-/* $Id: s_linetemp.h,v 1.4 2001/01/23 23:39:37 brianp Exp $ */
+/* $Id: s_linetemp.h,v 1.5 2001/02/07 18:36:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
#endif
#ifdef INTERP_TEX
{
- const GLfloat invQ = 1.0F / tex[3];
+ const GLfloat invQ = tex[3] ? (1.0F / tex[3]) : 1.0F;
fragTexcoord[0] = tex[0] * invQ;
fragTexcoord[1] = tex[1] * invQ;
fragTexcoord[2] = tex[2] * invQ;
+ fragTexcoord[3] = tex[3];
}
#endif
#ifdef INTERP_MULTITEX
fragTexcoord[u][0] = tex[u][0] * invQ;
fragTexcoord[u][1] = tex[u][1] * invQ;
fragTexcoord[u][2] = tex[u][2] * invQ;
+ fragTexcoord[u][3] = tex[u][3];
}
}
}
#endif
#ifdef INTERP_TEX
{
- const GLfloat invQ = 1.0F / tex[3];
+ const GLfloat invQ = tex[3] ? (1.0F / tex[3]) : 1.0F;
fragTexcoord[0] = tex[0] * invQ;
fragTexcoord[1] = tex[1] * invQ;
fragTexcoord[2] = tex[2] * invQ;
+ fragTexcoord[3] = tex[3];
}
#endif
#ifdef INTERP_MULTITEX
fragTexcoord[u][0] = tex[u][0] * invQ;
fragTexcoord[u][1] = tex[u][1] * invQ;
fragTexcoord[u][2] = tex[u][2] * invQ;
+ fragTexcoord[u][3] = tex[u][3];
}
}
}