ = FX_PixelToG[pixel];
+ *d++ = FX_PixelToB[pixel];
+ *d++ = 255;
+ }
+ dst += dstStride;
+ src -= srcStride;
+ }
+ }
+ else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
+ /* directly memcpy 5R6G5B pixels into client's buffer */
+ const GLint widthInBytes = width * 2;
+ GLint row;
+ for (row = 0; row < height; row++) {
+ MEMCPY(dst, src, widthInBytes);
+ dst += dstStride;
+ src -= srcStride;
+ }
+ }
+ else {
+ grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
+ END_BOARD_LOCK();
+ _swrast_ReadPixels( ctx, x, y, width, height, format, type,
+ packing, dstImage );
+ return;
+ }
+
+ grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
}
-
- grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
- }
- END_BOARD_LOCK();
- return result;
- }
+ END_BOARD_LOCK();
+ }
}
static void fxDDRenderPrimitive( GLcontext *ctx, GLenum mode )
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- if (!fxMesa->is_in_hardware) {
- _swsetup_RenderPrimitive( ctx, mode );
- }
- else {
- fxMesa->render_prim = mode;
- }
+ if (!fxMesa->is_in_hardware) {
+ _swsetup_RenderPrimitive( ctx, mode );
+ }
+ else {
+ fxMesa->render_prim = mode;
+ }
}
static void fxDDRenderStart( GLcontext *ctx )
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- if (!fxMesa->is_in_hardware) {
- _swsetup_RenderStart( ctx );
- }
- else if (fxMesa->new_state) {
- fxSetupFXUnits( ctx );
- }
+ _swsetup_RenderStart( ctx );
+
+ if (fxMesa->new_state) {
+ fxSetupFXUnits( ctx );
+ }
}
static void fxDDRenderFinish( GLcontext *ctx )
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- if (!fxMesa->is_in_hardware) {
- _swsetup_RenderFinish( ctx );
- }
+ if (!fxMesa->is_in_hardware) {
+ _swsetup_RenderFinish( ctx );
+ }
}
void fxSetupDDPointers(GLcontext *ctx)
{
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxSetupDDPointers()\n");
- }
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxSetupDDPointers()\n");
+ }
+
+ ctx->Driver.UpdateState=fxDDUpdateDDPointers;
+
+ ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan;
+ ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels;
+ ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan;
+ ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels;
+
+ ctx->Driver.GetString=fxDDGetString;
+
+ ctx->Driver.ClearIndex=NULL;
+ ctx->Driver.ClearColor=fxDDClearColor;
+ ctx->Driver.Clear=fxDDClear;
- ctx->Driver.UpdateState=fxDDUpdateDDPointers;
-
- ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan;
- ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels;
- ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan;
- ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels;
-
- ctx->Driver.GetString=fxDDGetString;
-
- ctx->Driver.ClearIndex=NULL;
- ctx->Driver.ClearColor=fxDDClearColor;
- ctx->Driver.Clear=fxDDClear;
-
- ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer;
- ctx->Driver.SetReadBuffer=fxDDSetReadBuffer;
- ctx->Driver.GetBufferSize=fxDDBufferSize;
-
- ctx->Driver.Bitmap=fxDDDrawBitmap;
- ctx->Driver.DrawPixels=NULL;
- ctx->Driver.ReadPixels=fxDDReadPixels;
-
- ctx->Driver.Finish=fxDDFinish;
- ctx->Driver.Flush=NULL;
-
- ctx->Driver.RenderStart=fxDDRenderStart;
- ctx->Driver.RenderFinish=fxDDRenderFinish;
- ctx->Driver.ResetLineStipple=_swrast_ResetLineStipple;
- ctx->Driver.RenderPrimitive=fxDDRenderPrimitive;
-
- ctx->Driver.TexImage2D = fxDDTexImage2D;
- ctx->Driver.TexSubImage2D = fxDDTexSubImage2D;
- ctx->Driver.GetTexImage = fxDDGetTexImage;
- ctx->Driver.TexEnv=fxDDTexEnv;
- ctx->Driver.TexParameter=fxDDTexParam;
- ctx->Driver.BindTexture=fxDDTexBind;
- ctx->Driver.DeleteTexture=fxDDTexDel;
- ctx->Driver.UpdateTexturePalette=fxDDTexPalette;
-
- ctx->Driver.AlphaFunc=fxDDAlphaFunc;
- ctx->Driver.BlendFunc=fxDDBlendFunc;
- ctx->Driver.DepthFunc=fxDDDepthFunc;
- ctx->Driver.DepthMask=fxDDDepthMask;
- ctx->Driver.ColorMask=fxDDColorMask;
- ctx->Driver.Fogfv=fxDDFogfv;
- ctx->Driver.Scissor=fxDDScissor;
- ctx->Driver.FrontFace=fxDDFrontFace;
- ctx->Driver.CullFace=fxDDCullFace;
- ctx->Driver.ShadeModel=fxDDShadeModel;
- ctx->Driver.Enable=fxDDEnable;
+ ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer;
+ ctx->Driver.SetReadBuffer=fxDDSetReadBuffer;
+ ctx->Driver.GetBufferSize=fxDDBufferSize;
+
+ ctx->Driver.Accum = _swrast_Accum;
+ ctx->Driver.Bitmap = fxDDDrawBitmap;
+ ctx->Driver.CopyPixels = _swrast_CopyPixels;
+ ctx->Driver.DrawPixels = _swrast_DrawPixels;
+ ctx->Driver.ReadPixels = fxDDReadPixels;
+ ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers;
+
+ ctx->Driver.Finish=fxDDFinish;
+ ctx->Driver.Flush=NULL;
+
+ ctx->Driver.RenderStart=fxDDRenderStart;
+ ctx->Driver.RenderFinish=fxDDRenderFinish;
+ ctx->Driver.ResetLineStipple=_swrast_ResetLineStipple;
+ ctx->Driver.RenderPrimitive=fxDDRenderPrimitive;
+
+ /* Install the oldstyle interp functions:
+ */
+ ctx->Driver.RenderInterp = _swsetup_RenderInterp;
+ ctx->Driver.RenderCopyPV = _swsetup_RenderCopyPV;
+ ctx->Driver.RenderClippedLine = _swsetup_RenderClippedLine;
+ ctx->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon;
+
+ ctx->Driver.TexImage2D = fxDDTexImage2D;
+ ctx->Driver.TexSubImage2D = fxDDTexSubImage2D;
+ ctx->Driver.GetTexImage = fxDDGetTexImage;
+ ctx->Driver.TexEnv=fxDDTexEnv;
+ ctx->Driver.TexParameter=fxDDTexParam;
+ ctx->Driver.BindTexture=fxDDTexBind;
+ ctx->Driver.DeleteTexture=fxDDTexDel;
+ ctx->Driver.UpdateTexturePalette=fxDDTexPalette;
+
+ ctx->Driver.AlphaFunc=fxDDAlphaFunc;
+ ctx->Driver.BlendFunc=fxDDBlendFunc;
+ ctx->Driver.DepthFunc=fxDDDepthFunc;
+ ctx->Driver.DepthMask=fxDDDepthMask;
+ ctx->Driver.ColorMask=fxDDColorMask;
+ ctx->Driver.Fogfv=fxDDFogfv;
+ ctx->Driver.Scissor=fxDDScissor;
+ ctx->Driver.FrontFace=fxDDFrontFace;
+ ctx->Driver.CullFace=fxDDCullFace;
+ ctx->Driver.ShadeModel=fxDDShadeModel;
+ ctx->Driver.Enable=fxDDEnable;
- fxSetupDDSpanPointers(ctx);
- fxDDUpdateDDPointers(ctx,~0);
+ fxSetupDDSpanPointers(ctx);
+ fxDDUpdateDDPointers(ctx,~0);
}
-/* $Id: osmesa.c,v 1.41 2001/01/24 00:04:58 brianp Exp $ */
