dst_pitch = _mesa_image_row_stride(pack, width, format, type);
+ /* For a window-system renderbuffer, the buffer is actually flipped
+ * vertically, so we need to handle that. Since the detiling function
+ * can only really work in the forwards direction, we have to be a
+ * little creative. First, we compute the Y-offset of the first row of
+ * the renderbuffer (in renderbuffer coordinates). We then match that
+ * with the last row of the client's data. Finally, we give
+ * tiled_to_linear a negative pitch so that it walks through the
+ * client's data backwards as it walks through the renderbufer forwards.
+ */
+ if (rb->Name == 0) {
+ yoffset = rb->Height - yoffset - height;
+ pixels += (ptrdiff_t) (height - 1) * dst_pitch;
+ dst_pitch = -dst_pitch;
+ }
+
/* We postponed printing this message until having committed to executing
* the function.
*/