We assert that fullinst->Instruction.Texture != 0 above so no need to
check it in the conditional. We also have the fullinst->Texture.Texture
value in a local variable, so use it.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
}
/* MSAA samplers */
- if (fullinst->Instruction.Texture &&
- (fullinst->Texture.Texture == TGSI_TEXTURE_2D_MSAA ||
- fullinst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY_MSAA)) {
+ if (target == TGSI_TEXTURE_2D_MSAA ||
+ target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
info->is_msaa_sampler[src->Register.Index] = TRUE;
}
}