return b.shader;
}
+enum {
+ DEPTH_RESOLVE,
+ STENCIL_RESOLVE,
+};
+
+static const char *
+get_resolve_mode_str(VkResolveModeFlagBitsKHR resolve_mode)
+{
+ switch (resolve_mode) {
+ case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
+ return "zero";
+ case VK_RESOLVE_MODE_AVERAGE_BIT_KHR:
+ return "average";
+ case VK_RESOLVE_MODE_MIN_BIT_KHR:
+ return "min";
+ case VK_RESOLVE_MODE_MAX_BIT_KHR:
+ return "max";
+ default:
+ unreachable("invalid resolve mode");
+ }
+}
+
+static nir_shader *
+build_depth_stencil_resolve_compute_shader(struct radv_device *dev, int samples,
+ int index,
+ VkResolveModeFlagBitsKHR resolve_mode)
+{
+ nir_builder b;
+ char name[64];
+ const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS,
+ false,
+ false,
+ GLSL_TYPE_FLOAT);
+ const struct glsl_type *img_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D,
+ false,
+ false,
+ GLSL_TYPE_FLOAT);
+ snprintf(name, 64, "meta_resolve_cs_%s-%s-%d",
+ index == DEPTH_RESOLVE ? "depth" : "stencil",
+ get_resolve_mode_str(resolve_mode), samples);
+
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
+ b.shader->info.name = ralloc_strdup(b.shader, name);
+ b.shader->info.cs.local_size[0] = 16;
+ b.shader->info.cs.local_size[1] = 16;
+ b.shader->info.cs.local_size[2] = 1;
+
+ nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
+ sampler_type, "s_tex");
+ input_img->data.descriptor_set = 0;
+ input_img->data.binding = 0;
+
+ nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
+ img_type, "out_img");
+ output_img->data.descriptor_set = 0;
+ output_img->data.binding = 1;
+ nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
+ nir_ssa_def *wg_id = nir_load_work_group_id(&b);
+ nir_ssa_def *block_size = nir_imm_ivec4(&b,
+ b.shader->info.cs.local_size[0],
+ b.shader->info.cs.local_size[1],
+ b.shader->info.cs.local_size[2], 0);
+
+ nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
+
+ nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
+ nir_intrinsic_set_base(src_offset, 0);
+ nir_intrinsic_set_range(src_offset, 16);
+ src_offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
+ src_offset->num_components = 2;
+ nir_ssa_dest_init(&src_offset->instr, &src_offset->dest, 2, 32, "src_offset");
+ nir_builder_instr_insert(&b, &src_offset->instr);
+
+ nir_intrinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
+ nir_intrinsic_set_base(dst_offset, 0);
+ nir_intrinsic_set_range(dst_offset, 16);
+ dst_offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 8));
+ dst_offset->num_components = 2;
+ nir_ssa_dest_init(&dst_offset->instr, &dst_offset->dest, 2, 32, "dst_offset");
+ nir_builder_instr_insert(&b, &dst_offset->instr);
+
+ nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, global_id, &src_offset->dest.ssa), 0x3);
+
+ nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa;
+
+ nir_alu_type type = index == DEPTH_RESOLVE ? nir_type_float : nir_type_uint;
+
+ nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3);
+ tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
+ tex->op = nir_texop_txf_ms;
+ tex->src[0].src_type = nir_tex_src_coord;
+ tex->src[0].src = nir_src_for_ssa(img_coord);
+ tex->src[1].src_type = nir_tex_src_ms_index;
+ tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
+ tex->src[2].src_type = nir_tex_src_texture_deref;
+ tex->src[2].src = nir_src_for_ssa(input_img_deref);
+ tex->dest_type = type;
+ tex->is_array = false;
+ tex->coord_components = 2;
