print '#include <GL/gl.h>'
print '#include <GL/glxproto.h>'
-
- # FIXME: Since this block will require changes as other
- # FIXME: platforms are added, it should probably be in a
- # FIXME: header file that is not generated by a script.
-
- if self.do_swap:
- print '#ifdef __linux__'
- print '#include <byteswap.h>'
- print '#elif defined(__OpenBSD__)'
- print '#include <sys/endian.h>'
- print '#define bswap_16 __swap16'
- print '#define bswap_32 __swap32'
- print '#define bswap_64 __swap64'
- print '#else'
- print '#include <sys/endian.h>'
- print '#define bswap_16 bswap16'
- print '#define bswap_32 bswap32'
- print '#define bswap_64 bswap64'
- print '#endif'
-
print '#include <inttypes.h>'
print '#include "indirect_size.h"'
print '#include "indirect_size_get.h"'
print '#include "indirect_dispatch.h"'
print '#include "glxserver.h"'
+ print '#include "glxbyteorder.h"'
print '#include "indirect_util.h"'
print '#include "singlesize.h"'
print '#include "glapitable.h"'
print ''
print '#include <GL/gl.h>'
print '#include "glxserver.h"'
+ print '#include "glxbyteorder.h"'
print '#include "indirect_size.h"'
print '#include "indirect_reqsize.h"'
- print ''
- print '#if defined(linux)'
- print '# include <byteswap.h>'
- print '# define SWAP_32(v) do { (v) = bswap_32(v); } while(0)'
- print '#else'
- print '# include <X11/misc.h>'
- print '# define SWAP_32(v) do { char tmp; swapl(&v, tmp); } while(0)'
- print '#endif'
-
print ''
print '#define __GLX_PAD(x) (((x) + 3) & ~3)'
print ''
if fixup:
print ' if (swap) {'
for name in fixup:
- print ' SWAP_32( %s );' % (name)
+ print ' %s = bswap_32(%s);' % (name, name)
print ' }'
return