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mesa: remove unused gl_texture_object::DriverData field
author
Brian Paul
<brianp@vmware.com>
Mon, 28 Nov 2011 17:07:19 +0000
(10:07 -0700)
committer
Brian Paul
<brianp@vmware.com>
Mon, 28 Nov 2011 17:07:19 +0000
(10:07 -0700)
src/mesa/main/mtypes.h
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diff --git
a/src/mesa/main/mtypes.h
b/src/mesa/main/mtypes.h
index 96a44266cf29cbeb66d6e0361e2f70b34b4e67e0..e8866c6a4e619b0d7a6bc5b42c65196236da0a7c 100644
(file)
--- a/
src/mesa/main/mtypes.h
+++ b/
src/mesa/main/mtypes.h
@@
-1342,15
+1342,6
@@
struct gl_texture_object
/** GL_OES_EGL_image_external */
GLint RequiredTextureImageUnits;
-
- /**
- * \name For device driver.
- * Note: instead of attaching driver data to this pointer, it's preferable
- * to instead use this struct as a base class for your own texture object
- * class. Driver->NewTextureObject() can be used to implement the
- * allocation.
- */
- void *DriverData; /**< Arbitrary device driver data */
};