#include "freedreno_util.h"
static void
-resource_used(struct fd_context *ctx, struct pipe_resource *prsc, boolean reading)
+resource_used(struct fd_context *ctx, struct pipe_resource *prsc,
+ enum fd_resource_status status)
{
struct fd_resource *rsc;
return;
rsc = fd_resource(prsc);
- if (reading)
- rsc->reading = true;
- else
- rsc->writing = true;
+ rsc->status |= status;
+ if (rsc->stencil)
+ rsc->stencil->status |= status;
+
+ /* TODO resources can actually be shared across contexts,
+ * so I'm not sure a single list-head will do the trick?
+ */
+ debug_assert((rsc->pending_ctx == ctx) || !rsc->pending_ctx);
list_delinit(&rsc->list);
list_addtail(&rsc->list, &ctx->used_resources);
+ rsc->pending_ctx = ctx;
+}
+
+static void
+resource_read(struct fd_context *ctx, struct pipe_resource *prsc)
+{
+ resource_used(ctx, prsc, FD_PENDING_READ);
+}
+
+static void
+resource_written(struct fd_context *ctx, struct pipe_resource *prsc)
+{
+ resource_used(ctx, prsc, FD_PENDING_WRITE);
}
static void
/* emulate unsupported primitives: */
if (!fd_supported_prim(ctx, info->mode)) {
+ if (ctx->streamout.num_targets > 0)
+ debug_error("stream-out with emulated prims");
util_primconvert_save_index_buffer(ctx->primconvert, &ctx->indexbuf);
util_primconvert_save_rasterizer_state(ctx->primconvert, ctx->rasterizer);
util_primconvert_draw_vbo(ctx->primconvert, info);
if (fd_depth_enabled(ctx)) {
buffers |= FD_BUFFER_DEPTH;
- fd_resource(pfb->zsbuf->texture)->dirty = true;
+ resource_written(ctx, pfb->zsbuf->texture);
ctx->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
}
if (fd_stencil_enabled(ctx)) {
- struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
buffers |= FD_BUFFER_STENCIL;
- if (rsc->stencil)
- rsc->stencil->dirty = true;
- else
- rsc->dirty = true;
+ resource_written(ctx, pfb->zsbuf->texture);
ctx->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
}
surf = pfb->cbufs[i]->texture;
- fd_resource(surf)->dirty = true;
+ resource_written(ctx, surf);
buffers |= PIPE_CLEAR_COLOR0 << i;
if (surf->nr_samples > 1)
/* Skip over buffer 0, that is sent along with the command stream */
for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
- resource_used(ctx, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer, true);
- resource_used(ctx, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer, true);
+ resource_read(ctx, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer);
+ resource_read(ctx, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer);
}
/* Mark VBOs as being read */
for (i = 0; i < ctx->vtx.vertexbuf.count; i++) {
assert(!ctx->vtx.vertexbuf.vb[i].user_buffer);
- resource_used(ctx, ctx->vtx.vertexbuf.vb[i].buffer, true);
+ resource_read(ctx, ctx->vtx.vertexbuf.vb[i].buffer);
}
/* Mark index buffer as being read */
- resource_used(ctx, ctx->indexbuf.buffer, true);
+ resource_read(ctx, ctx->indexbuf.buffer);
/* Mark textures as being read */
for (i = 0; i < ctx->verttex.num_textures; i++)
if (ctx->verttex.textures[i])
- resource_used(ctx, ctx->verttex.textures[i]->texture, true);
+ resource_read(ctx, ctx->verttex.textures[i]->texture);
for (i = 0; i < ctx->fragtex.num_textures; i++)
if (ctx->fragtex.textures[i])
- resource_used(ctx, ctx->fragtex.textures[i]->texture, true);
+ resource_read(ctx, ctx->fragtex.textures[i]->texture);
- /* Mark streamout buffers as being read.. actually they are written.. */
+ /* Mark streamout buffers as being written.. */
for (i = 0; i < ctx->streamout.num_targets; i++)
if (ctx->streamout.targets[i])
- resource_used(ctx, ctx->streamout.targets[i]->buffer, false);
+ resource_written(ctx, ctx->streamout.targets[i]->buffer);
ctx->num_draws++;
if (buffers & PIPE_CLEAR_COLOR)
for (i = 0; i < pfb->nr_cbufs; i++)
if (buffers & (PIPE_CLEAR_COLOR0 << i))
- fd_resource(pfb->cbufs[i]->texture)->dirty = true;
+ resource_written(ctx, pfb->cbufs[i]->texture);
if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
- struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
- if (rsc->stencil && buffers & PIPE_CLEAR_STENCIL)
- rsc->stencil->dirty = true;
- if (!rsc->stencil || buffers & PIPE_CLEAR_DEPTH)
- rsc->dirty = true;
-
+ resource_written(ctx, pfb->zsbuf->texture);
ctx->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
}
#include <errno.h>
+
+static bool
+pending(struct fd_resource *rsc, enum fd_resource_status status)
+{
+ return (rsc->status & status) ||
+ (rsc->stencil && (rsc->stencil->status & status));
+}
+
static void
fd_invalidate_resource(struct fd_context *ctx, struct pipe_resource *prsc)
{
rsc->bo = fd_bo_new(screen->dev, size, flags);
rsc->timestamp = 0;
- rsc->dirty = rsc->reading = rsc->writing = false;
+ rsc->status = 0;
+ rsc->pending_ctx = NULL;
list_delinit(&rsc->list);
util_range_set_empty(&rsc->valid_buffer_range);
}
/* If the GPU is writing to the resource, or if it is reading from the
* resource and we're trying to write to it, flush the renders.
*/
- if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty) ||
- ((ptrans->usage & PIPE_TRANSFER_WRITE) && rsc->reading) ||
- ((ptrans->usage & PIPE_TRANSFER_READ) && rsc->writing))
+ if (((ptrans->usage & PIPE_TRANSFER_WRITE) &&
+ pending(rsc, FD_PENDING_READ | FD_PENDING_WRITE)) ||
+ pending(rsc, FD_PENDING_WRITE))
fd_context_render(pctx);
/* The GPU keeps track of how the various bo's are being used, and
{
struct fd_resource *rsc = fd_resource(prsc);
- if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty))
+ if (pending(rsc, FD_PENDING_WRITE | FD_PENDING_READ))
fd_context_render(pctx);
}
uint32_t size0; /* size of first layer in slice */
};
+/* status of queued up but not flushed reads and write operations.
+ * In _transfer_map() we need to know if queued up rendering needs
+ * to be flushed to preserve the order of cpu and gpu access.
+ */
+enum fd_resource_status {
+ FD_PENDING_WRITE = 0x01,
+ FD_PENDING_READ = 0x02,
+};
+
struct fd_resource {
struct u_resource base;
struct fd_bo *bo;
uint32_t layer_size;
struct fd_resource_slice slices[MAX_MIP_LEVELS];
uint32_t timestamp;
- bool dirty, reading, writing;
/* buffer range that has been initialized */
struct util_range valid_buffer_range;
/* reference to the resource holding stencil data for a z32_s8 texture */
+ /* TODO rename to secondary or auxiliary? */
struct fd_resource *stencil;
+ /* pending read/write state: */
+ enum fd_resource_status status;
+ /* resources accessed by queued but not flushed draws are tracked
+ * in the used_resources list.
+ */
struct list_head list;
+ struct fd_context *pending_ctx;
};
static inline struct fd_resource *