Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
var->data.index = ir->data.index;
var->data.descriptor_set = 0;
var->data.binding = ir->data.binding;
+ var->data.bindless = ir->data.bindless;
var->data.offset = ir->data.offset;
var->data.image.read_only = ir->data.memory_read_only;
var->data.image.write_only = ir->data.memory_write_only;
*/
unsigned fb_fetch_output:1;
+ /**
+ * Non-zero if this variable is considered bindless as defined by
+ * ARB_bindless_texture.
+ */
+ unsigned bindless:1;
+
/**
* \brief Layout qualifier for gl_FragDepth.
*