+/* $Id: osmesa.c,v 1.42 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
ctx->Driver.SetDrawBuffer = set_draw_buffer;
ctx->Driver.SetReadBuffer = set_read_buffer;
+ ctx->Driver.Accum = _swrast_Accum;
+ ctx->Driver.Bitmap = _swrast_Bitmap;
ctx->Driver.Clear = clear;
+ ctx->Driver.CopyPixels = _swrast_CopyPixels;
+ ctx->Driver.DrawPixels = _swrast_DrawPixels;
+ ctx->Driver.ReadPixels = _swrast_ReadPixels;
+ ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers;
ctx->Driver.GetBufferSize = buffer_size;
ctx->Driver.RenderPrimitive = _swsetup_RenderPrimitive;
ctx->Driver.RenderStart = _swsetup_RenderStart;
ctx->Driver.RenderFinish = _swsetup_RenderFinish;
+ ctx->Driver.RenderInterp = _swsetup_RenderInterp;
+ ctx->Driver.RenderCopyPV = _swsetup_RenderCopyPV;
+ ctx->Driver.RenderClippedLine = _swsetup_RenderClippedLine;
+ ctx->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon;
/* RGB(A) span/pixel functions */
if (osmesa->format == OSMESA_RGB) {
-/* $Id: xm_dd.c,v 1.11 2001/01/24 00:04:59 brianp Exp $ */
+/* $Id: xm_dd.c,v 1.12 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
if (mask & DD_FRONT_LEFT_BIT) {
ASSERT(xmesa->xm_buffer->front_clear_func);
(*xmesa->xm_buffer->front_clear_func)( ctx, all, x, y, width, height );
+ mask &= ~DD_FRONT_LEFT_BIT;
}
if (mask & DD_BACK_LEFT_BIT) {
ASSERT(xmesa->xm_buffer->back_clear_func);
(*xmesa->xm_buffer->back_clear_func)( ctx, all, x, y, width, height );
+ mask &= ~DD_BACK_LEFT_BIT;
}
- return mask & (~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
+ if (mask)
+ _swrast_Clear( ctx, mask, all, x, y, width, height );
}
+static void
+resize_buffers( GLcontext *ctx )
+{
+ _swrast_alloc_buffers( ctx );
+}
#if 0
/*
ctx->Driver.GetBufferSize = get_buffer_size;
ctx->Driver.Flush = flush;
ctx->Driver.Finish = finish;
-
+
+ /* Hooks for t_vb_render.c:
+ */
ctx->Driver.RenderStart = _swsetup_RenderStart;
+ ctx->Driver.RenderFinish = _swsetup_RenderFinish;
ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices;
ctx->Driver.RenderPrimitive = _swsetup_RenderPrimitive;
ctx->Driver.PointsFunc = _swsetup_Points;
ctx->Driver.TriangleFunc = _swsetup_Triangle;
ctx->Driver.QuadFunc = _swsetup_Quad;
ctx->Driver.ResetLineStipple = _swrast_ResetLineStipple;
- ctx->Driver.RenderFinish = _swsetup_RenderFinish;
-
+ ctx->Driver.RenderInterp = _swsetup_RenderInterp;
+ ctx->Driver.RenderCopyPV = _swsetup_RenderCopyPV;
+ ctx->Driver.RenderClippedLine = _swsetup_RenderClippedLine;
+ ctx->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon;
+
+ /* Software rasterizer pixel paths:
+ */
+ ctx->Driver.Accum = _swrast_Accum;
+ ctx->Driver.Bitmap = _swrast_Bitmap;
+ ctx->Driver.Clear = clear_buffers;
+ ctx->Driver.ResizeBuffersMESA = resize_buffers;
+ ctx->Driver.CopyPixels = _swrast_CopyPixels;
+ ctx->Driver.DrawPixels = _swrast_DrawPixels;
+ ctx->Driver.ReadPixels = _swrast_ReadPixels;
+
+ /*
+ */
ctx->Driver.SetDrawBuffer = set_draw_buffer;
ctx->Driver.SetReadBuffer = set_read_buffer;
-
ctx->Driver.ClearIndex = clear_index;
ctx->Driver.ClearColor = clear_color;
- ctx->Driver.Clear = clear_buffers;
ctx->Driver.IndexMask = index_mask;
ctx->Driver.ColorMask = color_mask;
ctx->Driver.Enable = enable;
-# $Id: Makefile.X11,v 1.40 2001/01/24 00:04:58 brianp Exp $
+# $Id: Makefile.X11,v 1.41 2001/01/29 20:47:39 keithw Exp $
# Mesa 3-D graphics library
# Version: 3.5
CORE_SOURCES = \
+ tnl/t_array_api.c \
+ tnl/t_array_import.c \
+ tnl/t_context.c \
+ tnl/t_eval_api.c \
+ tnl/t_imm_alloc.c \
+ tnl/t_imm_api.c \
+ tnl/t_imm_debug.c \
+ tnl/t_imm_dlist.c \
+ tnl/t_imm_elt.c \
+ tnl/t_imm_eval.c \
+ tnl/t_imm_exec.c \
+ tnl/t_imm_fixup.c \
+ tnl/t_pipeline.c \
+ tnl/t_vb_fog.c \
+ tnl/t_vb_light.c \
+ tnl/t_vb_material.c \
+ tnl/t_vb_normals.c \
+ tnl/t_vb_points.c \
+ tnl/t_vb_render.c \
+ tnl/t_vb_texgen.c \
+ tnl/t_vb_texmat.c \
+ tnl/t_vb_vertex.c \
+ swrast_setup/ss_context.c \
+ swrast_setup/ss_triangle.c \
+ swrast_setup/ss_vb.c \
+ swrast_setup/ss_interp.c \
api_loopback.c \
api_noop.c \
api_validate.c \
X86/common_x86.c \
X86/3dnow.c \
X86/katmai.c \
+ math/m_debug_xform.c \
+ math/m_eval.c \
+ math/m_matrix.c \
+ math/m_translate.c \
+ math/m_vector.c \
+ math/m_vertices.c \
+ math/m_xform.c \
+ array_cache/ac_context.c \
+ array_cache/ac_import.c \
swrast/s_aaline.c \
swrast/s_aatriangle.c \
swrast/s_accum.c \
swrast/s_stencil.c \
swrast/s_texture.c \
swrast/s_triangle.c \
- swrast/s_zoom.c \
- swrast_setup/ss_context.c \
- swrast_setup/ss_triangle.c \
- swrast_setup/ss_vb.c \
- math/m_debug_xform.c \
- math/m_eval.c \
- math/m_matrix.c \
- math/m_translate.c \
- math/m_vector.c \
- math/m_vertices.c \
- math/m_xform.c \
- array_cache/ac_context.c \
- array_cache/ac_import.c \
- tnl/t_array_api.c \
- tnl/t_array_import.c \
- tnl/t_context.c \
- tnl/t_eval_api.c \
- tnl/t_imm_alloc.c \
- tnl/t_imm_api.c \
- tnl/t_imm_debug.c \
- tnl/t_imm_dlist.c \
- tnl/t_imm_elt.c \
- tnl/t_imm_eval.c \
- tnl/t_imm_exec.c \
- tnl/t_imm_fixup.c \
- tnl/t_pipeline.c \
- tnl/t_vb_fog.c \
- tnl/t_vb_light.c \
- tnl/t_vb_material.c \
- tnl/t_vb_normals.c \
- tnl/t_vb_points.c \
- tnl/t_vb_render.c \
- tnl/t_vb_texgen.c \
- tnl/t_vb_texmat.c \
- tnl/t_vb_vertex.c
+ swrast/s_zoom.c
DRIVER_SOURCES = \
-/* $Id: accum.c,v 1.34 2001/01/23 23:39:36 brianp Exp $ */
+/* $Id: accum.c,v 1.35 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "mem.h"
#include "state.h"
#include "mtypes.h"
-#include "swrast/swrast.h"
#endif
height = ctx->DrawBuffer->Height;
}
- if (!ctx->Driver.Accum ||
- !ctx->Driver.Accum( ctx, op, value, xpos, ypos, width, height ))
- _swrast_Accum( ctx, op, value, xpos, ypos, width, height );
+ ctx->Driver.Accum( ctx, op, value, xpos, ypos, width, height );
}
-/* $Id: buffers.c,v 1.24 2001/01/24 00:04:58 brianp Exp $ */
+/* $Id: buffers.c,v 1.25 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "stencil.h"
#include "state.h"
#include "mtypes.h"
-#include "swrast/swrast.h"
#endif
}
ASSERT(ctx->Driver.Clear);
- newMask = (*ctx->Driver.Clear)( ctx, ddMask, !ctx->Scissor.Enabled,
