--- /dev/null
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+++ /dev/null
-$Id: VERSIONS,v 1.7 1999/05/23 22:46:32 brianp Exp $
-
-
-Mesa Version History
-====================
-
-1.0 beta February 1995
- Initial release
-
-1.1 beta March 4, 1995
- Changes:
- faster point and line drawing (2x faster)
- more systems supported, better Makefiles
- Renamed lib*.a files to avoid collisions
- many small bug fixes
- New:
- pseudo-GLX functions added
- new implementation of evaluators (eval2.c)
- GLUT support
-
-1.1.1 beta March 7, 1995
- Changes:
- Reverted from eval2.c to eval.c due to FPE on Linux
- more speed improvements
- more Makefile changes
-
-1.1.2 beta March 14, 1995
- New:
- implementation of SGI's blending extensions
- glXUseXFont implemented
- added MESA_DEBUG environment variable support
- Changes:
- Using eval2.c again
- more FPE-prevention checks (0-length normals are OK)
- a few small bug fixes
- much faster pixel logic ops!
- faster transformation arithmetic
-
-1.1.3 beta March 31, 1995
- New:
- gluScaleImage() and gluBuild2DMipMaps() implemented
- Mesa widgets for Xt/Motif
- blendEXT demos
- added environment variables for selecting visuals
- Changes:
- almost all GLUT demos work correctly now
- faster X device driver functions
- more bug fixes
-
-1.1.4 beta April 20, 1995
- Bug fixes:
- - missing #define SEEK_SET in src-tk/image.c
- - compile glShadeModel into display lists
- - fixed pow() domain error in src/light.c
- - fixed "flickering bitmaps" in double buffer mode
- - fixed tk.h and aux.h for C++
- - state of LIGHT_MODEL_LOCAL_VIEWER was inverted
- New features:
- - MUCH, MUCH nicer dithering in 8-bit RGB mode
- - updated widgets and widget demos
- - Implemented GLXPixmap functions
- - Added GLU 1.1 and GLX 1.1 functions
- - Changed the X/Mesa interface API, more versatile
- - Implemented gluPartialDisk()
-
-1.2 May 22, 1995
- Bug fixes:
- - IRIX 4.x makefile problem
- - modified tk to share root colormap as needed
- - gluLookAt normalization problem
- - suppress Expose, NoExpose events in swapbuffers
- - glBitmap() and glDrawPixels() clipping
- New features:
- - GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
- modes implemented
- - texture maps stored more efficiently
- - texture maps can be compiled into display lists
- - Bogdan Sikorski's GLU polygon tesselation code
- - Linas Vepstas's sweep and extrusion library
- - glXCreateContext()'s shareList parameter works as it's supposed to.
- XMesaCreateContext() updated to accept a shareList parameter too.
- - Mesa can be compiled with real OpenGL .h files
- - MESA_BACK_BUFFER environment variable
- - better GLX error checking
-
-1.2.1 June 22, 1995
- Bug fixes:
- - X/Mesa double buffer window resize crash
- - widgets now pass PointerMotion events
- - X/Mesa incorrect default clear color and drawing color
- - more robust X MIT-SHM support in X/Mesa
- - glTexImage( format=GL_LUMINANCE ) didn't work
- - GL_LINE mode polygons with line width > 1.0 could cause a crash
- - numerous feedback bugs
- - glReadPixels() from depth buffer was wrong
- - error prone depth and stencil buffer allocation
- New features:
- - Preliminary Microsoft Windows driver
- - Implemented a number of missing functions: glEvalCoord[12][df]v(),
- glGet...(), etc.
- - Added a few missing symbols to gl.h and glu.h
- - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
- - Faster rendering of lines when width=2.0
- - Stencil-related functions now work in display lists
- Changes:
- - renamed aux.h as glaux.h (MS-DOS names can't start with aux)
- - most filenames are in 8.3 format to accomodate MS-DOS
- - use GLubytes to store arrays of colors instead of GLints
-
-1.2.2 August 2, 1995
- New features:
- - texture mapped points and lines
- - NURBS! (but not 100% complete)
- - viewports may safely extend beyond window boundaries
- - MESA_PRIVATE_CMAP environment variable
- - Grayscale X display support
- - two new demos: demos/gears.c and demos/shadow.c
- - MachTen for Macintosh configuration
- Bug fixes:
- - glGet*(GL_DEPTH_BITS) returned bytes, not bits
- - point, line, and bitmap rasterization suffered from roundoff errors
- - fixed a division by zero error in line clippping
- - occasional wrong default background color really fixed!
- - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
- - gluBuild2DMipmaps malloc problem fixed
- - view volume clipping of smooth shaded lines resulted in bad colors
- Changes:
- - new visual selection method in glXChooseVisual()
- - improved GLU quadric functions
- - call XSync for glFinish and XFlush for glFlush
- - glVertex() calls now use a function pointer to avoid conditionals
- - removed contrib directory from Mesa tar file (available on ftp site)
- - AIX shared library support
- - Removed GLUenum type as it's not in OpenGL
-
-1.2.3 September 26, 1995
- New features:
- - Mesa header files now equivalent to SGI OpenGL headers
- - Support for HP's Color Recovery dithering displays
- - Faster vertex transformation
- - Faster raster operations into X windows under certain conditions
- - New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
- - 4-bit visuals now supported
- Bug fixes:
- - glScissor bug fixed
- - round-off errors in clipping lines against clip planes fixed
- - byte swapping between hosts and display servers implemented
- - glGetError() can be called without a current rendering context
- - problem with accidentally culled polygons is fixed
- - fixed some widget compilation problems
-
-1.2.4 November 17, 1995
- New features:
- - More speed improvements (lighting, fogging, polygon drawing)
- - Window system and OS-independent off-screen rendering
- - Preliminary Fortran bindings
- - glPolygonOffsetEXT implemented
- - glColorMask and glIndexMask now fully implemented
- - glPixelZoom implemented
- - display lists fully implemented
- - gamma correction
- - dithering in 8-bit TrueColor/DirectColor visuals
- Changes:
- - Improved device driver interface
- - tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
- - Dithering support moved from core into device driver
- Bug fixes:
- - glEnable/Disable( GL_LIGHTING ) didn't always take effect
- - glReadPixels byte swapping was broken
- - glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
- - duplicate glColor4b() prototype in GL/gl.h removed
- - stripes in wave -ci demo fixed
- - GL_LINEAR_MIPMAP_NEAREST had wrong value
- - bugs in HP Color Recovery support fixed
- - fixed bug when blending lines, points, bitmaps outside of window
-
-1.2.5 November 30, 1995
- New Features:
- - updated MS Windows driver
- - new implementation of StaticGray/GrayScale visual support
- Bug fixes:
- - pixelzooming with gamma correction or blending didn't work
- - HP color recovery visual wasn't being picked by glXChooseVisual
- - glClear didn't always observe glColorMask changes
- - olympic and offset demos didn't compile on some Suns
- - texcoord clamping wasn't correct
- - a polygon optimization introduced an occasional sampling problem
-
-1.2.6 January 26, 1996
- New Features:
- - faster line and polygon rendering under certain conditions. See
- Performance Tips 9 and 10 in README
- - profiling
- - lighting is a bit faster
- - better perspective corrected texture mapping
- - Amiga AmiWin (X11) support
- - preliminary Linux SVGA driver
- Changes:
- - now using a 16-bit depth buffer, faster, smaller
- - GL_NORMALIZE is disabled by default
- Bug fixes:
- - projective texture mapping
- - fixed a memory leak in the context destroy function
- - GL_POLYGON with less than 3 vertices caused a crash
- - glGet*() returned wrong result for GL_INDEX_MODE
- - reading pixels from an unmapped X window caused a BadMatch error
-
-1.2.7 March 5, 1996
- New:
- - faster lighting
- - faster 16-bit TrueColor rendering on Linux
- - faster 32-bit TrueColor rendering on Linux, HP, IBM
- - non-depth-buffered XImage polygons are faster
- - vertex array extension
- - software alpha planes
- - updated Macintosh driver
- - new NeXT driver
- - GLU quadric functions generate texture coordinates
- - reflect.c demo - reflective, textured surface demo
- Changes:
- - gamma correction code moved into the X driver for better performance
- Bug fixes:
- - multiple glClipPlane()'s didn't work reliably
- - glPolygonMode() didn't always work
- - glCullFace( GL_FRONT_AND_BACK ) didn't work
- - texture mapping with gamma correction was buggy
- - floating point exceptions in texture coordinate interpolation
- - XImage byte swapping didn't always work
- - polygon edge flags weren't always used correctly
-
-1.2.8 May 22, 1996
- New:
- - overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
- - better monochrome output
- - more IRIX 6.x configurations
- - more robust RGB mode color allocation
- - added MESA_XSYNC environment variable
- - GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
- - GL_MESA_window_pos extension
- - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
- and GL_UNSIGNED_INT
- - driver for prototype Cirrus Mondello 3-D board
- - updated AmigaDOS driver
- - a few small speed optimizations in polygon rendering
- Changes:
- - internal device driver interface modified to simplify device
- driver implementations and to support hardware Z buffers
- - several changes to the X/Mesa interface (xmesa.h)
- Bug fixes:
- - fixed pow(0,0) domain error triggered on some systems
- - glStencilClear() in a display list caused an infinite loop
- - glRasterPos*() was sometimes off by +/-0.5 in X and Y
- - color masking and blending were performed in wrong order
- - auxSolidCylinder() sometimes drew a wire-frame cylinder
- - fixed file writing bug in osdemo.c
- - pixel mapping didn't always work
- - the GL_GEQUAL stencil func didn't work
- - the GL_INVERT stencil op didn't work
- - the stencil write mask didn't work
- - glPush/PopAttrib() didn't do enough error checking
- - glIsList() didn't always work correctly
-
-2.0 October 10, 1996
- New:
- - Implements OpenGL 1.1 API functions
- - all texture filtering modes supported (mipmapping)
- - faster texture mapping, see Performance Tip 11 in README
- - antialiased RGB points
- - X support for line and polygon stippling
- - glDrawBuffer( GL_FRONT_AND_BACK ) works
- - util/ directory of useful stuff
- - demos/texobj demo of texture objects
- Changes:
- - major internal changes for thread-safeness
- - new device driver interface
- - MESA_ALPHA env variable removed
- - triangle rasterizer replaces polygon rasterizer
- Bug fixes:
- - glPopAttrib() bug
- - glDrawBuffer(GL_NONE) works now
-
-2.1 December 14, 1996
- New:
- - VMS support
- - MS-DOS driver
- - OpenStep support
- - updated, combined Windows 95/NT driver
- - implemented glGetLighti() and glGetTexGen*()
- - GLX does garbage collection of ancillary buffers
- Bug fixes:
- - removed unused _EXT constants from gl.h
- - fixed polygon offset bugs
- - Z coordinates of clipped lines were incorrect
- - glEdgeFlag() in display lists didn't always work
- - glLight*() in display lists didn't work
- - fixed X line stipple bugs (Michael Pichler)
- - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
- - fixed a feedback bug
- - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
- - polygons were sometimes culled instead of clipped
- - triangle rasterizer suffered from float/int overflow exceptions
- - fixed FP underflow exception in lighting (specular exponent)
- - glEnable/glDisable of GL_EXT_vertex_array enums didn't work
- - fixed free(NULL) in GLU tesselator code
- - using 24-bit color on some X servers resulted in garbage rendering
- - 32-bit per pixel mode for XFree86 now works
- - glRotate(a,0,0,0) gave unpredictable results
- - GL_LINE_STRIP with > 480 vertices had occasional clipping problems
- - 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
- - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
- - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
- - accumulation buffer was limited to positive values
- - projective textures didn't work
- - selection buffer overflows weren't handled correctly
- Changes:
- - restored the GL_EXT_polygon_offset extension
- - slightly faster RGB dithering
- - the SVGA driver works again
- - Amiga driver now distributed separately
- - NeXT driver updated for Mesa 2.x
-
-2.2 March 14, 1997
- New:
- - better color selection when dithering
- - added GL_EXT_texture_object extension
- - updated MS-DOS driver for DJGPP
- - added openbsd make configuration
- - faster dithered flat-shaded triangles
- - various compilation problems with Motif widgets fixed
- - gl.h, glx.h and glu.h name mangling option
- - BeOS driver
- - 3D texture mapping extension
- - GL_MESA_resize_buffers extension
- - morph3d, stex3d and spectex demos
- - 3Dfx support
- Bug fixes:
- - glColorMaterial should finally work right in all respects
- - linear interpolation of mipmap levels was incorrectly weighted
- - readpix.c didn't compile on Macintosh
- - GL_INVERT and related logic ops didn't work right
- - glTexImage[12]D() didn't check its parameters consistantly
- - fixed a memory leak in glTexImage[12]D()
- - kludged around a SunOS 5.x/GCC compiler bug in the feedback code
- - glReadPixels aborted instead of normally catching some errors
- - a few 1.1 constants were missing or misnamed in gl.h
- - glBegin(p); glBegin(q); didn't generate an error
- - fixed a memory leak in GLX code
- - clipping of concave polygons could cause a core dump
- - 1-component alpha texture maps didn't work
- - fixed a GLU polygon tesselator bug
