-/* $Id: s_span.c,v 1.17 2001/08/14 14:08:44 brianp Exp $ */
+/* $Id: s_span.c,v 1.18 2001/10/17 23:03:56 brianp Exp $ */
/*
* Mesa 3-D graphics library
+/*
+ * Apply fragment processing to a span of RGBA fragments.
+ * Input:
+ * n - number of fragments in the span
+ * x,y - location of first (left) fragment
+ * fog - array of fog factor values in [0,1]
+ */
void
_mesa_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLdepth z[], const GLfloat fog[],
* Input: n - number of pixels in the span
* x, y - location of leftmost pixel in the span
* z - array of [n] z-values
+ * fog - array of fog factor values in [0,1]
* s, t - array of (s,t) texture coordinates for each pixel
* lambda - array of texture lambda values
* rgba - array of [n] color components