intel/pixel_read: Properly flip the results for window system buffers
authorJason Ekstrand <jason.ekstrand@intel.com>
Wed, 28 Jan 2015 11:31:06 +0000 (03:31 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Sat, 31 Jan 2015 02:56:56 +0000 (18:56 -0800)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88841

Reviewed-by: Chad Versace <chad.versace@intel.com>
src/mesa/drivers/dri/i965/intel_pixel_read.c

index babf8ca0b18a8804d1074fa11e7c5c0b150c2e6e..15f9e38d2c0337e1e6ad6609e6ce02a2ae3ca883 100644 (file)
@@ -155,6 +155,21 @@ intel_readpixels_tiled_memcpy(struct gl_context * ctx,
 
    dst_pitch = _mesa_image_row_stride(pack, width, format, type);
 
+   /* For a window-system renderbuffer, the buffer is actually flipped
+    * vertically, so we need to handle that.  Since the detiling function
+    * can only really work in the forwards direction, we have to be a
+    * little creative.  First, we compute the Y-offset of the first row of
+    * the renderbuffer (in renderbuffer coordinates).  We then match that
+    * with the last row of the client's data.  Finally, we give
+    * tiled_to_linear a negative pitch so that it walks through the
+    * client's data backwards as it walks through the renderbufer forwards.
+    */
+   if (rb->Name == 0) {
+      yoffset = rb->Height - yoffset - height;
+      pixels += (ptrdiff_t) (height - 1) * dst_pitch;
+      dst_pitch = -dst_pitch;
+   }
+
    /* We postponed printing this message until having committed to executing
     * the function.
     */