- - polygons with colinear vertices were sometimes culled
- - feedback triangle colors were wrong when using smooth shading
- - textures with borders didn't work correctly
- - colors returned in feedback mode were wrong when using lighting
- - spotlights didn't effect ambient lighting correctly
- - gluPartialDisk() had a few bugs
- Changes:
- - device driver interface expanded to support texture mapping
- - faster matrix inversion subroutine
- - commented out #include "wmesa_extend.h" from src/wmesa.c
- - fixed many compiler warnings in the demo programs
-
-2.3 June 30, 1997
- New:
- - Mesa distribution divided into two pieces: library code and demos
- - faster vertex transformation, clip testing, lighting
- - faster line drawing
- - TrueColor visuals how have dithering (for depths < 24 bits)
- - added MESA_NO_DITHER environment variable
- - new device driver function: NearFar(), RenderVB(), RasterSetup()
- - added LynxOS configuration
- - added cygnus Win32 configuration
- - added texcyl.c GLUT demo
- - added XMesaDitherColor() to X/Mesa interface
- - new NURBS code from Bogdan Sikorski
- - added demos/shape.c (non-rectangular X window!)
- Bug fixes:
- - glEnable/DisableClientState() were missing from GL/gl.h
- - GL_SPHERE_MAP texcoord generation didn't work correctly
- - glXGetConfig() returned wrong number of depth, stencil, accum bits
- - glDrawPixels feedback/selection didn't examine RasterPos valid bit
- - black and white were reversed on some monochrome displays
- - fixed potential image memory leak (wasn't setting reference counter)
- - glDrawPixels sometimes didn't recognize some GL state changes
- - gluProject/UnProject() didn't check for divide by zero
- - stex3d demo called random() and srandom(), not portable
- - fixed memory leaks in context.c and drawpix.c
- - fixed NULL dereferencing problem in gl_update_texture_state()
- - glReadPixels between glBegin/glEnd didn't generate an error.
- - fixed memory leak in polygon tesselator (Randy Frank)
- - fixed seg fault bug drawing flat-shaded, depth-tested lines
- - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
- - glBindTexture sometimes didn't work
- - fixed a bug deep in glXReleaseBuffersMESA()
- - fog was mistakenly applied to alpha
- - glPopMatrix didn't set "dirty matrix" flag
- - glPolygonStipple pattern was sometimes wrong
- - glClear wasn't disabled during feedback and selection
- - fixed memory leak in glTexSubImage[123]D
- Changes:
- - many library source files reorganized
- - faster X color allocation, colors also freed when finished with them
- - new texture sampling function pointer in texture objects
- - incorporated 3Dfx VooDoo driver v0.16 into main source tree
- - many 3Dfx driver updates
- - cygnus Makefiles now included
- - updated DOS driver
- - made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
- - internally, colors now stored in GLubytes, not GLfixed
- - optimized changing of GL_SHININESS parameter
-
-2.4 September 18, 1997
- New:
- - updated 3Dfx Glide driver
- - hacks for 3Dfx rendering into an X window or fullscreen
- - added depth buffer access functions to X/Mesa and OS/Mesa interfaces
- Bug fixes:
- - pixel buffer could overflow with long, wide lines
- - fixed FP underflow problems in lighting
- - glTexSubImage1D() had an unitialized variable
- - incomplete texture objects could cause a segfault
- - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
- - flat-shaded quads in a strip were miscolored if clipped
- - mipmapped triangle lod computation now works correctly
- - fixed a few under/overflow bugs in triangle rasterizer
- - glArrayElement() assigned bad normal if normal array disabled
- - changed argument to glXReleaseBuffersMESA()
- - fixed small triangle underflow bugs in tritemp.h (hopefully)
- - glBindTexture(target, 0) caused a crash
- - glTexImage[123]D() with NULL image pointer caused crash
- - glPixelStore parameters are now ignored during display list execution
- - fixed a two-sided lighting w/ clipping bug (black vertices)
- - textures with width!=height were sometimes mis-rendered
- - "weird" projection matrices could cause div by 0, other fp errors
- Changes:
- - changed precompiled header symbol from PCH to PC_HEADER
- - split api.c into api1.c and api2.c
- - added hash.c source file (but not used yet)
- - a few Sun and HP configuration file changes
- - MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
- - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
-
-2.5 November 20, 1997
- New:
- - updated 3Dfx driver (v20) for GLQuake
- - added GL_EXT_paletted_texture extension
- - added GL_EXT_shared_texture_palette extension
