From
c998f732d42da5e962fe5da294493132c3e8dc5f Mon Sep 17 00:00:00 2001
From: Lucas Stach <dev@lynxeye.de>
Date: Tue, 24 Jan 2012 09:46:32 +0100
Subject: [PATCH] nvfx: fix nv3x fallout from state validation changes
Apparently nv3x needs some curde hacks to work properly. This
is clearly not the right fix, but it's the behaviour of the old
code and fixes regressions seen by users.
}
if(dirty & NVFX_NEW_SAMPLER) {
+ /* XXX: we take the big hammer here, I have no idea why this is needed
+ to make this work properly */
+ nvfx->dirty &= ~NVFX_NEW_SAMPLER;
nvfx_fragtex_validate(nvfx);
// TODO: only set this if really necessary
if(dirty & NVFX_NEW_SR)
nvfx_state_sr_validate(nvfx);
- if(dirty & NVFX_NEW_VIEWPORT)
+ /* XXX: nv3x needs viewport revalidation after RAST or ZSA change */
+ if(dirty & (NVFX_NEW_VIEWPORT | NVFX_NEW_RAST | NVFX_NEW_ZSA))
{
nvfx_state_viewport_validate(nvfx);
}