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svga: Don't call swc->flush directly.
author
José Fonseca
<jfonseca@vmware.com>
Thu, 3 Feb 2011 15:02:07 +0000
(15:02 +0000)
committer
José Fonseca
<jfonseca@vmware.com>
Thu, 3 Feb 2011 15:15:23 +0000
(15:15 +0000)
Only svga_context_flush should do it, to ensure upload commands are not
submitted to hardware in an inconsistent state.
src/gallium/drivers/svga/svga_resource_texture.c
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diff --git
a/src/gallium/drivers/svga/svga_resource_texture.c
b/src/gallium/drivers/svga/svga_resource_texture.c
index 7c9e600b9f441664c8776360daaaa3c89bab61e5..213547115a409715ffd4c3d66c32cbc8b95b8be6 100644
(file)
--- a/
src/gallium/drivers/svga/svga_resource_texture.c
+++ b/
src/gallium/drivers/svga/svga_resource_texture.c
@@
-204,7
+204,7
@@
svga_transfer_dma_band(struct svga_context *svga,
ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1);
if(ret != PIPE_OK) {
- svga
->swc->flush(svga->swc
, NULL);
+ svga
_context_flush(svga
, NULL);
ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1);
assert(ret == PIPE_OK);
}