return r;
}
+static int
+find_msb_uint(uint32_t v)
+{
+ int count = 0;
+
+ /* If v == 0, then the loop will terminate when count == 32. In that case
+ * 31-count will produce the -1 result required by GLSL findMSB().
+ */
+ while (((v & (1u << 31)) == 0) && count != 32) {
+ count++;
+ v <<= 1;
+ }
+
+ return 31 - count;
+}
+
+static int
+find_msb_int(int32_t v)
+{
+ /* If v is signed, findMSB() returns the position of the most significant
+ * zero bit.
+ */
+ return find_msb_uint(v < 0 ? ~v : v);
+}
+
ir_constant *
ir_expression::constant_expression_value(struct hash_table *variable_context)
{
case ir_unop_find_msb:
for (unsigned c = 0; c < components; c++) {
- int v = op[0]->value.i[c];
-
- if (v == 0 || (op[0]->type->base_type == GLSL_TYPE_INT && v == -1))
- data.i[c] = -1;
- else {
- int count = 0;
- unsigned top_bit = op[0]->type->base_type == GLSL_TYPE_UINT
- ? 0 : v & (1u << 31);
-
- while (((v & (1u << 31)) == top_bit) && count != 32) {
- count++;
- v <<= 1;
- }
-
- data.i[c] = 31 - count;
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.i[c] = find_msb_uint(op[0]->value.u[c]);
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = find_msb_int(op[0]->value.i[c]);
+ break;
+ default:
+ assert(0);
}
}
break;