Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
if (!blend)
return;
- SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_DITHER, !blend->dither);
+ if (ctx->require_sfbd) {
+ SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_DITHER, !blend->dither);
+ }
/* Shader itself is not dirty, but the shader core is */
ctx->dirty |= PAN_DIRTY_FS;
if (is_srgb)
rts[i].flags |= MALI_BLEND_SRGB;
+ if (!ctx->blend->base.dither)
+ rts[i].flags |= MALI_BLEND_NO_DITHER;
+
/* TODO: sRGB in blend shaders is currently
* unimplemented. Contact me (Alyssa) if you're
* interested in working on this. We have
#define MALI_BLEND_SRGB (0x400)
+/* Dithering is specified here for MFBD, otherwise NO_DITHER for SFBD */
+#define MALI_BLEND_NO_DITHER (0x800)
+
struct midgard_blend_rt {
/* Flags base value of 0x200 to enable the render target.
* OR with 0x1 for blending (anything other than REPLACE).