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st/mesa: Apply LOD from texture object
author
Fabian Bieler
<der.fabe@gmx.net>
Fri, 25 Mar 2011 10:06:01 +0000
(11:06 +0100)
committer
Brian Paul
<brianp@vmware.com>
Tue, 5 Apr 2011 15:08:19 +0000
(09:08 -0600)
Signed-off-by: Brian Paul <brianp@vmware.com>
src/mesa/state_tracker/st_atom_sampler.c
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diff --git
a/src/mesa/state_tracker/st_atom_sampler.c
b/src/mesa/state_tracker/st_atom_sampler.c
index 96bdc7f331a924e1ad5613baa4afd717a3045fc0..5f1849dcd8368be6582eb5e935cbca3ba374dcd0 100644
(file)
--- a/
src/mesa/state_tracker/st_atom_sampler.c
+++ b/
src/mesa/state_tracker/st_atom_sampler.c
@@
-163,7
+163,8
@@
update_samplers(struct st_context *st)
if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
sampler->normalized_coords = 1;
- sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias;
+ sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias +
+ texobj->LodBias;
sampler->min_lod = texobj->BaseLevel + texobj->MinLod;
if (sampler->min_lod < texobj->BaseLevel)