#include "main/mtypes.h"
#include "main/samplerobj.h"
#include "main/shaderimage.h"
+#include "main/teximage.h"
#include "program/prog_parameter.h"
#include "program/prog_instruction.h"
#include "main/framebuffer.h"
#include "brw_defines.h"
#include "brw_wm.h"
+struct surface_state_info {
+ unsigned num_dwords;
+ unsigned ss_align; /* Required alignment of RENDER_SURFACE_STATE in bytes */
+ unsigned reloc_dw;
+ unsigned aux_reloc_dw;
+ unsigned tex_mocs;
+ unsigned rb_mocs;
+};
+
+static const struct surface_state_info surface_state_infos[] = {
+ [4] = {6, 32, 1, 0},
+ [5] = {6, 32, 1, 0},
+ [6] = {6, 32, 1, 0},
+ [7] = {8, 32, 1, 6, GEN7_MOCS_L3, GEN7_MOCS_L3},
+ [8] = {13, 64, 8, 10, BDW_MOCS_WB, BDW_MOCS_PTE},
+ [9] = {16, 64, 8, 10, SKL_MOCS_WB, SKL_MOCS_PTE},
+};
+
+void
+brw_emit_surface_state(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ const struct isl_view *view,
+ uint32_t mocs, bool for_gather,
+ uint32_t *surf_offset, int surf_index,
+ unsigned read_domains, unsigned write_domains)
+{
+ const struct surface_state_info ss_info = surface_state_infos[brw->gen];
+
+ struct isl_surf surf;
+ intel_miptree_get_isl_surf(brw, mt, &surf);
+
+ union isl_color_value clear_color = { .u32 = { 0, 0, 0, 0 } };
+
+ struct isl_surf *aux_surf = NULL, aux_surf_s;
+ uint64_t aux_offset = 0;
+ enum isl_aux_usage aux_usage = ISL_AUX_USAGE_NONE;
+ if (mt->mcs_mt &&
+ ((view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) ||
+ mt->fast_clear_state != INTEL_FAST_CLEAR_STATE_RESOLVED)) {
+ intel_miptree_get_aux_isl_surf(brw, mt, &aux_surf_s, &aux_usage);
+ aux_surf = &aux_surf_s;
+ assert(mt->mcs_mt->offset == 0);
+ aux_offset = mt->mcs_mt->bo->offset64;
+
+ /* We only really need a clear color if we also have an auxiliary
+ * surfacae. Without one, it does nothing.
+ */
+ clear_color = intel_miptree_get_isl_clear_color(brw, mt);
+ }
+
+ uint32_t *dw = __brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
+ ss_info.num_dwords * 4, ss_info.ss_align,
+ surf_index, surf_offset);
+
+ isl_surf_fill_state(&brw->isl_dev, dw, .surf = &surf, .view = view,
+ .address = mt->bo->offset64 + mt->offset,
+ .aux_surf = aux_surf, .aux_usage = aux_usage,
+ .aux_address = aux_offset,
+ .mocs = mocs, .clear_color = clear_color);
+
+ drm_intel_bo_emit_reloc(brw->batch.bo,
+ *surf_offset + 4 * ss_info.reloc_dw,
+ mt->bo, mt->offset,
+ read_domains, write_domains);
+
+ if (aux_surf) {
+ /* On gen7 and prior, the upper 20 bits of surface state DWORD 6 are the
+ * upper 20 bits of the GPU address of the MCS buffer; the lower 12 bits
+ * contain other control information. Since buffer addresses are always
+ * on 4k boundaries (and thus have their lower 12 bits zero), we can use
+ * an ordinary reloc to do the necessary address translation.
+ */
+ assert((aux_offset & 0xfff) == 0);
+ drm_intel_bo_emit_reloc(brw->batch.bo,
+ *surf_offset + 4 * ss_info.aux_reloc_dw,
+ mt->mcs_mt->bo, dw[ss_info.aux_reloc_dw] & 0xfff,
+ read_domains, write_domains);
+ }
+}
+
GLuint
translate_tex_target(GLenum target)
{