freedreno: simplify/cleanup resource status tracking
authorRob Clark <robclark@freedesktop.org>
Fri, 31 Jul 2015 16:07:24 +0000 (12:07 -0400)
committerRob Clark <robclark@freedesktop.org>
Tue, 4 Aug 2015 20:03:45 +0000 (16:03 -0400)
Collapse dirty/reading bools into status bitmask (and drop writing which
should really be the same as dirty).  And use 'used_resources' list for
all tracking, including zsbuf/cbufs, rather than special casing the
color and depth/stencil buffers.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
src/gallium/drivers/freedreno/freedreno_context.c
src/gallium/drivers/freedreno/freedreno_draw.c
src/gallium/drivers/freedreno/freedreno_resource.c
src/gallium/drivers/freedreno/freedreno_resource.h

index 02613dcdbdb5fb284f5c935b5169dc01fab78056..8e6d43150cea1fdfa4be55ee291e8d11aea1e125 100644 (file)
@@ -94,9 +94,7 @@ void
 fd_context_render(struct pipe_context *pctx)
 {
        struct fd_context *ctx = fd_context(pctx);
-       struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
        struct fd_resource *rsc, *rsc_tmp;
-       int i;
 
        DBG("needs_flush: %d", ctx->needs_flush);
 
@@ -118,21 +116,11 @@ fd_context_render(struct pipe_context *pctx)
        ctx->gmem_reason = 0;
        ctx->num_draws = 0;
 
-       for (i = 0; i < pfb->nr_cbufs; i++)
-               if (pfb->cbufs[i])
-                       fd_resource(pfb->cbufs[i]->texture)->dirty = false;
-       if (pfb->zsbuf) {
-               rsc = fd_resource(pfb->zsbuf->texture);
-               rsc->dirty = false;
-               if (rsc->stencil)
-                       rsc->stencil->dirty = false;
-       }
-
        /* go through all the used resources and clear their reading flag */
        LIST_FOR_EACH_ENTRY_SAFE(rsc, rsc_tmp, &ctx->used_resources, list) {
-               assert(rsc->reading || rsc->writing);
-               rsc->reading = false;
-               rsc->writing = false;
+               debug_assert(rsc->status != 0);
+               rsc->status = 0;
+               rsc->pending_ctx = NULL;
                list_delinit(&rsc->list);
        }
 
index f88654063faa34f3540f608efb48fa463af98324..a04cc879630a722130619c138290e572215c014b 100644 (file)
@@ -40,7 +40,8 @@
 #include "freedreno_util.h"
 
 static void
-resource_used(struct fd_context *ctx, struct pipe_resource *prsc, boolean reading)
+resource_used(struct fd_context *ctx, struct pipe_resource *prsc,
+               enum fd_resource_status status)
 {
        struct fd_resource *rsc;
 
@@ -48,12 +49,29 @@ resource_used(struct fd_context *ctx, struct pipe_resource *prsc, boolean readin
                return;
 
        rsc = fd_resource(prsc);
-       if (reading)
-               rsc->reading = true;
-       else
-               rsc->writing = true;
+       rsc->status |= status;
+       if (rsc->stencil)
+               rsc->stencil->status |= status;
+
+       /* TODO resources can actually be shared across contexts,
+        * so I'm not sure a single list-head will do the trick?
+        */
+       debug_assert((rsc->pending_ctx == ctx) || !rsc->pending_ctx);
        list_delinit(&rsc->list);
        list_addtail(&rsc->list, &ctx->used_resources);
+       rsc->pending_ctx = ctx;
+}
+
+static void
+resource_read(struct fd_context *ctx, struct pipe_resource *prsc)
+{
+       resource_used(ctx, prsc, FD_PENDING_READ);
+}
+
+static void
+resource_written(struct fd_context *ctx, struct pipe_resource *prsc)
+{
+       resource_used(ctx, prsc, FD_PENDING_WRITE);
 }
 