- - added GL_EXT_point_parameters extension
- - now including Mark Kilgard's GLUT library v3.6
- - new GLUT-based demos in gdemos/
- - added a few more Unix config targets
- - added Intel X86 assembly language vertex transformation code
- - 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
- - Windows 95 S3 Virge driver
- Bug fixes:
- - glCopyTexImage?D would crash due to uninitialized variable
- - glColor w/ glColorMaterial in a display list caused a bug
- - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
- - glVertex4*() vertices weren't always projected correctly
- - trying to use mipmapped textured points or lines caused crash
- - glColor[34][fd]() values now clamped to [0,1] before int conversion
- Changes:
- - new device driver functions for texture mapping
- - hash tables used for display list and texture object lookup
- - fixed GLX visual handling code to avoid saving redundant visuals
- - 3Dfx Glide libraries automatically linked to libMesaGL.so
- - dropped the Cirrus Logic Mondello code since it's obsolete
- - updated Cygnus Makefiles (Stephane Rehel)
- - updated Windows MSVC++ Makefiles (Oleg Letsinsky)
- - procedure for making library files has changed: scripts now take
- a major and minor version arguments. Make-config changed a lot.
- - new implementation of glTexSubImage2D()
- - updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
- - separate linux-glide and linux-386-glide configurations
-
-2.6 February 12, 1998
- New:
- - Windows WGL functions
- - updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
- - v0.22 of 3Dfx Glide driver
- - more X86 assembly language optimizations
- - faster blending for some modes
- - XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
- - added preliminary thread support
- - added GLX_MESA_copy_sub_buffer extension
- - some clipping optimizations
- Bug fixes:
- - fixed shading/material bug when drawing long primitive strips
- - fixed clipping problem in long primitive strips
- - fixed clipping bug when using 3Dfx driver
- - fixed a problem when trying to use X fonts w/ 3Dfx driver
- - fixed a texture filter bug in 3Dfx/Glide driver
- - fixed bug in 3Dfx/Glide driver involving depth mask & clearing
- - glLoadMatrix to set projection matrix confused the 3Dfx driver
- - non-identity texture matrices didn't work with linux-386 configs
- - glGenTextures() didn't reserve the returned texture IDs
- - NULL proxy image sent to glTexImageXD() caused crash
- - added texture state validation optimization (Henk Kok)
- - fixed colormap reuse problem when using both RGB and CI windows
- - 32bpp True/DirectColor X visuals weren't recognized
- - fixed potential problem in evaluators memory allocation
- - fixed assorted demo compilation bugs
- Changes:
- - replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
- - converted a few old glaux/gltk demos to GLUT
- - renamed directories: demos -> xdemos, gdemos -> demos
-
-
-3.0 September 17, 1998
- New:
- - OpenGL 1.2 API
- - GL_EXT_abgr pixel format extension
- - GL_SGIS_texture_edge_clamp extension
- - GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
- - GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
- - GL_EXT_rescale_normal extension and renormal.c demo
- - GLX_SGI_video_sync extension (a no-op)
- - antialiased lines
- - glGetTexImage() now implemented
- - glDraw/Copy/ReadPixels() optimizations
- - optimized textured triangle code (Marten Stromberg)
- - more optimization of dithered TrueColor triangles in X driver
- - Linux GGI driver
- - updated MGL driver
- Bug fixes:
- - lots of assorted compilation fixes
- - glInitNames didn't write initial hit record
- - glBitmap didn't always check for invalid raster position
- - switching between GLX and OSMesa contexts caused a crash
- - fixed uninitialized variable in Mesa widget code
- - fixed typo in texture code which caused book/texgen to crash
- - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
- - gluDisk() in POINT or LINE mode sometimes failed
- - fixed texture + fog bug
- - GL_COMPILE_AND_EXECUTE mode didn't work reliably
- - glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
- - glDrawPixels(color index pixels) weren't converted to RGBA
- - fixed possible getenv() buffer overflow security bug
- - glBitmap in feedback mode was offset by xOrig, yOrig params
- - device driver's DrawPixels hook was never used
- - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
- - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
- - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
- - glCopyTexSubImage2D() didn't work with 3Dfx driver
- - lines with width = 2 could cause crash
