<param name="index" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="CompileShader" es2="2.0" offset="assign">
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="CreateProgram" offset="assign" es2="2.0">
<param name="type" type="GLenum *" output="true"/>
<param name="name" type="GLchar *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetActiveUniform" es2="2.0" offset="assign">
<param name="type" type="GLenum *" output="true"/>
<param name="name" type="GLchar *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetAttachedShaders" offset="assign" es2="2.0">
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetProgramiv" offset="assign" es2="2.0">
<param name="length" type="GLsizei *" output="true"/>
<param name="source" type="GLchar *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetUniformLocation"
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetUniformfv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="params" type="GLfloat *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetUniformiv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetVertexAttribdv" offset="assign">
<function name="LinkProgram" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="ShaderSource" es2="2.0" offset="assign">
<param name="string" type="const GLchar * const *"/>
<param name="length" type="const GLint *"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UseProgram" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v2" type="GLfloat"/>
<param name="v3" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v2" type="GLint"/>
<param name="v3" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1fv" es2="2.0" offset="assign">
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count" count_scale="2"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count" count_scale="3"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1iv" es2="2.0" offset="assign">
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count" count_scale="2"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count" count_scale="3"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count" count_scale="4"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UniformMatrix2fv" es2="2.0" offset="assign">
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UniformMatrix3fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="9"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UniformMatrix4fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="16"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="ValidateProgram" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="VertexAttrib1d" offset="assign">