 static void
@@ -72,6 +90,8 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
 
        /* emulate unsupported primitives: */
        if (!fd_supported_prim(ctx, info->mode)) {
+               if (ctx->streamout.num_targets > 0)
+                       debug_error("stream-out with emulated prims");
                util_primconvert_save_index_buffer(ctx->primconvert, &ctx->indexbuf);
                util_primconvert_save_rasterizer_state(ctx->primconvert, ctx->rasterizer);
                util_primconvert_draw_vbo(ctx->primconvert, info);
@@ -86,17 +106,13 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
 
        if (fd_depth_enabled(ctx)) {
                buffers |= FD_BUFFER_DEPTH;
-               fd_resource(pfb->zsbuf->texture)->dirty = true;
+               resource_written(ctx, pfb->zsbuf->texture);
                ctx->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
        }
 
        if (fd_stencil_enabled(ctx)) {
-               struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
                buffers |= FD_BUFFER_STENCIL;
-               if (rsc->stencil)
-                       rsc->stencil->dirty = true;
-               else
-                       rsc->dirty = true;
+               resource_written(ctx, pfb->zsbuf->texture);
                ctx->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
        }
 
@@ -111,7 +127,7 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
 
                surf = pfb->cbufs[i]->texture;
 
-               fd_resource(surf)->dirty = true;
+               resource_written(ctx, surf);
                buffers |= PIPE_CLEAR_COLOR0 << i;
 
                if (surf->nr_samples > 1)
@@ -123,31 +139,31 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
 
        /* Skip over buffer 0, that is sent along with the command stream */
        for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
-               resource_used(ctx, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer, true);
-               resource_used(ctx, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer, true);
+               resource_read(ctx, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer);
+               resource_read(ctx, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer);
        }
 
        /* Mark VBOs as being read */
        for (i = 0; i < ctx->vtx.vertexbuf.count; i++) {
                assert(!ctx->vtx.vertexbuf.vb[i].user_buffer);
-               resource_used(ctx, ctx->vtx.vertexbuf.vb[i].buffer, true);
+               resource_read(ctx, ctx->vtx.vertexbuf.vb[i].buffer);
        }
 
        /* Mark index buffer as being read */
-       resource_used(ctx, ctx->indexbuf.buffer, true);
+       resource_read(ctx, ctx->indexbuf.buffer);
 
        /* Mark textures as being read */
        for (i = 0; i < ctx->verttex.num_textures; i++)
                if (ctx->verttex.textures[i])
-                       resource_used(ctx, ctx->verttex.textures[i]->texture, true);
+                       resource_read(ctx, ctx->verttex.textures[i]->texture);
        for (i = 0; i < ctx->fragtex.num_textures; i++)
                if (ctx->fragtex.textures[i])
-                       resource_used(ctx, ctx->fragtex.textures[i]->texture, true);
+                       resource_read(ctx, ctx->fragtex.textures[i]->texture);
 
-       /* Mark streamout buffers as being read.. actually they are written.. */
+       /* Mark streamout buffers as being written.. */
        for (i = 0; i < ctx->streamout.num_targets; i++)
                if (ctx->streamout.targets[i])
-                       resource_used(ctx, ctx->streamout.targets[i]->buffer, false);
+                       resource_written(ctx, ctx->streamout.targets[i]->buffer);
 
        ctx->num_draws++;
 