- x, y, width, height );
-
-#ifdef DEBUG
- {
- GLbitfield legalBits = DD_FRONT_LEFT_BIT |
- DD_FRONT_RIGHT_BIT |
- DD_BACK_LEFT_BIT |
- DD_BACK_RIGHT_BIT |
- DD_DEPTH_BIT |
- DD_STENCIL_BIT |
- DD_ACCUM_BIT;
- assert((newMask & (~legalBits)) == 0);
- }
-#endif
-
- if (newMask)
- _swrast_Clear( ctx, newMask, !ctx->Scissor.Enabled,
- x, y, width, height );
+ ctx->Driver.Clear( ctx, ddMask, !ctx->Scissor.Enabled,
+ x, y, width, height );
}
}
ctx->DrawBuffer->Width = buf_width;
ctx->DrawBuffer->Height = buf_height;
- _swrast_alloc_buffers( ctx );
+ ctx->Driver.ResizeBuffersMESA( ctx );
}
-/* $Id: dd.h,v 1.48 2001/01/24 00:04:58 brianp Exp $ */
+/* $Id: dd.h,v 1.49 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
typedef void (*render_func)( GLcontext *ctx, GLuint start, GLuint count,
GLuint flags );
+typedef void (*interp_func)( GLcontext *ctx,
+ GLfloat t, GLuint dst, GLuint in, GLuint out,
+ GLboolean force_boundary );
+
+typedef void (*copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
+
/*
* Device Driver function table.
* LineFunc, or TriangleFunc).
*/
- GLbitfield (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height );
+ void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height );
/* Clear the color/depth/stencil/accum buffer(s).
* 'mask' is a bitmask of the DD_*_BIT values defined above that indicates
- * which buffers need to be cleared. The driver should clear those
- * buffers then return a new bitmask indicating which buffers should be
- * cleared by software Mesa.
+ * which buffers need to be cleared.
* If 'all' is true then the clear the whole buffer, else clear only the
* region defined by (x,y,width,height).
* This function must obey the glColorMask, glIndexMask and glStencilMask
/***
*** For hardware accumulation buffer:
***/
- GLboolean (*Accum)( GLcontext *ctx, GLenum op, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height );
+ void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height );
/* Execute glAccum command within the given scissor region.
*/
*** glDraw/Read/CopyPixels and glBitmap functions:
***/
- GLboolean (*DrawPixels)( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels );
+ void (*DrawPixels)( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels );
/* This is called by glDrawPixels.
* 'unpack' describes how to unpack the source image data.
- * Return GL_TRUE if the driver succeeds, return GL_FALSE if core Mesa
- * must do the job.
*/
- GLboolean (*ReadPixels)( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- GLvoid *dest );
+ void (*ReadPixels)( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ GLvoid *dest );
/* Called by glReadPixels.
- * Return GL_TRUE if operation completed, else return GL_FALSE.
- * This function must respect all glPixelTransfer settings.
*/
- GLboolean (*CopyPixels)( GLcontext *ctx,
+ void (*CopyPixels)( GLcontext *ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type );
- /* Do a glCopyPixels. Return GL_TRUE if operation completed, else
- * return GL_FALSE. This function must respect all rasterization
+ /* Do a glCopyPixels. This function must respect all rasterization
* state, glPixelTransfer, glPixelZoom, etc.
*/
- GLboolean (*Bitmap)( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap );
+ void (*Bitmap)( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap );
/* This is called by glBitmap. Works the same as DrawPixels, above.
*/
+ void (*ResizeBuffersMESA)( GLcontext *ctx );
+
/***
*** Texture image functions:
***/
-
GLboolean (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
/* Called by glBindTexture().
*/
+ void (*CreateTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
+ /* Called when a texture object is created.
+ */
+
void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
/* Called when a texture object is about to be deallocated. Driver
* should free anything attached to the DriverData pointers.
* modes accepted by glBegin().
*/
+ interp_func RenderInterp;
+ copy_pv_func RenderCopyPV;
+ void (*RenderClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n );
+ void (*RenderClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 );
+ /* Functions to interpolate between prebuilt vertices, copy flat-shade
+ * provoking color, and to render clipped primitives.
+ */
/***
*** Parameters for _tnl_render_stage
-/* $Id: drawpix.c,v 1.47 2000/12/26 05:09:28 keithw Exp $ */
+/* $Id: drawpix.c,v 1.48 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "mmath.h"
#include "state.h"
#include "mtypes.h"
-#include "swrast/swrast.h"
#endif
/* see if device driver can do the drawpix */
RENDER_START(ctx);
-
- if (ctx->Driver.DrawPixels
- && (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
- &ctx->Unpack, pixels)) {
- /* finished */
- } else
- _swrast_DrawPixels( ctx, x, y, width, height, format, type,
- &ctx->Unpack, pixels );
-
+ ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
+ &ctx->Unpack, pixels);
RENDER_FINISH(ctx);
}
else if (ctx->RenderMode==GL_FEEDBACK) {
-/* $Id: mtypes.h,v 1.16 2001/01/24 04:56:20 brianp Exp $ */
+/* $Id: mtypes.h,v 1.17 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
};
+#define LIGHT_SPOT 0x1
+#define LIGHT_LOCAL_VIEWER 0x2
#define LIGHT_POSITIONAL 0x4
-#define LIGHT_SPOT 0x10
-#define LIGHT_LOCAL_VIEWER 0x20
#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
-/* $Id: texobj.c,v 1.37 2000/12/26 05:09:29 keithw Exp $ */
+/* $Id: texobj.c,v 1.38 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Return: pointer to new texture object
*/
struct gl_texture_object *
-_mesa_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
- GLuint dimensions)
+_mesa_alloc_texture_object( struct gl_shared_state *shared,
+ GLuint name, GLuint dimensions )
{
struct gl_texture_object *obj;
struct gl_texture_object *t )
{
const GLint baseLevel = t->BaseLevel;
- GLint maxLog2;
+ GLint maxLog2 = 0;
t->Complete = GL_TRUE; /* be optimistic */
for (i=0;i<n;i++) {
GLuint name = first + i;
GLuint dims = 0;
