**not available** in the newly-introduced SFFS Compliancy Level, the
existing non-VSX conversion/data-movement instructions require load/store
instructions (slow and expensive) to transfer data between the FPRs and
-the GPRs. Also, because SimpleV needs efficient scalar instructions in
+the GPRs. For a 3D GPU this kills any modern competitive edge.
+Also, because SimpleV needs efficient scalar instructions in
order to generate efficient vector instructions, adding new instructions
for data-transfer/conversion between FPRs and GPRs multiplies the savings.