+
+ nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
+ nir_builder_instr_insert(&b, &tex->instr);
+
+ nir_ssa_def *outval = &tex->dest.ssa;
+
+ if (resolve_mode != VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR) {
+ for (int i = 1; i < samples; i++) {
+ nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 3);
+ tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS;
+ tex_add->op = nir_texop_txf_ms;
+ tex_add->src[0].src_type = nir_tex_src_coord;
+ tex_add->src[0].src = nir_src_for_ssa(img_coord);
+ tex_add->src[1].src_type = nir_tex_src_ms_index;
+ tex_add->src[1].src = nir_src_for_ssa(nir_imm_int(&b, i));
+ tex_add->src[2].src_type = nir_tex_src_texture_deref;
+ tex_add->src[2].src = nir_src_for_ssa(input_img_deref);
+ tex_add->dest_type = type;
+ tex_add->is_array = false;
+ tex_add->coord_components = 2;
+
+ nir_ssa_dest_init(&tex_add->instr, &tex_add->dest, 4, 32, "tex");
+ nir_builder_instr_insert(&b, &tex_add->instr);
+
+ switch (resolve_mode) {
+ case VK_RESOLVE_MODE_AVERAGE_BIT_KHR:
+ assert(index == DEPTH_RESOLVE);
+ outval = nir_fadd(&b, outval, &tex_add->dest.ssa);
+ break;
+ case VK_RESOLVE_MODE_MIN_BIT_KHR:
+ if (index == DEPTH_RESOLVE)
+ outval = nir_fmin(&b, outval, &tex_add->dest.ssa);
+ else
+ outval = nir_umin(&b, outval, &tex_add->dest.ssa);
+ break;
+ case VK_RESOLVE_MODE_MAX_BIT_KHR:
+ if (index == DEPTH_RESOLVE)
+ outval = nir_fmax(&b, outval, &tex_add->dest.ssa);
+ else
+ outval = nir_umax(&b, outval, &tex_add->dest.ssa);
+ break;
+ default:
+ unreachable("invalid resolve mode");
+ }
+ }
+
+ if (resolve_mode == VK_RESOLVE_MODE_AVERAGE_BIT_KHR)
+ outval = nir_fdiv(&b, outval, nir_imm_float(&b, samples));
+ }
+
+ nir_ssa_def *coord = nir_iadd(&b, global_id, &dst_offset->dest.ssa);
+ nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_deref_store);
+ store->num_components = 4;
+ store->src[0] = nir_src_for_ssa(&nir_build_deref_var(&b, output_img)->dest.ssa);
+ store->src[1] = nir_src_for_ssa(coord);
+ store->src[2] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
+ store->src[3] = nir_src_for_ssa(outval);
+ nir_builder_instr_insert(&b, &store->instr);
+ return b.shader;
+}
static VkResult
create_layout(struct radv_device *device)
return result;
}
+static VkResult
+create_depth_stencil_resolve_pipeline(struct radv_device *device,
+ int samples,
+ int index,
+ VkResolveModeFlagBitsKHR resolve_mode,
+ VkPipeline *pipeline)
+{
+ VkResult result;
+ struct radv_shader_module cs = { .nir = NULL };
+
+ mtx_lock(&device->meta_state.mtx);
+ if (*pipeline) {
+ mtx_unlock(&device->meta_state.mtx);
+ return VK_SUCCESS;
+ }
+
+ cs.nir = build_depth_stencil_resolve_compute_shader(device, samples,
+ index, resolve_mode);
+
+ /* compute shader */
+ VkPipelineShaderStageCreateInfo pipeline_shader_stage = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_COMPUTE_BIT,
+ .module = radv_shader_module_to_handle(&cs),
+ .pName = "main",
+ .pSpecializationInfo = NULL,
+ };
+
+ VkComputePipelineCreateInfo vk_pipeline_info = {
+ .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+ .stage = pipeline_shader_stage,
+ .flags = 0,
+ .layout = device->meta_state.resolve_compute.p_layout,
+ };
+
+ result = radv_CreateComputePipelines(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ 1, &vk_pipeline_info, NULL,
+ pipeline);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ ralloc_free(cs.nir);
+ mtx_unlock(&device->meta_state.mtx);