- (void) _mesa_alloc_texture_object(ctx->Shared, name, dims);
+ (void) _mesa_alloc_texture_object( ctx->Shared, name, dims);
}
_glthread_UNLOCK_MUTEX(GenTexturesLock);
GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *oldTexObj;
- struct gl_texture_object *newTexObj;
+ struct gl_texture_object *newTexObj = 0;
GLuint targetDim;
ASSERT_OUTSIDE_BEGIN_END(ctx);
}
else {
/* if this is a new texture id, allocate a texture object now */
- newTexObj = _mesa_alloc_texture_object(ctx->Shared, texName, targetDim);
+ newTexObj = _mesa_alloc_texture_object( ctx->Shared, texName,
+ targetDim);
if (!newTexObj) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
return;
-/* $Id: texstate.c,v 1.28 2001/01/24 00:04:58 brianp Exp $ */
+/* $Id: texstate.c,v 1.29 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "mtypes.h"
#include "math/m_xform.h"
#include "math/m_matrix.h"
-#include "swrast/swrast.h"
#endif
-/* $Id: ss_context.c,v 1.8 2001/01/16 05:29:43 keithw Exp $ */
+/* $Id: ss_context.c,v 1.9 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "ss_context.h"
#include "ss_triangle.h"
#include "ss_vb.h"
+#include "ss_interp.h"
#include "swrast_setup.h"
#include "tnl/t_context.h"
swsetup->NewState = ~0;
_swsetup_vb_init( ctx );
+ _swsetup_interp_init( ctx );
_swsetup_trifuncs_init( ctx );
return GL_TRUE;
_swsetup_RenderStart( GLcontext *ctx )
{
SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLuint new_state = swsetup->NewState;
if (new_state & _SWSETUP_NEW_RENDERINDEX) {
}
swsetup->NewState = 0;
+
+ if (VB->ClipMask && VB->importable_data)
+ VB->import_data( ctx,
+ VB->importable_data,
+ VEC_NOT_WRITEABLE|VEC_BAD_STRIDE);
}
void
void
_swsetup_InvalidateState( GLcontext *ctx, GLuint new_state )
{
- SWSETUP_CONTEXT(ctx)->NewState |= new_state;
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ swsetup->NewState |= new_state;
+
+ if (new_state & _SWSETUP_NEW_INTERP) {
+ swsetup->RenderInterp = _swsetup_validate_interp;
+ swsetup->RenderCopyPV = _swsetup_validate_copypv;
+ }
+}
+
+void
+_swsetup_RenderInterp( GLcontext *ctx, GLfloat t,
+ GLuint dst, GLuint out, GLuint in,
+ GLboolean force_boundary )
+{
+ SWSETUP_CONTEXT(ctx)->RenderInterp( ctx, t, dst, out, in, force_boundary );
+}
+
+void
+_swsetup_RenderCopyPV( GLcontext *ctx, GLuint dst, GLuint src )
+{
+ SWSETUP_CONTEXT(ctx)->RenderCopyPV( ctx, dst, src );
}
void (*Points)( GLcontext *ctx, GLuint first, GLuint last );
+ void (*RenderCopyPV)( GLcontext *ctx, GLuint dst, GLuint src );
+
+ void (*RenderInterp)( GLcontext *ctx, GLfloat t,
+ GLuint dst, GLuint out, GLuint in,
+ GLboolean force_boundary );
+
+
SWvertex *verts;
GLenum render_prim;
const GLfloat tz = m[14];
GLuint maxtex = 0;
-/* fprintf(stderr, "%s\n", __FUNCTION__); */
+ if (!newinputs) {
+ fprintf(stderr, "no new inputs\n");
+ return;
+ }
/* TODO: Get import_client_data to pad vectors out to 4 cleanly.
*/
extern void
_swsetup_RenderFinish( GLcontext *ctx );
+extern void
+_swsetup_RenderProjectInterpVerts( GLcontext *ctx );
+
+extern void
+_swsetup_RenderInterp( GLcontext *ctx, GLfloat t,
+ GLuint dst, GLuint out, GLuint in,
+ GLboolean force_boundary );
+extern void
+_swsetup_RenderCopyPV( GLcontext *ctx, GLuint dst, GLuint src );
+
+extern void
+_swsetup_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n );
+
+extern void
+_swsetup_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj );
+
+
+
#endif
-/* $Id: t_context.h,v 1.12 2001/01/24 00:04:59 brianp Exp $ */
+/* $Id: t_context.h,v 1.13 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
typedef struct gl_material GLmaterial;
-typedef void (*interp_func)( GLcontext *ctx,
- GLfloat t, GLuint dst, GLuint in, GLuint out,
- GLboolean force_boundary );
-
-typedef void (*copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
-
/* Contains the current state of a running pipeline.
*/
typedef struct vertex_buffer
*/
GLuint LastClipped;
- interp_func interpfunc;
- copy_pv_func copypvfunc;
/* Private data from _tnl_render_stage that has no business being
* in this struct.
*/
-/* $Id: t_imm_dlist.c,v 1.5 2001/01/08 21:56:00 keithw Exp $ */
+/* $Id: t_imm_dlist.c,v 1.6 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
+#if 0
+/* Drivers to turn this on?
+ */
static void calc_normal_lengths( GLfloat *dest,
CONST GLfloat (*data)[3],
GLuint *flags,
flags[0] = tmpflag;
}
-
+#endif
static void
-/* $Id: t_pipeline.c,v 1.10 2001/01/17 02:49:39 keithw Exp $ */
+/* $Id: t_pipeline.c,v 1.11 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
tnl->pipeline.nr_stages = 0;
}
-
-
+/* TODO: merge validate with run.
+ */
void _tnl_validate_pipeline( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct gl_pipeline *pipe = &tnl->pipeline;
- struct gl_pipeline_stage *stage = pipe->stages;
+ struct gl_pipeline_stage *s = pipe->stages;
GLuint newstate = pipe->build_state_changes;
GLuint generated = 0;
GLuint i;
+ GLuint changed_inputs = 0;
pipe->inputs = 0;
pipe->build_state_changes = 0;
- for (i = 0 ; i < pipe->nr_stages ; i++) {
- if (stage[i].check_state & newstate) {
- stage[i].check(ctx, &stage[i]);
+ for (i = pipe->nr_stages+1 ; --i ; s++) {
+
+ s->changed_inputs |= s->inputs & changed_inputs;
+
+ if (s->check_state & newstate) {
+ if (s->active) {
+ GLuint old_outputs = s->outputs;
+ s->check(ctx, s);
+ if (!s->active)
+ changed_inputs |= old_outputs;
+ }
+ else
+ s->check(ctx, s);
}
- if (stage[i].active) {
- pipe->inputs |= stage[i].inputs & ~generated;
- generated |= stage[i].outputs;
+ if (s->active) {
+ pipe->inputs |= s->inputs & ~generated;
+ generated |= s->outputs;
}
}
}
-
void _tnl_run_pipeline( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct gl_pipeline *pipe = &tnl->pipeline;
- struct gl_pipeline_stage *stage = pipe->stages;
+ struct gl_pipeline_stage *s = pipe->stages;
GLuint changed_state = pipe->run_state_changes;
GLuint changed_inputs = pipe->run_input_changes;
GLboolean running = GL_TRUE;
* Even inactive stages have their state and inputs examined to try
* to keep cached data alive over state-changes.
