As soon as we support shaderStorageImageWriteWithoutFormat we can see
write-only images (sampled == 2) that don't have a format specified.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
val->type->type = glsl_sampler_type(dim, is_shadow, is_array,
glsl_get_base_type(sampled_type));
} else if (sampled == 2) {
- assert((dim == GLSL_SAMPLER_DIM_SUBPASS ||
- dim == GLSL_SAMPLER_DIM_SUBPASS_MS) || format);
assert(!is_shadow);
val->type->type = glsl_image_type(dim, is_array,
glsl_get_base_type(sampled_type));