[intel] Move intel_tex.h into place, forgotten in the previous commit.
authorEric Anholt <eric@anholt.net>
Fri, 16 Nov 2007 23:51:34 +0000 (15:51 -0800)
committerEric Anholt <eric@anholt.net>
Fri, 16 Nov 2007 23:51:34 +0000 (15:51 -0800)
src/mesa/drivers/dri/i915/intel_tex.h [deleted file]
src/mesa/drivers/dri/intel/intel_tex.h [new file with mode: 0644]

diff --git a/src/mesa/drivers/dri/i915/intel_tex.h b/src/mesa/drivers/dri/i915/intel_tex.h
deleted file mode 100644 (file)
index b77d7a1..0000000
+++ /dev/null
@@ -1,151 +0,0 @@
-/**************************************************************************
- * 
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- * 
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- * 
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
- **************************************************************************/
-
-#ifndef INTELTEX_INC
-#define INTELTEX_INC
-
-#include "mtypes.h"
-#include "intel_context.h"
-#include "texmem.h"
-
-
-void intelInitTextureFuncs(struct dd_function_table *functions);
-
-const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx,
-                                                         GLint internalFormat,
-                                                         GLenum format,
-                                                         GLenum type);
-
-
-void intelTexImage3D(GLcontext * ctx,
-                     GLenum target, GLint level,
-                     GLint internalFormat,
-                     GLint width, GLint height, GLint depth,
-                     GLint border,
-                     GLenum format, GLenum type, const void *pixels,
-                     const struct gl_pixelstore_attrib *packing,
-                     struct gl_texture_object *texObj,
-                     struct gl_texture_image *texImage);
-
-void intelTexSubImage3D(GLcontext * ctx,
-                        GLenum target,
-                        GLint level,
-                        GLint xoffset, GLint yoffset, GLint zoffset,
-                        GLsizei width, GLsizei height, GLsizei depth,
-                        GLenum format, GLenum type,
-                        const GLvoid * pixels,
-                        const struct gl_pixelstore_attrib *packing,
-                        struct gl_texture_object *texObj,
-                        struct gl_texture_image *texImage);
-
-void intelTexImage2D(GLcontext * ctx,
-                     GLenum target, GLint level,
-                     GLint internalFormat,
-                     GLint width, GLint height, GLint border,
-                     GLenum format, GLenum type, const void *pixels,
-                     const struct gl_pixelstore_attrib *packing,
-                     struct gl_texture_object *texObj,
-                     struct gl_texture_image *texImage);
-
-void intelTexSubImage2D(GLcontext * ctx,
-                        GLenum target,
-                        GLint level,
-                        GLint xoffset, GLint yoffset,
-                        GLsizei width, GLsizei height,
-                        GLenum format, GLenum type,
-                        const GLvoid * pixels,
-                        const struct gl_pixelstore_attrib *packing,
-                        struct gl_texture_object *texObj,
-                        struct gl_texture_image *texImage);
-
-void intelTexImage1D(GLcontext * ctx,
-                     GLenum target, GLint level,
-                     GLint internalFormat,
-                     GLint width, GLint border,
-                     GLenum format, GLenum type, const void *pixels,
-                     const struct gl_pixelstore_attrib *packing,
-                     struct gl_texture_object *texObj,
-                     struct gl_texture_image *texImage);
-
-void intelTexSubImage1D(GLcontext * ctx,
-                        GLenum target,
-                        GLint level,
-                        GLint xoffset,
-                        GLsizei width,
-                        GLenum format, GLenum type,
-                        const GLvoid * pixels,
-                        const struct gl_pixelstore_attrib *packing,
-                        struct gl_texture_object *texObj,
-                        struct gl_texture_image *texImage);
-
-void intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
-                         GLenum internalFormat,
-                         GLint x, GLint y, GLsizei width, GLint border);
-
-void intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
-                         GLenum internalFormat,
-                         GLint x, GLint y, GLsizei width, GLsizei height,
-                         GLint border);
-
-void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
-                            GLint xoffset, GLint x, GLint y, GLsizei width);
-
-void intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
-                            GLint xoffset, GLint yoffset,
-                            GLint x, GLint y, GLsizei width, GLsizei height);
-
-void intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
-                      GLenum format, GLenum type, GLvoid * pixels,
-                      struct gl_texture_object *texObj,
-                      struct gl_texture_image *texImage);
-
-void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
-                               GLint internalFormat,
-                               GLint width, GLint height, GLint border,
-                               GLsizei imageSize, const GLvoid *data,
-                               struct gl_texture_object *texObj,
-                               struct gl_texture_image *texImage );
-
-void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
-                               GLvoid *pixels,
-                               const struct gl_texture_object *texObj,
-                               const struct gl_texture_image *texImage);
-
-void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
-                      unsigned long long offset, GLint depth, GLuint pitch);
-
-GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit);
-