*/
- for (i = 0 ; i < pipe->nr_stages ; i++) {
-
- stage[i].changed_inputs |= stage[i].inputs & changed_inputs;
+ for (i = pipe->nr_stages+1 ; --i ; s++) {
+ s->changed_inputs |= s->inputs & changed_inputs;
- if (stage[i].run_state & changed_state) {
- stage[i].changed_inputs = stage[i].inputs;
+ if (s->run_state & changed_state) {
+/* changed_inputs |= s->check(ctx, s); */
+ s->changed_inputs = s->inputs;
}
- if (stage[i].active) {
- if (stage[i].changed_inputs)
- changed_inputs |= stage[i].outputs;
-
+ if (s->active) {
if (running) {
- running = stage[i].run( ctx, &stage[i] );
- stage[i].changed_inputs = 0;
+ if (s->changed_inputs)
+ changed_inputs |= s->outputs;
+
+/* fprintf(stderr, "run %s\n", s->name); */
+ running = s->run( ctx, s );
}
}
}
-/* $Id: t_vb_cliptmp.h,v 1.7 2001/01/17 02:49:39 keithw Exp $ */
+/* $Id: t_vb_cliptmp.h,v 1.8 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \
GLuint outcount = 0; \
GLuint i; \
- \
+ \
inlist[n] = inlist[0]; /* prevent rotation of vertices */ \
for (i = 1; i <= n; i++) { \
GLuint idx = inlist[i]; \
* know dp != dpPrev from DIFFERENT_SIGNS, above. \
*/ \
GLfloat t = dp / (dp - dpPrev); \
- LINTERP_SZ( t, coord, newvert, idx, idxPrev, SIZE ); \
+ LINTERP_4F( t, coord, newvert, idx, idxPrev, SIZE ); \
interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \
- } else { \
+ } else { \
/* Coming back in. \
*/ \
GLfloat t = dpPrev / (dpPrev - dp); \
- LINTERP_SZ( t, coord, newvert, idxPrev, idx, SIZE ); \
+ LINTERP_4F( t, coord, newvert, idxPrev, idx, SIZE ); \
interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \
} \
} \
if (NEGATIVE(dpJ)) { \
GLfloat t = dpI / (dpI - dpJ); \
VB->ClipMask[jj] |= PLANE; \
- LINTERP_SZ( t, coord, newvert, ii, jj, SIZE ); \
+ LINTERP_4F( t, coord, newvert, ii, jj, SIZE ); \
interp( ctx, t, newvert, ii, jj, GL_FALSE ); \
jj = newvert; \
} else { \
GLfloat t = dpJ / (dpJ - dpI); \
VB->ClipMask[ii] |= PLANE; \
- LINTERP_SZ( t, coord, newvert, jj, ii, SIZE ); \
+ LINTERP_4F( t, coord, newvert, jj, ii, SIZE ); \
interp( ctx, t, newvert, jj, ii, GL_FALSE ); \
ii = newvert; \
} \
} while (0)
-static void TAG(build_proj_verts)( GLcontext *ctx )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- /* Project if necessary.
- */
- if (VB->ProjectedClipPtr) {
- GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLfloat (*proj)[4] = VB->ProjectedClipPtr->data;
- GLuint last = VB->LastClipped;
- GLuint i;
-
- for (i = VB->FirstClipped; i < last; i++) {
- if (VB->ClipMask[i] == 0) {
- if (SIZE == 4 && W(i) != 0.0F) {
- GLfloat wInv = 1.0F / W(i);
- proj[i][0] = X(i) * wInv;
- proj[i][1] = Y(i) * wInv;
- proj[i][2] = Z(i) * wInv;
- proj[i][3] = wInv;
- } else {
- proj[i][0] = X(i);
- proj[i][1] = Y(i);
- proj[i][2] = Z(i);
- proj[i][3] = W(i);
- }
- }
- }
- }
-
- ctx->Driver.BuildProjectedVertices(ctx,
- VB->FirstClipped,
- VB->LastClipped,
- ~0);
-}
/* Clip a line against the viewport and user clip planes.
*/
-static void TAG(clip_line)( GLcontext *ctx,
- GLuint i, GLuint j,
- GLubyte mask )
+static __inline void TAG(clip_line)( GLcontext *ctx,
+ GLuint i, GLuint j,
+ GLubyte mask )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- interp_func interp = (interp_func) VB->interpfunc;
+ interp_func interp = ctx->Driver.RenderInterp;
GLfloat (*coord)[4] = VB->ClipPtr->data;
GLuint ii = i, jj = j, p;
}
if ((ctx->_TriangleCaps & DD_FLATSHADE) && j != jj)
- VB->copypvfunc( ctx, jj, j );
-
- TAG(build_proj_verts)( ctx );
-
- /* Render the new line.
- */
- ctx->Driver.LineFunc( ctx, ii, jj );
+ ctx->Driver.RenderCopyPV( ctx, jj, j );
+ ctx->Driver.RenderClippedLine( ctx, ii, jj );
}
-/* Clip a triangle or quad against the viewport and user clip planes.
+/* Clip a triangle against the viewport and user clip planes.
*/
-static void TAG(clip_polygon)( GLcontext *ctx,
- GLuint n, GLuint vlist[],
- GLubyte mask )
+static __inline void TAG(clip_tri)( GLcontext *ctx,
+ GLuint v0, GLuint v1, GLuint v2,
+ GLubyte mask )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- interp_func interp = (interp_func) VB->interpfunc;
+ interp_func interp = ctx->Driver.RenderInterp;
GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLuint pv = vlist[0];
- GLuint vlist2[MAX_CLIPPED_VERTICES];
- GLuint *inlist = vlist, *outlist = vlist2;
+ GLuint pv = v0;
+ GLuint vlist[2][MAX_CLIPPED_VERTICES];
+ GLuint *inlist = vlist[0], *outlist = vlist[1];
GLuint p;
GLubyte *clipmask = VB->ClipMask;
+ GLuint n = 3;
+
+ ASSIGN_3V(inlist, v0, v1, v2 );
VB->LastClipped = VB->FirstClipped;
if (ctx->_TriangleCaps & DD_FLATSHADE) {
if (pv != inlist[0]) {
ASSERT( inlist[0] >= VB->FirstClipped );
- VB->copypvfunc( ctx, inlist[0], pv );
+ ctx->Driver.RenderCopyPV( ctx, inlist[0], pv );
}
}
- TAG(build_proj_verts)( ctx );
-
- /* Render the new vertices as an unclipped polygon.
- */
- {
- GLuint *tmp = VB->Elts;
- VB->Elts = inlist;
- ctx->Driver.RenderTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
- VB->Elts = tmp;
- }
+ ctx->Driver.RenderClippedPolygon( ctx, inlist, n );
}
+/* Clip a quad against the viewport and user clip planes.
+ */
+static __inline void TAG(clip_quad)( GLcontext *ctx,
+ GLuint v0, GLuint v1, GLuint v2, GLuint v3,
+ GLubyte mask )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ interp_func interp = ctx->Driver.RenderInterp;
+ GLfloat (*coord)[4] = VB->ClipPtr->data;
+ GLuint pv = v0;
+ GLuint vlist[2][MAX_CLIPPED_VERTICES];
+ GLuint *inlist = vlist[0], *outlist = vlist[1];
+ GLuint p;
+ GLubyte *clipmask = VB->ClipMask;
+ GLuint n = 4;
+
+ ASSIGN_4V(inlist, v0, v1, v2, v3 );
+ VB->LastClipped = VB->FirstClipped;
+ if (mask & 0x3f) {
+ POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
+ POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
+ POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
+ POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
+ POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
+ POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
+ }
+
+ if (mask & CLIP_USER_BIT) {
+ for (p=0;p<MAX_CLIP_PLANES;p++) {
+ if (ctx->Transform.ClipEnabled[p]) {
+ GLfloat a = ctx->Transform._ClipUserPlane[p][0];
+ GLfloat b = ctx->Transform._ClipUserPlane[p][1];
+ GLfloat c = ctx->Transform._ClipUserPlane[p][2];
+ GLfloat d = ctx->Transform._ClipUserPlane[p][3];
+ POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
+ }
+ }
+ }
+
+ if (ctx->_TriangleCaps & DD_FLATSHADE) {
+ if (pv != inlist[0]) {
+ ASSERT( inlist[0] >= VB->FirstClipped );
+ ctx->Driver.RenderCopyPV( ctx, inlist[0], pv );
+ }
+ }
+
+ ctx->Driver.RenderClippedPolygon( ctx, inlist, n );
+}
#undef W
#undef Z
-/* $Id: t_vb_render.c,v 1.11 2001/01/23 23:39:37 brianp Exp $ */
+/* $Id: t_vb_render.c,v 1.12 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "glheader.h"
#include "context.h"
-#include "colormac.h"
#include "macros.h"
#include "mem.h"
#include "mtypes.h"
-struct render_stage_data {
-
- /* Clipping functions for current state.