@@ -228,15 +244,10 @@ fd_clear(struct pipe_context *pctx, unsigned buffers,
        if (buffers & PIPE_CLEAR_COLOR)
                for (i = 0; i < pfb->nr_cbufs; i++)
                        if (buffers & (PIPE_CLEAR_COLOR0 << i))
-                               fd_resource(pfb->cbufs[i]->texture)->dirty = true;
+                               resource_written(ctx, pfb->cbufs[i]->texture);
 
        if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
-               struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
-               if (rsc->stencil && buffers & PIPE_CLEAR_STENCIL)
-                       rsc->stencil->dirty = true;
-               if (!rsc->stencil || buffers & PIPE_CLEAR_DEPTH)
-                       rsc->dirty = true;
-
+               resource_written(ctx, pfb->zsbuf->texture);
                ctx->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
        }
 
index d649925af48aa5310a42ddd2da91c08be09e1483..709ad4eb55bf43e80e35b3fae84ff8fc70e323a9 100644 (file)
 
 #include <errno.h>
 
+
+static bool
+pending(struct fd_resource *rsc, enum fd_resource_status status)
+{
+       return (rsc->status & status) ||
+               (rsc->stencil && (rsc->stencil->status & status));
+}
+
 static void
 fd_invalidate_resource(struct fd_context *ctx, struct pipe_resource *prsc)
 {
@@ -97,7 +105,8 @@ realloc_bo(struct fd_resource *rsc, uint32_t size)
 
        rsc->bo = fd_bo_new(screen->dev, size, flags);
        rsc->timestamp = 0;
-       rsc->dirty = rsc->reading = rsc->writing = false;
+       rsc->status = 0;
+       rsc->pending_ctx = NULL;
        list_delinit(&rsc->list);
        util_range_set_empty(&rsc->valid_buffer_range);
 }
@@ -238,9 +247,9 @@ fd_resource_transfer_map(struct pipe_context *pctx,
                /* If the GPU is writing to the resource, or if it is reading from the
                 * resource and we're trying to write to it, flush the renders.
                 */
-               if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty) ||
-                       ((ptrans->usage & PIPE_TRANSFER_WRITE) && rsc->reading) ||
-                       ((ptrans->usage & PIPE_TRANSFER_READ) && rsc->writing))
+               if (((ptrans->usage & PIPE_TRANSFER_WRITE) &&
+                                       pending(rsc, FD_PENDING_READ | FD_PENDING_WRITE)) ||
+                               pending(rsc, FD_PENDING_WRITE))
                        fd_context_render(pctx);
 
                /* The GPU keeps track of how the various bo's are being used, and
@@ -678,7 +687,7 @@ fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
 {
        struct fd_resource *rsc = fd_resource(prsc);
 
-       if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty))
+       if (pending(rsc, FD_PENDING_WRITE | FD_PENDING_READ))
                fd_context_render(pctx);
 }
 
index e7f127edca4f0ac8e24e601eb5291f6bdd19519d..7549becaa1f84b682c4c2d70ec024f8aa66ca857 100644 (file)
@@ -60,6 +60,15 @@ struct fd_resource_slice {
        uint32_t size0;          /* size of first layer in slice */
 };
 
+/* status of queued up but not flushed reads and write operations.
+ * In _transfer_map() we need to know if queued up rendering needs
+ * to be flushed to preserve the order of cpu and gpu access.
+ */
+enum fd_resource_status {
+       FD_PENDING_WRITE = 0x01,
+       FD_PENDING_READ  = 0x02,
+};
+
 struct fd_resource {
        struct u_resource base;
        struct fd_bo *bo;
@@ -68,14 +77,20 @@ struct fd_resource {
        uint32_t layer_size;
        struct fd_resource_slice slices[MAX_MIP_LEVELS];
        uint32_t timestamp;
-       bool dirty, reading, writing;
        /* buffer range that has been initialized */
        struct util_range valid_buffer_range;
 
        /* reference to the resource holding stencil data for a z32_s8 texture */
+       /* TODO rename to secondary or auxiliary? */
        struct fd_resource *stencil;
 
+       /* pending read/write state: */
+       enum fd_resource_status status;
+       /* resources accessed by queued but not flushed draws are tracked
+        * in the used_resources list.
+        */
        struct list_head list;
+       struct fd_context *pending_ctx;
 };
 
 static inline struct fd_resource *