+ return VK_SUCCESS;
+fail:
+ ralloc_free(cs.nir);
+ mtx_unlock(&device->meta_state.mtx);
+ return result;
+}
+
VkResult
radv_device_init_meta_resolve_compute_state(struct radv_device *device, bool on_demand)
{
if (res != VK_SUCCESS)
goto fail;
+ res = create_depth_stencil_resolve_pipeline(device, samples,
+ DEPTH_RESOLVE,
+ VK_RESOLVE_MODE_AVERAGE_BIT_KHR,
+ &state->resolve_compute.depth[i].average_pipeline);
+ if (res != VK_SUCCESS)
+ goto fail;
+
+ res = create_depth_stencil_resolve_pipeline(device, samples,
+ DEPTH_RESOLVE,
+ VK_RESOLVE_MODE_MAX_BIT_KHR,
+ &state->resolve_compute.depth[i].max_pipeline);
+ if (res != VK_SUCCESS)
+ goto fail;
+
+ res = create_depth_stencil_resolve_pipeline(device, samples,
+ DEPTH_RESOLVE,
+ VK_RESOLVE_MODE_MIN_BIT_KHR,
+ &state->resolve_compute.depth[i].min_pipeline);
+ if (res != VK_SUCCESS)
+ goto fail;
+
+ res = create_depth_stencil_resolve_pipeline(device, samples,
+ STENCIL_RESOLVE,
+ VK_RESOLVE_MODE_MAX_BIT_KHR,
+ &state->resolve_compute.stencil[i].max_pipeline);
+ if (res != VK_SUCCESS)
+ goto fail;
+
+ res = create_depth_stencil_resolve_pipeline(device, samples,
+ STENCIL_RESOLVE,
+ VK_RESOLVE_MODE_MIN_BIT_KHR,
+ &state->resolve_compute.stencil[i].min_pipeline);
+ if (res != VK_SUCCESS)
+ goto fail;
}
+ res = create_depth_stencil_resolve_pipeline(device, 0,
+ DEPTH_RESOLVE,
+ VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR,
+ &state->resolve_compute.depth_zero_pipeline);
+ if (res != VK_SUCCESS)
+ goto fail;
+
+ res = create_depth_stencil_resolve_pipeline(device, 0,
+ STENCIL_RESOLVE,
+ VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR,
+ &state->resolve_compute.stencil_zero_pipeline);
+ if (res != VK_SUCCESS)
+ goto fail;
+
return VK_SUCCESS;
fail:
radv_device_finish_meta_resolve_compute_state(device);
radv_DestroyPipeline(radv_device_to_handle(device),
state->resolve_compute.rc[i].srgb_pipeline,
&state->alloc);
+
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->resolve_compute.depth[i].average_pipeline,
+ &state->alloc);
+
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->resolve_compute.depth[i].max_pipeline,
+ &state->alloc);
+
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->resolve_compute.depth[i].min_pipeline,
+ &state->alloc);
+
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->resolve_compute.stencil[i].max_pipeline,
+ &state->alloc);
+
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->resolve_compute.stencil[i].min_pipeline,
+ &state->alloc);
}
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->resolve_compute.depth_zero_pipeline,
+ &state->alloc);
+
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->resolve_compute.stencil_zero_pipeline,
+ &state->alloc);
+
radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
state->resolve_compute.ds_layout,
&state->alloc);
}
+static void
+emit_depth_stencil_resolve(struct radv_cmd_buffer *cmd_buffer,
+ struct radv_image_view *src_iview,
+ struct radv_image_view *dest_iview,
+ const VkOffset2D *src_offset,
+ const VkOffset2D *dest_offset,
+ const VkExtent2D *resolve_extent,
+ VkImageAspectFlags aspects,
+ VkResolveModeFlagBitsKHR resolve_mode)
+{
+ struct radv_device *device = cmd_buffer->device;
+ const uint32_t samples = src_iview->image->info.samples;
+ const uint32_t samples_log2 = ffs(samples) - 1;
+ VkPipeline *pipeline;
+
+ radv_meta_push_descriptor_set(cmd_buffer,
+ VK_PIPELINE_BIND_POINT_COMPUTE,
+ device->meta_state.resolve_compute.p_layout,