- */
- interp_func interp; /* Clip interpolation function */
- copy_pv_func copypv; /* Flatshade fixup function */
- GLuint _ClipInputs; /* Inputs referenced by interpfunc */
-};
-
-#define RENDER_STAGE_DATA(stage) ((struct render_stage_data *)stage->private)
-
-
-/**********************************************************************/
-/* Interpolate between pairs of vertices */
-/**********************************************************************/
-
-
-#define LINTERP_SZ( t, vec, to, a, b, sz ) \
-do { \
- switch (sz) { \
- case 4: vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \
- case 3: vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \
- case 2: vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \
- case 1: vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \
- } \
-} while(0)
-
-
-#if 1
-
-#define LINTERP_RGBA(nr, t, out, a, b) { \
- int i; \
- for (i = 0; i < nr; i++) { \
- GLfloat fa = CHAN_TO_FLOAT(a[i]); \
- GLfloat fb = CHAN_TO_FLOAT(b[i]); \
- GLfloat fo = LINTERP(t, fa, fb); \
- CLAMPED_FLOAT_TO_CHAN(out[i], fo); \
- } \
-}
-
-#else
-
-#define LINTERP_RGBA(nr, t, out, a, b) { \
- int n; \
- const GLuint ti = FloatToInt(t*256.0F); \
- const GLubyte *Ib = (const GLubyte *)&a[0]; \
- const GLubyte *Jb = (const GLubyte *)&b[0]; \
- GLubyte *Ob = (GLubyte *)&out[0]; \
- \
- for (n = 0 ; n < nr ; n++) \
- Ob[n] = (GLubyte) (Ib[n] + ((ti * (Jb[n] - Ib[n]))/256)); \
-}
-
-#endif
-
-
-
-
-#define INTERP_RGBA 0x1
-#define INTERP_TEX 0x2
-#define INTERP_INDEX 0x4
-#define INTERP_SPEC 0x8
-#define INTERP_FOG 0x10
-#define INTERP_EDGE 0x20
-#define MAX_INTERP 0x40
-
-static interp_func interp_tab[MAX_INTERP];
-static copy_pv_func copy_tab[MAX_INTERP];
-
-
-#define IND (0)
-#define NAME interp_none
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG)
-#define NAME interp_FOG
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_TEX)
-#define NAME interp_TEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG|INTERP_TEX)
-#define NAME interp_FOG_TEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_EDGE)
-#define NAME interp_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG|INTERP_EDGE)
-#define NAME interp_FOG_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_TEX|INTERP_EDGE)
-#define NAME interp_TEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG|INTERP_TEX|INTERP_EDGE)
-#define NAME interp_FOG_TEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA)
-#define NAME interp_RGBA
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC)
-#define NAME interp_RGBA_SPEC
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_FOG)
-#define NAME interp_RGBA_FOG
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG)
-#define NAME interp_RGBA_SPEC_FOG
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_TEX)
-#define NAME interp_RGBA_TEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_TEX)
-#define NAME interp_RGBA_SPEC_TEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_FOG|INTERP_TEX)
-#define NAME interp_RGBA_FOG_TEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX)
-#define NAME interp_RGBA_SPEC_FOG_TEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_INDEX)
-#define NAME interp_INDEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG|INTERP_INDEX)
-#define NAME interp_FOG_INDEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_TEX|INTERP_INDEX)
-#define NAME interp_TEX_INDEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG|INTERP_TEX|INTERP_INDEX)
-#define NAME interp_FOG_TEX_INDEX
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_EDGE)
-#define NAME interp_RGBA_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_EDGE)
-#define NAME interp_RGBA_SPEC_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_FOG|INTERP_EDGE)
-#define NAME interp_RGBA_FOG_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_EDGE)
-#define NAME interp_RGBA_SPEC_FOG_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_TEX|INTERP_EDGE)
-#define NAME interp_RGBA_TEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_TEX|INTERP_EDGE)
-#define NAME interp_RGBA_SPEC_TEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_FOG|INTERP_TEX|INTERP_EDGE)
-#define NAME interp_RGBA_FOG_TEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX|INTERP_EDGE)
-#define NAME interp_RGBA_SPEC_FOG_TEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_INDEX|INTERP_EDGE)
-#define NAME interp_INDEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG|INTERP_INDEX|INTERP_EDGE)
-#define NAME interp_FOG_INDEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_TEX|INTERP_INDEX|INTERP_EDGE)
-#define NAME interp_TEX_INDEX_EDGE
-#include "t_vb_interptmp.h"
-
-#define IND (INTERP_FOG|INTERP_TEX|INTERP_INDEX|INTERP_EDGE)
-#define NAME interp_FOG_TEX_INDEX_EDGE
-#include "t_vb_interptmp.h"
-
-
-#define IND (INTERP_RGBA)
-#define NAME copy_RGBA
-#include "t_vb_flattmp.h"
-
-#define IND (INTERP_RGBA|INTERP_SPEC)
-#define NAME copy_RGBA_SPEC
-#include "t_vb_flattmp.h"
-
-#define IND (INTERP_INDEX)
-#define NAME copy_INDEX
-#include "t_vb_flattmp.h"
-
-
-
-
-static void interp_invalid( GLcontext *ctx,
- GLfloat t,
- GLuint dst, GLuint in, GLuint out,
- GLboolean boundary )
-{
- (void)(ctx && t && in && out && boundary);
- fprintf(stderr, "Invalid interpolation function in t_vbrender.c\n");
-}
-
-static void copy_invalid( GLcontext *ctx, GLuint dst, GLuint src )
-{
- (void)(ctx && dst && src);
- fprintf(stderr, "Invalid copy function in t_vbrender.c\n");
-}
-
-
-static void interp_init( void )
-{
- GLuint i;
-
- /* Use the maximal function as the default. I don't believe any of
- * the non-implemented combinations are reachable, but this gives
- * some safety from crashes.
