Overlapping blits are anyway undefined in OpenGL. So no need
of overlap check here.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
if (brw->gen < 9)
return false;
- if (src_buffer->handle == dst_buffer->handle &&
- _mesa_regions_overlap(src_x, src_y, src_x + w, src_y + h,
- dst_x, dst_y, dst_x + w, dst_y + h))
- return false;
-
/* Enable fast copy blit only if the surfaces are Yf/Ys tiled.
* FIXME: Based on performance data, remove this condition later to
* enable for all types of surfaces.