+ 0, /* set */
+ 2, /* descriptorWriteCount */
+ (VkWriteDescriptorSet[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstBinding = 0,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+ .pImageInfo = (VkDescriptorImageInfo[]) {
+ {
+ .sampler = VK_NULL_HANDLE,
+ .imageView = radv_image_view_to_handle(src_iview),
+ .imageLayout = VK_IMAGE_LAYOUT_GENERAL },
+ }
+ },
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstBinding = 1,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
+ .pImageInfo = (VkDescriptorImageInfo[]) {
+ {
+ .sampler = VK_NULL_HANDLE,
+ .imageView = radv_image_view_to_handle(dest_iview),
+ .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ }
+ }
+ });
+
+ switch (resolve_mode) {
+ case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
+ if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
+ pipeline = &device->meta_state.resolve_compute.depth_zero_pipeline;
+ else
+ pipeline = &device->meta_state.resolve_compute.stencil_zero_pipeline;
+ break;
+ case VK_RESOLVE_MODE_AVERAGE_BIT_KHR:
+ assert(aspects == VK_IMAGE_ASPECT_DEPTH_BIT);
+ pipeline = &device->meta_state.resolve_compute.depth[samples_log2].average_pipeline;
+ break;
+ case VK_RESOLVE_MODE_MIN_BIT_KHR:
+ if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
+ pipeline = &device->meta_state.resolve_compute.depth[samples_log2].min_pipeline;
+ else
+ pipeline = &device->meta_state.resolve_compute.stencil[samples_log2].min_pipeline;
+ break;
+ case VK_RESOLVE_MODE_MAX_BIT_KHR:
+ if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
+ pipeline = &device->meta_state.resolve_compute.depth[samples_log2].max_pipeline;
+ else
+ pipeline = &device->meta_state.resolve_compute.stencil[samples_log2].max_pipeline;
+ break;
+ default:
+ unreachable("invalid resolve mode");
+ }
+
+ if (!*pipeline) {
+ int index = aspects == VK_IMAGE_ASPECT_DEPTH_BIT ? DEPTH_RESOLVE : STENCIL_RESOLVE;
+ VkResult ret;
+
+ ret = create_depth_stencil_resolve_pipeline(device, samples,
+ index, resolve_mode,
+ pipeline);
+ if (ret != VK_SUCCESS) {
+ cmd_buffer->record_result = ret;
+ return;
+ }
+ }
+
+ radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
+ VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
+
+ unsigned push_constants[4] = {
+ src_offset->x,
+ src_offset->y,
+ dest_offset->x,
+ dest_offset->y,
+ };
+ radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
+ device->meta_state.resolve_compute.p_layout,
+ VK_SHADER_STAGE_COMPUTE_BIT, 0, 16,
+ push_constants);
+ radv_unaligned_dispatch(cmd_buffer, resolve_extent->width, resolve_extent->height, 1);
+
+}
+
void radv_meta_resolve_compute_image(struct radv_cmd_buffer *cmd_buffer,
struct radv_image *src_image,
VkFormat src_format,
cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_CS_PARTIAL_FLUSH |
RADV_CMD_FLAG_INV_VMEM_L1;
}
+
+void
+radv_depth_stencil_resolve_subpass_cs(struct radv_cmd_buffer *cmd_buffer,
+ VkImageAspectFlags aspects,
+ VkResolveModeFlagBitsKHR resolve_mode)
+{
+ struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ const struct radv_subpass *subpass = cmd_buffer->state.subpass;
+ struct radv_meta_saved_state saved_state;
+ struct radv_subpass_barrier barrier;
+ uint32_t layer_count = fb->layers;
+
+ if (subpass->view_mask)
+ layer_count = util_last_bit(subpass->view_mask);
+
+ /* Resolves happen before the end-of-subpass barriers get executed, so
+ * we have to make the attachment shader-readable.