- */
- for (i = 0 ; i < Elements(interp_tab) ; i++) {
- interp_tab[i] = interp_invalid;
- copy_tab[i] = copy_invalid;
- }
-
- interp_tab[0] = interp_none;
- interp_tab[INTERP_FOG] = interp_FOG;
- interp_tab[INTERP_TEX] = interp_TEX;
- interp_tab[INTERP_FOG|INTERP_TEX] = interp_FOG_TEX;
- interp_tab[INTERP_EDGE] = interp_EDGE;
- interp_tab[INTERP_FOG|INTERP_EDGE] = interp_FOG_EDGE;
- interp_tab[INTERP_TEX|INTERP_EDGE] = interp_TEX_EDGE;
- interp_tab[INTERP_FOG|INTERP_TEX|INTERP_EDGE] = interp_FOG_TEX_EDGE;
-
- interp_tab[INTERP_RGBA] = interp_RGBA;
- interp_tab[INTERP_RGBA|INTERP_SPEC] = interp_RGBA_SPEC;
- interp_tab[INTERP_RGBA|INTERP_FOG] = interp_RGBA_FOG;
- interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG] = interp_RGBA_SPEC_FOG;
- interp_tab[INTERP_RGBA|INTERP_TEX] = interp_RGBA_TEX;
- interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_TEX] = interp_RGBA_SPEC_TEX;
- interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_TEX] = interp_RGBA_FOG_TEX;
- interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX] =
- interp_RGBA_SPEC_FOG_TEX;
- interp_tab[INTERP_INDEX] = interp_INDEX;
- interp_tab[INTERP_FOG|INTERP_INDEX] = interp_FOG_INDEX;
- interp_tab[INTERP_TEX|INTERP_INDEX] = interp_TEX_INDEX;
- interp_tab[INTERP_FOG|INTERP_TEX|INTERP_INDEX] = interp_FOG_TEX_INDEX;
- interp_tab[INTERP_RGBA|INTERP_EDGE] = interp_RGBA_EDGE;
- interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_EDGE] = interp_RGBA_SPEC_EDGE;
- interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_EDGE] = interp_RGBA_FOG_EDGE;
- interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_EDGE] =
- interp_RGBA_SPEC_FOG_EDGE;
- interp_tab[INTERP_RGBA|INTERP_TEX|INTERP_EDGE] = interp_RGBA_TEX_EDGE;
- interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_TEX|INTERP_EDGE] =
- interp_RGBA_SPEC_TEX_EDGE;
- interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_TEX|INTERP_EDGE] =
- interp_RGBA_FOG_TEX_EDGE;
- interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX|INTERP_EDGE] =
- interp_RGBA_SPEC_FOG_TEX_EDGE;
- interp_tab[INTERP_INDEX|INTERP_EDGE] = interp_INDEX_EDGE;
- interp_tab[INTERP_FOG|INTERP_INDEX|INTERP_EDGE] = interp_FOG_INDEX_EDGE;
- interp_tab[INTERP_TEX|INTERP_INDEX|INTERP_EDGE] = interp_TEX_INDEX_EDGE;
- interp_tab[INTERP_FOG|INTERP_TEX|INTERP_INDEX|INTERP_EDGE] =
- interp_FOG_TEX_INDEX_EDGE;
-
-
- copy_tab[INTERP_RGBA] = copy_RGBA;
- copy_tab[INTERP_RGBA|INTERP_SPEC] = copy_RGBA_SPEC;
- copy_tab[INTERP_INDEX] = copy_INDEX;
-
-}
-
/**********************************************************************/
/* Clip single primitives */
*/
#endif
+#define LINTERP_SZ( t, vec, to, a, b, sz ) \
+do { \
+ switch (sz) { \
+ case 2: vec[to][2] = 0.0; \
+ case 3: vec[to][3] = 1.0; \
+ } \
+ switch (sz) { \
+ case 4: vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \
+ case 3: vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \
+ case 2: vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \
+ vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \
+ } \
+} while(0)
+
+#define LINTERP_4F( t, vec, to, a, b, sz ) \
+do { \
+ vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \
+ vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \
+ vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \
+ vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \
+} while (0)
+
#define W(i) coord[i][3]
#define Z(i) coord[i][2]
#define Y(i) coord[i][1]
#define TAG(x) x##_4
#include "t_vb_cliptmp.h"
-#define W(i) 1.0
-#define Z(i) coord[i][2]
-#define Y(i) coord[i][1]
-#define X(i) coord[i][0]
-#define SIZE 3
-#define TAG(x) x##_3
-#include "t_vb_cliptmp.h"
-
-#define W(i) 1.0
-#define Z(i) 0.0
-#define Y(i) coord[i][1]
-#define X(i) coord[i][0]
-#define SIZE 2
-#define TAG(x) x##_2
-#include "t_vb_cliptmp.h"
-
-static clip_poly_func clip_poly_tab[5] = {
- 0,
- 0,
- clip_polygon_2,
- clip_polygon_3,
- clip_polygon_4
-};
-
-static clip_line_func clip_line_tab[5] = {
- 0,
- 0,
- clip_line_2,
- clip_line_3,
- clip_line_4
-};
/**********************************************************************/
if (!ormask) \
LineFunc( ctx, v1, v2 ); \
else if (!(c1 & c2 & 0x3f)) \
- clip_line_tab[sz]( ctx, v1, v2, ormask ); \
+ clip_line_4( ctx, v1, v2, ormask ); \
} while (0)
#define RENDER_TRI( v1, v2, v3 ) \
GLubyte ormask = c1|c2|c3; \
if (!ormask) \
TriangleFunc( ctx, v1, v2, v3 ); \
- else if (!(c1 & c2 & c3 & 0x3f)) { \
- GLuint vlist[MAX_CLIPPED_VERTICES]; \
- ASSIGN_3V(vlist, v3, v1, v2 ); \
- clip_poly_tab[sz]( ctx, 3, vlist, ormask ); \
- } \
+ else if (!(c1 & c2 & c3 & 0x3f)) \
+ clip_tri_4( ctx, v1, v2, v3, ormask ); \
} while (0)
#define RENDER_QUAD( v1, v2, v3, v4 ) \
GLubyte ormask = c1|c2|c3|c4; \
if (!ormask) \
QuadFunc( ctx, v1, v2, v3, v4 ); \
- else if (!(c1 & c2 & c3 & c4 & 0x3f)) { \
- GLuint vlist[MAX_CLIPPED_VERTICES]; \
- ASSIGN_4V(vlist, v4, v1, v2, v3 ); \
- clip_poly_tab[sz]( ctx, 4, vlist, ormask ); \
- } \
+ else if (!(c1 & c2 & c3 & c4 & 0x3f)) \
+ clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \
} while (0)
const line_func LineFunc = ctx->Driver.LineFunc; \
const triangle_func TriangleFunc = ctx->Driver.TriangleFunc; \
const quad_func QuadFunc = ctx->Driver.QuadFunc; \
+ const GLboolean stipple = ctx->Line.StippleFlag; \
(void) (LineFunc && TriangleFunc && QuadFunc); \
- (void) elt; (void) mask; (void) sz;
+ (void) elt; (void) mask; (void) sz; (void) stipple;
#define TAG(x) clip_##x##_verts
#define INIT(x) ctx->Driver.RenderPrimitive( ctx, x )
-#define RESET_STIPPLE ctx->Driver.ResetLineStipple( ctx )
+#define RESET_STIPPLE if (stipple) ctx->Driver.ResetLineStipple( ctx )
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE;
#define PRESERVE_VB_DEFS
#include "t_vb_rendertmp.h"
#define TAG(x) clip_##x##_elts
#include "t_vb_rendertmp.h"
+/* TODO: do this for all primitives, verts and elts:
+ */
+static void clip_elt_triangles( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ GLuint last = count-2;
+ render_func render_tris = ctx->Driver.RenderTabElts[GL_TRIANGLES];
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ const GLuint * const elt = VB->Elts;
+ GLubyte *mask = VB->ClipMask;
+ (void) flags;
+
+ ctx->Driver.RenderPrimitive( ctx, GL_TRIANGLES );
+
+ for (j=start; j < last; j+=3 ) {
+ GLubyte c1 = mask[elt[j]];
+ GLubyte c2 = mask[elt[j+1]];
+ GLubyte c3 = mask[elt[j+2]];
+ GLubyte ormask = c1|c2|c3;
+ if (ormask) {
+ if (start < j)
+ render_tris( ctx, start, j, 0 );
+ if (!(c1&c2&c3&0x3f))
+ clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
+ start = j+3;
+ }
+ }
+
+ if (start < j)
+ render_tris( ctx, start, j, 0 );
+}
/**********************************************************************/
/* Render whole begin/end objects */
render_func *tab;
GLint pass = 0;
- VB->interpfunc = RENDER_STAGE_DATA(stage)->interp;
- VB->copypvfunc = RENDER_STAGE_DATA(stage)->copypv;
-
/* Allow the drivers to lock before projected verts are built so
* that window coordinates are guarenteed not to change before
* rendering.
