At least on a3xx, we cannot do it without some emulation in shader.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
- case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_SM3:
return 0;