mesa: remove unused gl_texture_object::DriverData field
authorBrian Paul <brianp@vmware.com>
Mon, 28 Nov 2011 17:07:19 +0000 (10:07 -0700)
committerBrian Paul <brianp@vmware.com>
Mon, 28 Nov 2011 17:07:19 +0000 (10:07 -0700)
src/mesa/main/mtypes.h

index 96a44266cf29cbeb66d6e0361e2f70b34b4e67e0..e8866c6a4e619b0d7a6bc5b42c65196236da0a7c 100644 (file)
@@ -1342,15 +1342,6 @@ struct gl_texture_object
 
    /** GL_OES_EGL_image_external */
    GLint RequiredTextureImageUnits;
-
-   /**
-    * \name For device driver.
-    * Note: instead of attaching driver data to this pointer, it's preferable
-    * to instead use this struct as a base class for your own texture object
-    * class.  Driver->NewTextureObject() can be used to implement the
-    * allocation.
-    */
-   void *DriverData;   /**< Arbitrary device driver data */
 };