-void intel_tex_map_images(struct intel_context *intel,
-                          struct intel_texture_object *intelObj);
-
-void intel_tex_unmap_images(struct intel_context *intel,
-                            struct intel_texture_object *intelObj);
-
-int intel_compressed_num_bytes(GLuint mesaFormat);
-
-#endif
diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h
new file mode 100644 (file)
index 0000000..b77d7a1
--- /dev/null
@@ -0,0 +1,151 @@
+/**************************************************************************
+ * 
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+#ifndef INTELTEX_INC
+#define INTELTEX_INC
+
+#include "mtypes.h"
+#include "intel_context.h"
+#include "texmem.h"
+
+
+void intelInitTextureFuncs(struct dd_function_table *functions);
+
+const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx,
+                                                         GLint internalFormat,
+                                                         GLenum format,
+                                                         GLenum type);
+
+
+void intelTexImage3D(GLcontext * ctx,
+                     GLenum target, GLint level,
+                     GLint internalFormat,
+                     GLint width, GLint height, GLint depth,
+                     GLint border,
+                     GLenum format, GLenum type, const void *pixels,
+                     const struct gl_pixelstore_attrib *packing,
+                     struct gl_texture_object *texObj,
+                     struct gl_texture_image *texImage);
+
+void intelTexSubImage3D(GLcontext * ctx,
+                        GLenum target,
+                        GLint level,
+                        GLint xoffset, GLint yoffset, GLint zoffset,
+                        GLsizei width, GLsizei height, GLsizei depth,
+                        GLenum format, GLenum type,
+                        const GLvoid * pixels,
+                        const struct gl_pixelstore_attrib *packing,
+                        struct gl_texture_object *texObj,
+                        struct gl_texture_image *texImage);
+
+void intelTexImage2D(GLcontext * ctx,
+                     GLenum target, GLint level,
+                     GLint internalFormat,
+                     GLint width, GLint height, GLint border,
+                     GLenum format, GLenum type, const void *pixels,
+                     const struct gl_pixelstore_attrib *packing,
+                     struct gl_texture_object *texObj,
+                     struct gl_texture_image *texImage);
+
+void intelTexSubImage2D(GLcontext * ctx,
+                        GLenum target,
+                        GLint level,
+                        GLint xoffset, GLint yoffset,
+                        GLsizei width, GLsizei height,
+                        GLenum format, GLenum type,
+                        const GLvoid * pixels,
+                        const struct gl_pixelstore_attrib *packing,
+                        struct gl_texture_object *texObj,
+                        struct gl_texture_image *texImage);
+
+void intelTexImage1D(GLcontext * ctx,
+                     GLenum target, GLint level,
+                     GLint internalFormat,
+                     GLint width, GLint border,
+                     GLenum format, GLenum type, const void *pixels,
+                     const struct gl_pixelstore_attrib *packing,
+                     struct gl_texture_object *texObj,
+                     struct gl_texture_image *texImage);
+
+void intelTexSubImage1D(GLcontext * ctx,
+                        GLenum target,
+                        GLint level,
+                        GLint xoffset,
+                        GLsizei width,
+                        GLenum format, GLenum type,
+                        const GLvoid * pixels,
+                        const struct gl_pixelstore_attrib *packing,
+                        struct gl_texture_object *texObj,
+                        struct gl_texture_image *texImage);
+
+void intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
+                         GLenum internalFormat,
+                         GLint x, GLint y, GLsizei width, GLint border);
+
+void intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+                         GLenum internalFormat,
+                         GLint x, GLint y, GLsizei width, GLsizei height,
+                         GLint border);
+
+void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
+                            GLint xoffset, GLint x, GLint y, GLsizei width);
+
+void intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+                            GLint xoffset, GLint yoffset,
+                            GLint x, GLint y, GLsizei width, GLsizei height);
+
+void intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+                      GLenum format, GLenum type, GLvoid * pixels,
+                      struct gl_texture_object *texObj,
+                      struct gl_texture_image *texImage);
+
+void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+                               GLint internalFormat,
+                               GLint width, GLint height, GLint border,
+                               GLsizei imageSize, const GLvoid *data,
+                               struct gl_texture_object *texObj,
+                               struct gl_texture_image *texImage );
+
+void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
+                               GLvoid *pixels,
+                               const struct gl_texture_object *texObj,
+                               const struct gl_texture_image *texImage);
+
+void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
+                      unsigned long long offset, GLint depth, GLuint pitch);
+
+GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit);
+
+void intel_tex_map_images(struct intel_context *intel,
+                          struct intel_texture_object *intelObj);
+
+void intel_tex_unmap_images(struct intel_context *intel,
+                            struct intel_texture_object *intelObj);
+
+int intel_compressed_num_bytes(GLuint mesaFormat);
+
+#endif