{
const struct gl_client_array *array;
- if (index >= MAX_VERTEX_GENERIC_ATTRIBS) {
+ if (index >= ctx->Const.VertexProgram.MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
return 0;
}
}
+static const GLfloat *
+get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
+{
+ if (index == 0) {
+ if (ctx->API != API_OPENGLES2) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
+ return NULL;
+ }
+ }
+ else if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(index>=GL_MAX_VERTEX_ATTRIBS)", function);
+ return NULL;
+ }
+
+ FLUSH_CURRENT(ctx, 0);
+ return ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
+}
+
void GLAPIENTRY
_mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params)
{
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribfv(index==0)");
- }
- else {
- const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
- FLUSH_CURRENT(ctx, 0);
+ const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv");
+ if (v != NULL) {
COPY_4V(params, v);
}
}
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribdv(index==0)");
- }
- else {
- const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
- FLUSH_CURRENT(ctx, 0);
+ const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv");
+ if (v != NULL) {
params[0] = (GLdouble) v[0];
params[1] = (GLdouble) v[1];
params[2] = (GLdouble) v[2];
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribiv(index==0)");
- }
- else {
- const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
- FLUSH_CURRENT(ctx, 0);
+ const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv");
+ if (v != NULL) {
/* XXX should floats in[0,1] be scaled to full int range? */
params[0] = (GLint) v[0];
params[1] = (GLint) v[1];
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribIiv(index==0)");
- }
- else {
- const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
- FLUSH_CURRENT(ctx, 0);
+ const GLfloat *v =
+ get_current_attrib(ctx, index, "glGetVertexAttribIiv");
+ if (v != NULL) {
/* XXX we don't have true integer-valued vertex attribs yet */
params[0] = (GLint) v[0];
params[1] = (GLint) v[1];
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribIuiv(index==0)");
- }
- else {
- const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
- FLUSH_CURRENT(ctx, 0);
+ const GLfloat *v =
+ get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
+ if (v != NULL) {
/* XXX we don't have true integer-valued vertex attribs yet */
params[0] = (GLuint) v[0];
params[1] = (GLuint) v[1];