- - glClear with scissor rect sometimes cleared whole buffer
- - glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
- - glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
- - computation of inverse modelview matrix sometimes failed
- - fixed GL_CLAMP mode texture sampling bug
- - textured line interpolation was somewhat broken
- - textured triangle interpolation was also somewhat broken
- - glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
- - evaluator state wasn't fully initialized
- - texture coordinate clipping was buggy
- - evaluator surfaces could be mis-colored
- - glAccum(GL_RETURN, s) didn't obey glColorMask() settings
- - zero area polygons shouldn't be culled if polygon mode is point/line
- - clipped width and height of glReadPixels was sometimes off by one
- - blending with alpha = 0 or 1.0 wasn't always exact
- - reading of pixels from clipped region was buggy
- - minor tweaking of X visual management in GLX emulator
- - glPolygonStipple now obeys pixel unpacking parameters
- - glGetPolygonStipple now obeys pixel packing parameters
- - interleaved vertex array texture coordinates were broken
- - query of proxy texture internal format was broken
- - alpha channel wasn't reliably cleared
- - fixed divide by zero error in gluScaleImage if dest size = 1 x 1
- Conformance bug fixes:
- - GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
- - GL_TEXTURE_INTERNAL_FORMAT was missing
- - glGet*(GL_POLYGON_STIPPLE) was broken
- - glPush/PopAttrib() didn't save/restore all texture state
- - glBitmap in feedback mode didn't work
- - feedback of texture coords didn't always work
- - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
- - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
- - glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
- Changes:
- - upgraded GLUT to version 3.7
- - only GL and GLU library code included in MesaLib.tar.gz
- - GLUT and all demos now in MesaDemos.tar.gz
- - glaux and gltk libraries removed
- - IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
-
-
-3.1 beta 1 November 19, 1998
- New:
- - GL_EXT_stencil_wrap extension
- - GL_INGR_blend_func_separate extension
- - GL_ARB_multitexture extension
- - GL_NV_texgen_reflection extension
- - newly optimized vertex transformation code
- - updated GLUT 3.7 code
- - better precision when using 32-bit Z buffer
- - Allegro DJGPP driver
- Bug fixes:
- - glCopyPixels between front/back buffers didn't copy alpha correctly
- - fixed out-of-bounds memory access in optimized 2-D texture code
- - glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
- - glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
- - clipping of texture coordinates sometimes had bad R,Q values
- - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
- - glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
- - texture was sometimes applied twice with 3Dfx driver
- - glPush/PopAttrib() fouled up texture object reference counts
- - glDeleteLists(0, n) caused assertion failure
- - bilinear texture sampling wasn't accurate enough
- - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
- - color components were reversed on big endian 32 bpp X visuals
- Changes:
- - removed GL_EXT_multitexture extension
-
-
-3.1 beta 2 May 24, 1999
- New:
- - multi-textured points and lines (mjk@nvidia.com)
- - optimized 24bpp X rendering (bernd.paysan@gmx.de)
- - added allegro support (bernie-t@geocities.com)
- - cleaned-up Windows-related stuff (Ted Jump)
- - minor stereo changes (KendallB@scitechsoft.com)
- - new BeOS driver which implements BGLView class
- - new Direct3D driver (see src/D3D)
- - more efficient filled gluCylinder() function
- - utilities: util/showbuffer.[ch] and util/glstate.[ch]
- - fixed some IRIX compiler warnings
- - added support for building Mesa in XFree86 with
- SGI's GLX (kevin@precisioninsight.com)
- Bug fixes:
- - a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
- - packed pixel images weren't unpacked correctly
- - patches some win32 files in GLUT (mjk@nvidia.com)
- - glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
- - fixed lighting bug in Keith's new shading code
- - fixed texture segfault seen in Lament screensaver
- - fixed miscellaneous low-memory bugs
- - glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
- - GL_LINEAR sampling of 3D textures was broken
- - fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
- - added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
- - fixed wide point and wide line conformance bugs (brianp)
- Changes:
- - some device driver changes (see src/dd.h)
- - new copyright on core Mesa code
-