etna_link_shader(struct etna_shader_link_info *info,
const struct etna_shader_variant *vs, const struct etna_shader_variant *fs)
{
+ int comp_ofs = 0;
/* For each fragment input we need to find the associated vertex shader
* output, which can be found by matching on semantic name and index. A
* binary search could be used because the vs outputs are sorted by their
* semantic index and grouped by semantic type by fill_in_vs_outputs.
*/
assert(fs->infile.num_reg < ETNA_NUM_INPUTS);
+ info->pcoord_varying_comp_ofs = -1;
for (int idx = 0; idx < fs->infile.num_reg; ++idx) {
const struct etna_shader_inout *fsio = &fs->infile.reg[idx];
varying->use[3] = VARYING_COMPONENT_USE_USED;
- /* point coord is position output from VS, so has no dedicated reg */
- if (fsio->semantic.Name == TGSI_SEMANTIC_PCOORD)
- continue;
+ /* point coord is an input to the PS without matching VS output,
+ * so it gets a varying slot without being assigned a VS register.
+ */
+ if (fsio->semantic.Name == TGSI_SEMANTIC_PCOORD) {
+ info->pcoord_varying_comp_ofs = comp_ofs;
+ } else {
+ if (vsio == NULL) { /* not found -- link error */
+ BUG("Semantic %d value %d not found in vertex shader outputs\n", fsio->semantic.Name, fsio->semantic.Index);
+ return true;
+ }
- if (vsio == NULL)
- return true; /* not found -- link error */
+ varying->reg = vsio->reg;
+ }
- varying->reg = vsio->reg;
+ comp_ofs += varying->num_components;
}
assert(info->num_varyings == fs->infile.num_reg);
cs->GL_VARYING_COMPONENT_USE[0] = component_use[0];
cs->GL_VARYING_COMPONENT_USE[1] = component_use[1];
+ cs->GL_HALTI5_SH_SPECIALS =
+ 0x7f7f0000 | /* unknown bits, probably other PS inputs */
+ /* pointsize is last (see above) */
+ VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT((vs->vs_pointsize_out_reg != -1) ?
+ cs->VS_OUTPUT_COUNT * 4 : 0x00) |
+ VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN((link.pcoord_varying_comp_ofs != -1) ?
+ link.pcoord_varying_comp_ofs : 0x7f);
+
/* reference instruction memory */
cs->vs_inst_mem_size = vs->code_size;
cs->VS_INST_MEM = vs->code;