*/
ctx->Driver.RenderStart( ctx );
-
+ ctx->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs );
+
if (VB->ClipOrMask) {
tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
-
- if (new_inputs & VB->importable_data)
- VB->import_data( ctx,
- new_inputs & VB->importable_data,
- VEC_NOT_WRITEABLE|VEC_BAD_STRIDE);
+ clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
}
else {
tab = VB->Elts ? ctx->Driver.RenderTabElts : ctx->Driver.RenderTabVerts;
}
- ctx->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs );
-
do
{
GLuint i, length, flags = 0;
/* Quite a bit of work involved in finding out the inputs for the
- * render stage. This function also identifies which vertex
- * interpolation function to use, as these are essentially the same
- * question.
+ * render stage.
*/
static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
{
- struct render_stage_data *store = RENDER_STAGE_DATA(stage);
- GLuint interp = 0;
- GLuint copy = 0;
GLuint inputs = VERT_CLIP;
GLuint i;
if (ctx->Visual.rgbMode) {
- interp |= INTERP_RGBA;
inputs |= VERT_RGBA;
if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) {
- interp |= INTERP_SPEC;
inputs |= VERT_SPEC_RGB;
}
if (ctx->Texture._ReallyEnabled) {
- interp |= INTERP_TEX;
-
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled)
inputs |= VERT_TEX(i);
}
else
{
- interp |= INTERP_INDEX;
inputs |= VERT_INDEX;
}
/* How do drivers turn this off?
*/
if (ctx->Fog.Enabled) {
- interp |= INTERP_FOG;
inputs |= VERT_FOG_COORD;
}
if (ctx->_TriangleCaps & DD_TRI_UNFILLED) {
inputs |= VERT_EDGE;
- interp |= INTERP_EDGE;
}
if (ctx->RenderMode==GL_FEEDBACK) {
- interp |= INTERP_TEX;
inputs |= VERT_TEX_ANY;
}
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
- copy = interp & (INTERP_RGBA|INTERP_SPEC|INTERP_INDEX);
- interp &= ~copy;
- }
-
- store->copypv = copy_tab[copy];
- store->interp = interp_tab[interp];
stage->inputs = inputs;
}
-/* Called the first time stage->check() is invoked.
- */
-static void alloc_render_data( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
-{
- struct render_stage_data *store;
- static GLboolean first_time = 1;
-
- if (first_time) {
- interp_init();
- first_time = 0;
- }
-
- stage->private = MALLOC(sizeof(*store));
- if (!stage->private)
- return;
-
- /* Now do the check.
- */
- stage->check = check_render;
- stage->check( ctx, stage );
-}
-
static void dtr( struct gl_pipeline_stage *stage )
{
- struct render_stage_data *store = RENDER_STAGE_DATA(stage);
- if (store) {
- FREE( store );
- stage->private = 0;
- }
}
0, 0, /* inputs (set in check_render), outputs */
0, 0, /* changed_inputs, private */
dtr, /* destructor */
- alloc_render_data, /* check - initially set to alloc data */
+ check_render, /* check */
run_render /* run */
};
-/* $Id: t_vb_texgen.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+/* $Id: t_vb_texgen.c,v 1.2 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
GLuint count = VB->Count;
GLfloat (*f)[3] = store->tmp_f;
GLfloat *m = store->tmp_m;
+ GLuint holes = 0;
if (texUnit->_GenFlags & TEXGEN_NEED_M) {
build_f_tab[in->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
}
- if (in != out) {
+ if (!in) {
+ ASSERT(0);
+ in = out;
+ in->count = VB->Count;
+
+ out->size = store->TexgenSize[unit];
+ out->flags |= texUnit->TexGenEnabled;
+ out->count = VB->Count;
+ holes = store->TexgenHoles[unit];
+ }
+ else {
GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
if (copy)
gl_copy_tab[0][copy](out, in, 0);
- }
- if (store->TexgenHoles[unit])
- {
- GLuint holes = (~all_bits[in->size] & store->TexgenHoles[unit]);
- if (holes) {
- if (holes & VEC_DIRTY_2) gl_vector4f_clean_elem(out, count, 2);
- if (holes & VEC_DIRTY_1) gl_vector4f_clean_elem(out, count, 1);
- if (holes & VEC_DIRTY_0) gl_vector4f_clean_elem(out, count, 0);
- }
+ out->size = MAX2(in->size, store->TexgenSize[unit]);
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
+ out->count = in->count;
+
+ holes = ~all_bits[in->size] & store->TexgenHoles[unit];
}
- out->size = MAX2(in->size, store->TexgenSize[unit]);
- out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
- out->count = in->count;
+ if (holes) {
+ if (holes & VEC_DIRTY_2) gl_vector4f_clean_elem(out, count, 2);
+ if (holes & VEC_DIRTY_1) gl_vector4f_clean_elem(out, count, 1);
+ if (holes & VEC_DIRTY_0) gl_vector4f_clean_elem(out, count, 0);
+ }
if (texUnit->TexGenEnabled & S_BIT) {
GLuint i;
texUnit->EyePlaneS, 0);
break;
case GL_SPHERE_MAP:
- for (indata=in->start,i=0 ; i<count ; i++, STRIDE_F(indata,in->stride))
+ for (indata=in->start,i=0 ; i<count ;i++, STRIDE_F(indata,in->stride))
texcoord[i][0] = indata[0] * m[i] + 0.5F;
break;
case GL_REFLECTION_MAP_NV:
/* Need the original input in case it contains a Q coord:
* (sigh)
*/
- if ((ctx->Texture.Unit[i]._ReallyEnabled|Q_BIT) &
- ~ctx->Texture.Unit[i].TexGenEnabled)
+/* if ((ctx->Texture.Unit[i]._ReallyEnabled|Q_BIT) & */
+/* ~ctx->Texture.Unit[i].TexGenEnabled) */
inputs |= VERT_TEX(i);
/* Something for Feedback? */
-/* $Id: t_vb_vertex.c,v 1.2 2001/01/13 05:48:26 keithw Exp $ */
+/* $Id: t_vb_vertex.c,v 1.3 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
{
/* Combined modelviewproject transform:
*/
- if (ctx->_ModelProjectMatrix.type == MATRIX_IDENTITY)
+ if (ctx->_ModelProjectMatrix.type == MATRIX_IDENTITY)
VB->ClipPtr = VB->ObjPtr;
else
VB->ClipPtr = TransformRaw( &store->clip, &ctx->_ModelProjectMatrix,
VB->ObjPtr );
}
+ /* Drivers expect this to be clean to element 4...
+ */
+ if (VB->ClipPtr->size < 4) {
+ if (VB->ClipPtr->flags & VEC_NOT_WRITEABLE) {
+ ASSERT(VB->ClipPtr == VB->ObjPtr);
+ VB->import_data( ctx, VERT_OBJ, VEC_NOT_WRITEABLE );
+ VB->ClipPtr = VB->ObjPtr;
+ }
+ if (VB->ClipPtr->size == 2)
+ gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
+ gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
+ }
+
/* Cliptest and perspective divide. Clip functions must clear
* the clipmask.
*/
&store->ormask,
&store->andmask );
- /* Drivers expect this to be size 4...
- */
- if (VB->ProjectedClipPtr->size < 4) {
- ASSERT(VB->ProjectedClipPtr == VB->ClipPtr);
- if (VB->ProjectedClipPtr->flags & VEC_NOT_WRITEABLE) {
- ASSERT(VB->ProjectedClipPtr == VB->ObjPtr);
- VB->import_data( ctx, VERT_OBJ, VEC_NOT_WRITEABLE );
- VB->ProjectedClipPtr = VB->ClipPtr = VB->ObjPtr;
- }
- if (VB->ClipPtr->size == 2)
- gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
- gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
- VB->ClipPtr->size = 4;
- }
} else {
VB->ProjectedClipPtr = 0;
gl_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,