+ */
+ barrier.src_stage_mask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ barrier.src_access_mask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+ barrier.dst_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
+ radv_subpass_barrier(cmd_buffer, &barrier);
+
+ radv_decompress_resolve_subpass_src(cmd_buffer);
+
+ radv_meta_save(&saved_state, cmd_buffer,
+ RADV_META_SAVE_COMPUTE_PIPELINE |
+ RADV_META_SAVE_CONSTANTS |
+ RADV_META_SAVE_DESCRIPTORS);
+
+ struct radv_subpass_attachment src_att = *subpass->depth_stencil_attachment;
+ struct radv_subpass_attachment dest_att = *subpass->ds_resolve_attachment;
+
+ struct radv_image_view *src_iview =
+ cmd_buffer->state.framebuffer->attachments[src_att.attachment].attachment;
+ struct radv_image_view *dst_iview =
+ cmd_buffer->state.framebuffer->attachments[dest_att.attachment].attachment;
+
+ struct radv_image *src_image = src_iview->image;
+ struct radv_image *dst_image = dst_iview->image;
+
+ for (uint32_t layer = 0; layer < layer_count; layer++) {
+ struct radv_image_view tsrc_iview;
+ radv_image_view_init(&tsrc_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = radv_image_to_handle(src_image),
+ .viewType = radv_meta_get_view_type(src_image),
+ .format = src_iview->vk_format,
+ .subresourceRange = {
+ .aspectMask = aspects,
+ .baseMipLevel = src_iview->base_mip,
+ .levelCount = 1,
+ .baseArrayLayer = src_iview->base_layer + layer,
+ .layerCount = 1,
+ },
+ });
+
+ struct radv_image_view tdst_iview;
+ radv_image_view_init(&tdst_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = radv_image_to_handle(dst_image),
+ .viewType = radv_meta_get_view_type(dst_image),
+ .format = dst_iview->vk_format,
+ .subresourceRange = {
+ .aspectMask = aspects,
+ .baseMipLevel = dst_iview->base_mip,
+ .levelCount = 1,
+ .baseArrayLayer = dst_iview->base_layer + layer,
+ .layerCount = 1,
+ },
+ });
+
+ emit_depth_stencil_resolve(cmd_buffer, &tsrc_iview, &tdst_iview,
+ &(VkOffset2D) { 0, 0 },
+ &(VkOffset2D) { 0, 0 },
+ &(VkExtent2D) { fb->width, fb->height },
+ aspects,
+ resolve_mode);
+ }
+
+ cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_CS_PARTIAL_FLUSH |
+ RADV_CMD_FLAG_INV_VMEM_L1;
+
+ if (radv_image_has_htile(dst_image)) {
+ if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT) {
+ VkImageSubresourceRange range = {};
+ range.aspectMask = aspects;
+ range.baseMipLevel = dst_iview->base_mip;
+ range.levelCount = 1;
+ range.baseArrayLayer = dst_iview->base_layer;
+ range.layerCount = layer_count;
+
+ uint32_t clear_value = 0xfffc000f;
+
+ if (vk_format_is_stencil(dst_image->vk_format) &&
+ subpass->stencil_resolve_mode != VK_RESOLVE_MODE_NONE_KHR) {
+ /* Only clear the stencil part of the HTILE
+ * buffer if it's resolved, otherwise this
+ * might break if the stencil has been cleared.
+ */
+ clear_value = 0xfffff30f;
+ }
+
+ cmd_buffer->state.flush_bits |=
+ radv_clear_htile(cmd_buffer, dst_image, &range,
+ clear_value);
+ }
+ }
+
+ radv_meta_restore(&saved_state, cmd_buffer);
+}