static int record_subobject_offset PARAMS ((tree, tree, splay_tree));
static int check_subobject_offset PARAMS ((tree, tree, splay_tree));
static int walk_subobject_offsets PARAMS ((tree, subobject_offset_fn,
- tree, splay_tree, int));
+ tree, splay_tree, tree, int));
static void record_subobject_offsets PARAMS ((tree, tree, splay_tree, int));
static int layout_conflict_p PARAMS ((tree, tree, splay_tree, int));
static int splay_tree_compare_integer_csts PARAMS ((splay_tree_key k1,
/* Walk through all the subobjects of TYPE (located at OFFSET). Call
F for every subobject, passing it the type, offset, and table of
OFFSETS. If VBASES_P is non-zero, then even virtual non-primary
- bases should be traversed; otherwise, they are ignored. If F
- returns a non-zero value, the traversal ceases, and that value is
- returned. Otherwise, returns zero. */
+ bases should be traversed; otherwise, they are ignored.
+
+ If MAX_OFFSET is non-NULL, then subobjects with an offset greater
+ than MAX_OFFSET will not be walked.
+
+ If F returns a non-zero value, the traversal ceases, and that value
+ is returned. Otherwise, returns zero. */
static int
-walk_subobject_offsets (type, f, offset, offsets, vbases_p)
+walk_subobject_offsets (type, f, offset, offsets, max_offset, vbases_p)
tree type;
subobject_offset_fn f;
tree offset;
splay_tree offsets;
+ tree max_offset;
int vbases_p;
{
int r = 0;
+ /* If this OFFSET is bigger than the MAX_OFFSET, then we should
+ stop. */
+ if (max_offset && INT_CST_LT (max_offset, offset))
+ return 0;
+
if (CLASS_TYPE_P (type))
{
tree field;
offset,
BINFO_OFFSET (binfo)),
offsets,
+ max_offset,
vbases_p);
if (r)
return r;
offset,
DECL_FIELD_OFFSET (field)),
offsets,
+ max_offset,
/*vbases_p=*/1);
if (r)
return r;
f,
offset,
offsets,
+ max_offset,
/*vbases_p=*/1);
if (r)
return r;
offset = size_binop (PLUS_EXPR, offset,
TYPE_SIZE_UNIT (TREE_TYPE (type)));
+ /* If this new OFFSET is bigger than the MAX_OFFSET, then
+ there's no point in iterating through the remaining
+ elements of the array. */
+ if (max_offset && INT_CST_LT (max_offset, offset))
+ break;
}
}
int vbases_p;
{
walk_subobject_offsets (type, record_subobject_offset, offset,
- offsets, vbases_p);
+ offsets, /*max_offset=*/NULL_TREE, vbases_p);
}
/* Returns non-zero if any of the empty subobjects of TYPE (located at
splay_tree offsets;
int vbases_p;
{
+ splay_tree_node max_node;
+
+ /* Get the node in OFFSETS that indicates the maximum offset where
+ an empty subobject is located. */
+ max_node = splay_tree_max (offsets);
+ /* If there aren't any empty subobjects, then there's no point in
+ performing this check. */
+ if (!max_node)
+ return 0;
+
return walk_subobject_offsets (type, check_subobject_offset, offset,
- offsets, vbases_p);
+ offsets, (tree) (max_node->key),
+ vbases_p);
}
/* DECL is a FIELD_DECL corresponding either to a base subobject of a
/* A splay-tree datatype.
- Copyright (C) 1998, 1999, 2000 Free Software Foundation, Inc.
+ Copyright (C) 1998, 1999, 2000, 2001 Free Software Foundation, Inc.
Contributed by Mark Mitchell (mark@markmitchell.com).
This file is part of GNU CC.
return 0;
}
+/* Return the node in SP with the greatest key. */
+
+splay_tree_node
+splay_tree_max (sp)
+ splay_tree sp;
+{
+ splay_tree_node n = sp->root;
+
+ if (!n)
+ return NULL;
+
+ while (n->right)
+ n = n->right;
+
+ return n;
+}
+
+/* Return the node in SP with the smallest key. */
+
+splay_tree_node
+splay_tree_min (sp)
+ splay_tree sp;
+{
+ splay_tree_node n = sp->root;
+
+ if (!n)
+ return NULL;
+
+ while (n->left)
+ n = n->left;
+
+ return n;
+}
+
/* Return the immediate predecessor KEY, or NULL if there is no
predecessor. KEY need not be present in the tree. */