assert(brw->gen >= 7);
this->current_annotation = "compute gl_SampleMaskIn";
fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
- emit(MOV(*reg, fs_reg(retype(brw_vec8_grf(c->sample_mask_reg, 0), BRW_REGISTER_TYPE_D))));
+ emit(MOV(*reg, fs_reg(retype(brw_vec8_grf(c->sample_mask_in_reg, 0), BRW_REGISTER_TYPE_D))));
return reg;
}
/* R32: MSAA input coverage mask */
if (fp->Base.SystemValuesRead & SYSTEM_BIT_SAMPLE_MASK_IN) {
assert(brw->gen >= 7);
- c->sample_mask_reg = c->nr_payload_regs;
+ c->sample_mask_in_reg = c->nr_payload_regs;
c->nr_payload_regs++;
if (dispatch_width == 16) {
/* R33: input coverage mask if not SIMD8. */
uint8_t aa_dest_stencil_reg;
uint8_t dest_depth_reg;
uint8_t sample_pos_reg;
- uint8_t sample_mask_reg;
+ uint8_t sample_mask_in_reg;
uint8_t barycentric_coord_reg[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
uint8_t nr_payload_regs;
GLuint source_depth_to_render_target:1;